Stellaris
Precursor Civics (OUTDATED)
31 件のコメント
Fenrir 2020年6月16日 16時44分 
Zulu9812 if you doesn't update it anymore please write OUTDATED in the title and/or the description..
ThelianTech 2020年4月11日 1時20分 
I would love to see an update for this, As a fellow Modder. i dont doubt this will need a complete rewrite by now. Wish you luck.
sinsforeal 2019年12月25日 21時34分 
Please update
Ragnarok 2019年10月8日 15時18分 
Honestly, outdated or not, this is pretty useful. Hope it gets the love it needs soon.
kamiyosha 2019年8月23日 13時05分 
hello. tried out your mod, even though it said it was out of date. so you know, i did encounter an issue with it, likely cause of the game version (2.3.3). so, i do get some techs unlocked at the start, so that seems to be working. however, the boosts to energy and mats are not there. not sure about that. also, when i run this mod, it causes my game to crash when i open my tech menu sometimes. not sure on that either. i have a heavy suspicion that this is likely another mod im running not liking yours. i'm sure i'll figure that out soon. other then that, i like the idea of the mod, and hope you can update it for use with 2.3.3. good work on it so far.
zulu9812  [作成者] 2019年5月14日 16時41分 
I would like to revisit this, but it needs a complete re-work.
HiakyqLite 2019年5月14日 14時44分 
great mod! will there be an update for 2.2.7?
Knight of the White Sun 2019年1月19日 8時51分 
Does this work with v2.2.3 ? The precursor traits does but this one still says out of date. Any news on an update?
Icipher 2018年12月30日 23時34分 
Hey there, just wanted to let you know that your mod still says that its only updated for 2.1.x not sure if something is actually broken or what but hey. thought you might wanna know. Keep it up!
zulu9812  [作成者] 2018年12月27日 1時09分 
What, this one? Yes this will take some re-balancing.
LavaCaverns 2018年12月26日 21時47分 
yep, still says mod out of date tho.
zulu9812  [作成者] 2018年12月26日 14時41分 
Thanks for the heads up. For some reason, it was hidden because Steam wanted me to accept an updated license agreement. Anyone else seen that?
Lord Hylia 2018年12月25日 23時37分 
there is an error for your precursor traits mod where it says that it is either marked as hidden or there is not permission to view it...
zulu9812  [作成者] 2018年12月15日 11時00分 
It seems to work fine actually, I just need to get round to changing the version number in the text file.
Benaboo Kiggy 2018年12月14日 21時34分 
Great mod, pls update.
Knight of the White Sun 2018年12月8日 14時09分 
Any chance of an Update for 2.2?
Aedan Halcon 2018年12月4日 17時58分 
I thought maybe that was the reason. No big deal this is still the best mod for this and it will probably research them pretty quick anyways.
zulu9812  [作成者] 2018年12月4日 14時44分 
@Noclah Nadea: I deliberately didn't include techs revolving around robotics, genetics and psi because I wanted to leave that choice up to players.
Aedan Halcon 2018年12月4日 7時40分 
The advanced empire is almost exactly what i wanted for my ai human empire (Its my headcannon that FTL travel is much easier than humans ever thought but we kept overlooking it and just kept advancing steadily along) but it doesnt include robots and the fact my human empire from 2200 doesnt have robots always bugged me when were getting closeish to them now. Im curious why they are not one of the techs does it cause trouble with mechanist somehow?
zulu9812  [作成者] 2018年12月1日 10時20分 
@TeamBree’s Greatest Mistake: that only happens when the game is paused at the start of the game. When you unpause, give it a couple of seconds and new research options will generate.
Lord Slime 2018年12月1日 8時17分 
There is a bug that prevents you from researching anything in physics when starting the game. Nothing appears in the research options.
Blue North Star 2018年11月17日 21時05分 
Thanks! :D
Gonna test it tomorrow, its pretty late right now.
zulu9812  [作成者] 2018年11月17日 15時21分 
I've done some play testing without Synthetic Dawn, and it works just fine (the game must automatically bypass those instructions) so I have removed the DLC requirement.
Blue North Star 2018年11月17日 15時07分 
Hm, thanks for the info... I'll get this whenever I start buying DLC's, I don't really feel like taking my chances on whether it will work or not, sorry.
zulu9812  [作成者] 2018年11月17日 14時39分 
@Sylin: the mod analyses whether your empire is a machine consciousness or not and makes some adjustments to the techs that you get. I don't actually know what would happen if you ran this without Sythnetic Dawn - it might just ignore that part, or it might throw an error.
Blue North Star 2018年11月17日 13時58分 
It says I need a DLC...? (Why)
zulu9812  [作成者] 2018年11月17日 1時04分 
@Stahlherz: this is completely independent of the Advanced Starts option in game set up. Empires with this civic would spawn in addition to those.

@Kepos: this is aimed at roleplay. Getting 20+ techs for free at the start of the match is a big advantage. As an example, I'm currently using Precursor civic for Eldar and Dark Eldar.
Kepos 2018年11月17日 0時34分 
Seems like a good base for guided or roleplay MP setup. Thx!
Skootchums 2018年11月16日 22時52分 
If I wanted a specific preset with one of these civics to spawn in my games, would it count as an advanced start or would it spawn in addition to the number of advanced starts I set when I start a game?
zulu9812  [作成者] 2018年11月16日 10時50分 
No, it isn't. No mod that changes gameplay is achievement-compatible.
Phil McGrill 2018年11月16日 10時12分 
Is this achievement compatible?