Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

Override Well
8 条留言
Deapri 8 月 30 日 上午 4:07 
I really have always liked this model, however and I know this is a forever bump, but yes using the original collision dimensions, even if it allows some clipping would be best as there are instances of well interaction even in the original campaign. I manually installed via vortex so I can for my part just disable and enable as needed for single player however it would be preferable is this can be addressed or another good well model utilizing those dimensions could be introduced.
Atriar 2021 年 7 月 7 日 上午 1:42 
I must 2nd Axer128 here, even though the well looks spectacular it is too big, can not be "used" in game.
Axer 2020 年 12 月 29 日 下午 7:55 
Cool.. But yea it's a little bit too big so you can't get your character close enough activate it if the module builder set the well as useable.. This completely breaks some modules as sometimes you need to climb down a well.. EG: Witch's Wake .

It is possible to screw around with NWN terrible movement code and glitch yourself into the well, than use it , but yea quite a pain so have to uninstall =/

Shrink it down a bit and it should be interable.
B. Arner 2020 年 9 月 11 日 下午 10:50 
Bug in tymofarrar's cave - The kobold jump platform now looks like a well.
LUIGI MALATESTA 2020 年 6 月 7 日 下午 7:16 
There is a bug at the cave to Maegels tomb, you cant activate it if you replace the default well.
Polynudj  [作者] 2018 年 12 月 6 日 下午 3:47 
Thanks @TheCapulet I added the spec map, and gave credit to you in the change notes.
*RSF*TheCapulet 2018 年 12 月 6 日 下午 3:03 
Looks better in game than the screenshot. But it could really use a specular map. Looks really strange seeing normals without specs.