Left 4 Dead 2
BO1 Python Scoped (for Scout)
100 comentarios
CertifiedHaterBoy 28 SEP a las 12:59 
Starting with the Scout would be amazing and work just fine
Alex_D #NoWar  [autor] 28 SEP a las 1:53 
I made a version that replaces the military sniper that would be less rare. Perhaps one could make a mutation where you start with a Scout.
CertifiedHaterBoy 27 SEP a las 16:55 
Theres a way to make it your starting weapon? Its fav weapon mod but its so rare lol
Alex_D #NoWar  [autor] 3 JUL a las 11:54 
There are three different versions for the Deagle. The Mil.Sniper version does not have a built-in HUD icon, and if there's a script (I don't remember) the game must be restarted at least once (and played oflline/local host)
CertifiedHaterBoy 2 JUL a las 22:25 
The version for the Deagle in the link doesnt have a scope, by the way can you help me with the military sniper version? It only loads the model and the HUD the script doesnt work.
Alex_D #NoWar  [autor] 2 JUL a las 12:19 
There's a link in the description
CertifiedHaterBoy 1 JUL a las 21:33 
Can you please make a version to replace the Deagle while maintaining the scope?
YuYu 10 ABR a las 13:44 
Correct. While i dont have any CWL mods, I could look into which is messing with the mod, but I dont think any of what I have should conflict
Alex_D #NoWar  [autor] 10 ABR a las 12:03 
You mean it doesn't travel with you onto next map? Strange. What arsenal altering mods you might be using? Maybe Custom Weapon Lab or some vscripts
YuYu 9 ABR a las 1:04 
Oh sorry i meant by equipped as in like, found in world and selected again. Like I'd have to find the gun in the next level to have it again. I found the same with another mod that turns a primary into a secondary. Is that game logic confliction as well?
Alex_D #NoWar  [autor] 8 ABR a las 3:44 
It's probably game logic conflicting. A similar thing happens if you get incapacitated - the weapon won't be autoselected, but you can do so manually.
YuYu 7 ABR a las 21:26 
Sorry if I missed something but I was playing around and found that when having this weapon equipped and loading into the next level, it disappears unless equipped again. Any idea what could be the issue? It shouldn't be conflicting with any other mods I have. Great mod tho! Love having more secondary weapon choices :steamthumbsup:!
domsalcam 5 ABR a las 13:09 
This is awesome. I always shift between the magnum and dual pistols and it's nice to have even more variety.:steamthumbsup:
Genghis Penghis 17 FEB a las 18:48 
Still easily one of my favorite mods on the workshop.
Alex_D #NoWar  [autor] 30 ENE a las 9:40 
The militry sniper version has a separate optional script iirc. Removing the script on the Scout version would render it a very slow firing weapon that makes very little sense.

I would also recommend you learning how to remove, or potentially edit , the script yourself.
Anniedaynow 30 ENE a las 7:35 
Can you please release a version with no script?
medicgaming2019 24 ENE a las 6:31 
thanks, the HL2 weapon pack didnt have any replacement for the scout and since the revolver is a colt python, this goes very well.
Apollyon 11 ENE a las 8:18 
This mod is actually a blessing in disguise. I wish there was something similiar for the awp.
Alex_D #NoWar  [autor] 19 DIC 2024 a las 7:59 
Well, you see, if the server isn't enforcing consistency, you will be able to play with this mod, just with the server's script (which in most cases will be the default one). It will show up as a simple reskin of the slow bolt-action sniper rifle this way. You cannot have it as a secondary unless the host/server also has this mod.

You cannot join a soccer match with a basketball. You will be playing by the server's rules, not yours.
eve 19 DIC 2024 a las 4:57 
and yeah, i just seemed to miss the desc, because my friends hurried me to play, and also about my ability to play online, i used it to play online campaign with my friends, and they dont require to download specifically this mod
eve 19 DIC 2024 a las 4:54 
uhm, why was i able to use this on online play with my friends?(not a complaint, just curious), doesnt that count as script?
TheWatcher 18 DIC 2024 a las 7:15 
I agree with @Alex_D #NoWar, L4D2 seems to lack of secondary weapon, therefore making a useless sniper more unique and fun to play.
Alex_D #NoWar  [autor] 18 DIC 2024 a las 7:03 
What you have missed is the description of this mod. Which means you scrolled all the way past it to ask the questions here.

That being said, this mod was made back when CSS weapons basically required a script file to work, so I heavily edited it into a secondary weapon to make it more unique.
eve 18 DIC 2024 a las 6:50 
just a question, i equipped it in game and it got as my secondary, if im not missing an update, the scout supposed to be primary no?
TheWatcher 10 FEB 2024 a las 11:09 
Sure, Thanks a lot:steamthumbsup:
Alex_D #NoWar  [autor] 10 FEB 2024 a las 11:03 
Honestly, I don't see why not. If you're planning to publish it, make sure you credit everyone properly.
TheWatcher 10 FEB 2024 a las 8:54 
Excuse me mate, may I edit the script?
Alex_D #NoWar  [autor] 23 NOV 2023 a las 11:39 
Carolina Blue HUD. I made it to match the (default) crosshair and player name color.
Specters Scream 23 NOV 2023 a las 11:30 
yo man love the work, btw can u tell me whats the blue hud addon called?
DruCart3456 4 MAY 2023 a las 10:34 
Did, and tried it a couple of more times, and I didn't have any more script mods that should've conflicted with it.

Honestly, its been half a month, but I still really really like this mod so I'll probably troubleshoot in my own time to make it work with my modpack. We'll see.
Alex_D #NoWar  [autor] 4 MAY 2023 a las 0:22 
I've dissected the mod and it only replaces the three SMG script files. So no, it has no conflicting files with this one.

So the only feasible explanation I can get is "you did not restart the game after downloading this mod" which honestly solves 99% of issues.
DruCart3456 3 MAY 2023 a las 20:12 
My dumbass entirely forgot. If you're still interested, its https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2793576649 .
Alex_D #NoWar  [autor] 17 ABR 2023 a las 17:50 
Interesting. Can I take a look at that mod?
DruCart3456 17 ABR 2023 a las 14:49 
Was playing in Local, and this was my only Scout addon. Although, yeah, I had another mod that made the SMGs secondaries, and they didn't work together. A damn shame, but, still, a good mod.
Alex_D #NoWar  [autor] 17 ABR 2023 a las 5:20 
Make absolutely 146% sure that you do not have any other script addons or Scout addons, and that you have restarted the game before trying this out. Also, I hope I don't have to remind you this is offline/local only.
DruCart3456 16 ABR 2023 a las 20:20 
The script for this is broken for me. Its still a primary, sadly. Not sure if its incompatible for other mods that do similar, IE making the SMGs secondaries, but a damn shame.
Alex_D #NoWar  [autor] 18 AGO 2022 a las 12:56 
Ah. Okay. Yeah, this has a built-in script which is no longer a necessity really.

I will come back to this mod and update/redo it someday.
Nova 18 AGO 2022 a las 12:11 
I meant like I wanted a scoped revolver for primary, after which I could swap to the Magnum revolver mod I've got.
Alex_D #NoWar  [autor] 18 AGO 2022 a las 4:04 
I have dual Pythons replacing the pistols.
Nova 18 AGO 2022 a las 1:25 
I'm with meep here. I wanted to have 2 revolvers.
Alex_D #NoWar  [autor] 29 MAY 2022 a las 2:01 
I have a Military Sniper version linked in the description. I might do more alternatives in the future.
Meepster_836 28 MAY 2022 a las 17:55 
Even though it might not make sense for the gun (the barrel has only 6 slots), could you possibly make a version that's just a scout reskin? I'd love to use this, but I don't like the idea of it being a secondary, or having changed stats.
//Ray 15 ABR 2022 a las 9:13 
Было бы круто увидеть револьвер с анимацией взвода курка после каждого выстрела для скаута, в НМРИХе такой есть
Я на своем серваке вместо дигла сделал духшотный 1911, а такой медленный револьвер ваншотный, довольно сблансированый получился бы
Alex_D #NoWar  [autor] 13 DIC 2021 a las 2:31 
I think I left a description or something.
Mr. Napalm 13 DIC 2021 a las 1:11 
at least i think that's how it works
Mr. Napalm 13 DIC 2021 a las 1:10 
scripts can be used to make some primary weapons secondaries
NuhNeal 13 DIC 2021 a las 0:22 
Wait, there's actually a revolver in the game that can scope in? I've never seen it. I mean, even if this replaces a sniper rifle, this is a secondary weapon and has 6 bullets from what I see in the video. Confusing.
-ll- 13 MAR 2021 a las 15:17 
hahaha this what the gign does to their MR73 revolver lol.
ich bin meow 2 NOV 2020 a las 13:18 
Thank you <3
here is your medkit :luv:
Alex_D #NoWar  [autor] 2 NOV 2020 a las 11:42 
In the script file, "bucket" is the slot number. 0 is primary, 1 is secondary, and so on.

You also need to change weapon type to "pistol" and tier to 0.