Sid Meier's Civilization V

Sid Meier's Civilization V

Historical Spawn Dates
Počet komentářů: 378
kensw 3. lis. 2024 v 11.19 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=947894083

Tried this mod with the above TSL mod and does not seem to work
I started as Egypt (ancient age) started 4000BC but it seems everybody is already on the map.
MangoMinstrel 15. zář. 2024 v 11.39 
anyone knows how to fix civs not spawning? Only civs spawn in 4000 BC actually do, the other start dates don't work.
minniefinnie 21. dub. 2023 v 7.59 
if you want a chance when spawn late make sure to giver yerself 5-10 free techs at the start very fun with the barbarians expanded mod lets ya roleplay as a rebelious cheif who decides to build is own empire
LV-04 "Leelee" 3. kvě. 2022 v 8.09 
Did this break in a launcher update? I let a game go until 900 bc and I as China couldn't play.
AIPM 31. kvě. 2021 v 2.17 
I like the idea of the mod but the implementation is a bit lacking, later spawning civilizations seem to have problems with tech and also lack the population (as only the capital size scales with time, it seems) to compete with civs that have been around a bit longer.

For instance I played as the Netherlands, spawned in 1580 and only got some ancient era techs. The Netherlands had already been settled by the Celts so my three settlers had to move somewhere else. Then I was left with a size 8 Amsterdam, and two size one cities.

Combined with the bad tech, lack of infrastructure of cities, lack of economy to sustain the units I spawned with, it really doesn't make for a fun experience. Will just be playing true start location without this mod.
MFX_Media 30. kvě. 2021 v 3.13 
Choose Austria. Starts 1100:s. Spawns close to France and Arabia. All of us spawns same turn. All of us have barely any tech. Arabia already has pantheon and religion. All of us also spawn with 3 settlers, 1 worker, 2 warrior and 1 scout. Oh. Also 2 XCOM Squads, 3 Paratroopers and 1 Modern Tank. No other mods.
Kaotic Kanine 21. led. 2021 v 6.59 
I've tried using this mod alongside YNAEMP (Giant Earth) and Vox Populi, and for some reason it keeps having the Mayans only capable of building Brazilwood Camps instead of Pyramids (which are an Improvement in VP). Haven't tested to see if it does the same with other civs, but any ideas on how to fix this?
Moerte86 15. zář. 2020 v 10.02 
So on auto play this crashes at 50 turn, can someone know how to fix?
gunnoeg17 11. kvě. 2020 v 17.40 
By any chance does this mod work while trying to spectate on YNAEMP? Currently when I reveal the map, the only civs that end up in the game are the ones at the start.
IanJ 16. dub. 2020 v 14.58 
Just because i wish someone had told me....so I was having the same trouble as some of you. If you're using YNAEMP kill the DLL that fixes the leader screens and kill the YNAEMP CS add ons. Both of them screw everything up. And just some hints also be wary of any edited civ that has code that forces it to replace a regular civ. You can still play with those civs, but don't put their replacements in the game, and make sure that the TSL XML and the Spawn SQL are calling the right civ. (not all egypts are "CIVILIZATION_EGYPT" and so on). Often times the text that shows up in the game for a civ is not the same as the civ's call name. If you do those things, you should be golden. Mine works 100% now and I went through a pile of things that didn't work before i found the mods that were killing this one.
Slovacuban 24. lis. 2019 v 18.02 
Every time I use this mod, no other civs spawn in
アレックス 15. srp. 2019 v 17.21 
Does anyone know how the spawn dates are read in the sql file? Like does it match up a turn with the given year to spawn in, or does it just find the closest date to the year mentioned in the file and spawn them in at that date? I was trying to get this mod to work with a different calendar system I modded in and it stopped working. Sorry I don't have a lot of experience with sql or xml.
Omnises 12. led. 2019 v 12.54 
It works, but trying to add custom civs seems to be difficult. Figuring out what the type name of a custom civ seems to be inconsistent and/or difficult, since that must be the case. Everything else seems to be in the right format. Also, if a civ type name is too long and it messes witht he formatting, but I can't tell if that's part of the problem. I assume it isn't, considering all the of the values are seperated by commas, but no game I start up will work with an sql with custom civs.
HolyGramatha 3. lis. 2018 v 13.02 
Kid Jesus r u playing Civ or vi lol? Isn't rise n fall civ vi?
KidJesus 4. zář. 2018 v 8.37 
Does this still work? Doesn't seem to be working on my Giant Earth, Rise and Fall game...
Rastro 16. čvc. 2018 v 20.10 
I had paratroopers spawn in 800 BC, is that normal??
Fl_4sh 13. čvc. 2018 v 12.51 
Mod seemed fine at first, except the fact that it slowed down my game by a lot. After i turned off the mod to play another game, my turns were automatically ending and my game was still slow. I have no idea how it can affect my game when it's not being used but i will be looking forward to using it when it is fixed.
PugLyf 26. čvn. 2018 v 21.20 
For some reason with this mod specifically it doesn't show in my game when subscribed. It sounds really cool and I want to try it, but I can't. Anyone know why?
shweshipu 24. čvn. 2018 v 15.01 
im playing this with historic speed on from another mod. it gets crazy, egypt becomes op and but it adds quite a bit of difficulty for europe civs which is fun
Speedbird52 21. dub. 2018 v 11.16 
My settler got killed by a barbarian...
Respawn3r 28. bře. 2018 v 13.04 
first off: great job creating a sort of rise and fall experience. think it's the only one on steam. so really thanks mister gedemon. but it works only in few cases well. main issues: historic spawn location already taken, spawn date set too late, and: the later your civ joins in the more extreme your disadvantage gets. i mean the principle is alright ("All technologies that has been discovered by all Civilizations that have already settled a city"), cause so it s ensured that you re at least as advanced as the worst on the map. but the disadvantage you re at with the leading civs gets bigger and bigger as the game continues. but with the right set up this mod supplies what civ fans been waitin for: rise and fall mode ... frankly all the rest is so annoying whit ghandi fighting bismarck and montezuma in africa..........
Guarlaon 19. led. 2018 v 14.59 
"I started the game as Egypt, and won a cultural victory on turn 7 or so. Then i chose the "just one more turn option" and the game crashed after I clicked next turn..." SAME :steamsad:
Fleeb Schmeebly 22. říj. 2017 v 19.59 
Played as Siamese and spawned in 700 AD with like 10 Paratroopers and Bazookas, and even a ♥♥♥♥♥♥♥ XCOM Squad lol this can't be right
Kung Fu PANDA 10. říj. 2017 v 14.19 
Compatible with mac? (uses dll?)
Bluetail 23. čvn. 2017 v 11.54 
Seems this mod is broken, only two civs spawn even when certain civs are ment to spawn at their spawn dates they don't. Japan and Eygpt only spawn in and no other civ.
Zero 18. čvn. 2017 v 17.07 
When is England meant to spawn? I stopped waiting when it got to 1800 AD because it didn't make sense to me for it to be taking that long.
Gwynbleidd 29. kvě. 2017 v 13.56 
Its a good mod, but civilizations spawned later on are ♥♥♥♥♥♥. They are so disadvantaged and all their land is most likely taken. They need more benefits, and perhaps convert all nearby cities to theirs when they spawn, including other civilizations.
Crusader 24. dub. 2017 v 5.30 
No funcionan las mejoras de terreno únicas de las civs.
Mr. House 12. bře. 2017 v 10.34 
Beleth, I use Giant Earth
Spy Boy 6. bře. 2017 v 12.08 
Which map of real Earth with real start locations would you recommend to use with this mod?
Bonzo 23. pro. 2016 v 18.28 
I started the game as Egypt, and won a cultural victory on turn 7 or so. Then i chose the "just one more turn option" and the game crashed after I clicked next turn...
patcrino 17. lis. 2016 v 20.40 
yeah i cant get it to work in hotseat, some of the civs dissapear after 1 turn
Zanoth 20. říj. 2016 v 1.12 
Does this break when used in hotseat?
Aweega 16. říj. 2016 v 12.55 
flamingcat3, what civ were you?
Cumunist 16. říj. 2016 v 11.38 
umm i didnt spawn and the game ended
dextadowney 9. říj. 2016 v 8.10 
Other Civs don't even spawn for me
The Great Walk Forward (Musket) 12. zář. 2016 v 19.09 
Can we get this to support Mod civs by modifying the .sql?
Autumn Sage 2. zář. 2016 v 2.48 
This dosen't seem to work
brassica_boi 11. srp. 2016 v 22.32 
The first time I used this mod, worked great except that India would jump straight to the Info age after the first few turns (Like 3700 BC). That's the only one though. Does anyone know what might be causing that?
Boo 11. srp. 2016 v 2.33 
this work with mod civis?

or only vinilla?
Zord 22. čvc. 2016 v 1.43 
Wh3n I pl4y as 3ngl4nd with the tru3 st4rting l0c4ti0ns m0d I get n0 b0nus3s 3v3n th0ugh I st4rt 4T 980 4D WH4T IS THIS T00 0P PL0X N3RF C4 s3ri0usly d0ugh w4t d0?
Brillenfisch 14. čvn. 2016 v 12.55 
is the world wonder abuse fixed. (2 year ago when you would play as egypt you would get ALL the wonders egypt op as ♥♥♥♥)
BIG WOODY 8. čvn. 2016 v 21.13 
and I unsubscribed to this mod after greece settle where bizantium spawns which means later on other civs cough cough celts will own all of england before they even spawn andddd dont forget most of where the ottomans will be settled too if you want to play on a earth dont get this mod
Gary Oak 2. čvn. 2016 v 3.54 
It's a great mod, but I would prefer if the new civs had more techs. If anyone's interested I could show how I did it. (It isn't hard) Respect to the mod creator.
Zanoth 19. dub. 2016 v 19.10 
So this doesn't work for multiplayer?
Olorin 20. bře. 2016 v 6.40 
Great mod ! Only need to find something to nerf the "first spawned" civilizations, they are way too strong :p
Mazzini 18. bře. 2016 v 9.05 
Greetings. I report the Mod doesn t work for a "Continent Plus" Map. I use other Mods also. I checked and it worked;
then I began a match, having changed spawn dates before the match to get started, for sure.

I m quite upsetted, I ll check again and again,
but the Civs don t spawn.

I use a "Barbarian Evolved" Mod wich adds a Barbarian Civ, along others Mod, I don t know if it conflicts with.

Cavmanic: It worked before
Mazzini 16. bře. 2016 v 10.14 
greetings. I'm looking for someway to deactivate some unwelcomed city-states from joining the map,
do you know if I can do it trought some command in the HistoricalSpawnDates.sql file
alien.system 29. úno. 2016 v 8.21 
While I haven't noticed any problems with civs not spawning, there is a much graver bug in this which breaks several civs: Unique improvements seem to be disabled. The workers are unable to build them.
Mazzini 29. úno. 2016 v 2.55 
I always use this. I also think about if I can eliminate some city states I don t like to make others appeare (I can do so of course, changing the spawn date of the unwelcomed cs to later era, but with this I occupy a slot, impeding others).
Do you know if something could be done