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번역 관련 문제 보고
@masterdavid No, the imperial government type has been modified to include these succession types. Assuming nothing goes wrong and no bugs creep up changing the succession law will maintain imperial government.
it makes ur government agnatic none
Sadly I cannot affect opinion modifiers with game rules, so I'd have to make two different mods. That being said it's really easy for you to mod your mod yourself to remove the modifier from your game!
1. Open the folder where the mod is stored (Documents/paradox interactive/mod).
2. Unzip the mod "elective_away.zip"
3. open the file /commons/laws/elective_away_succession_laws.txt
4. remove the lines that say "vassal_opinion = -10". In the seniority law it's -15, because the vanilla seniority law has vassal opinion set to -5. you might want to just change the number instead of removing it outright.
5. save and close the file
6. Zip the mod back up.
you might want to read the CK2 Wiki page on "making a mod" and set your custom mod up as it's own mod, mostly just skipping step 6 and leaving it as a folder, and setting the .mod file to "path" instead of "archive" and changing the name of both. That way if I update this mod your change won't be overwritten.
1) A born in the purple heir with great traits that's been groomed for 25 years to be the perfect heir, accompanying the Emperor on campaign and married to an attractive genius with good kids
or
2) some doux that slipped the ecumenical patriarch a tenner under the table and is a lunatic and possessed.
And you get number 2. The duce. I mean, doux. whatever.
If you load up your old save with this mod all that's going to happen is that the ERE suddenly has access to this mods version of the 3 feudal succession laws.
Thank you so much for this mod, you're truelly a lifesaver