Crusader Kings II

Crusader Kings II

Terminus of the Silk Road (Outdated)
62 kommentarer
Riekopo 13. dec. 2019 kl. 1:17 
Does this version still work? I don't like the updated version with all the other gameplay changes.
eva3071  [ophavsmand] 13. nov. 2019 kl. 15:45 
PokeMageTech - ProNetNeutrality 12. nov. 2019 kl. 20:40 
Yo that link ain't working
eva3071  [ophavsmand] 6. nov. 2019 kl. 17:25 
I have an updated version of this mod out on the workshop. It has been updated to 3.3, and futures some new items. It is located here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1907702542
Tsyki 27. sep. 2019 kl. 18:58 
Had to break up the post in two due to the char limit.

3.
(Basically, that list should look like
"silk_road_trade_post_trigger = {
custom_tooltip = {
text = silk_road_province_desc
hidden_tooltip = {
OR = {
province_id = 1491
...
province_id = 1797
province_id = 561
province_id = 496"

instead of just:

"silk_road_trade_post_trigger = {
custom_tooltip = {
text = silk_road_province_desc
hidden_tooltip = {
OR = {
province_id = 1491
...
province_id = 1797")


For now this fix seems to work and when you enable mod the search for the smithy works again (and possibly other minor fixes which were changed with further patches with triggers).
Tsyki 27. sep. 2019 kl. 18:56 
So I was reading what Bawlislaf and tried to replicate the solution and found how to fix that problem for now (probably untill the next update when you'll have to redo this solution again).

Basically, mod archive has old 00_scripted_triggers.txt file but which contains several additions for the mod to work.
To fix the problem:
1)Go to your ck2 installation folder (\SteamLibrary\steamapps\common\Crusader Kings II), and then to \common\scripted_triggers .
2)Make a reserve copy of 00_scripted_triggers.txt just in case.
3)Now open oringinal 00_scripted_triggers.txt and add
"province_id = 561
province_id = 496"
(without quotation marks) to the end of the "silk_road_trade_post_trigger" block of provinces.

4)Now go to your mod folder (C:\Users\username\Documents\Paradox Interactive\Crusader Kings II\mod) and go to /tsr.zip/common . Here you need to remove scripted_triggers folder and/or just file and then just enable the mod itself.
zlatky 9. sep. 2019 kl. 3:44 
Is this compatible with other trade-route mods like https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1816098328 ??
Benseth 11. aug. 2019 kl. 5:19 
For some reason this mods seems to now disable "search for a smith." When you click to activate it, you always get a "actually now is not the right time" response.

I got the same problem.
cybrxkhan 13. juli 2019 kl. 18:55 
@eva3071 If you're still having trouble uploading your mod, I encountered your issue before while I was trying to update my VIET mod. I messed around for a day and found a solution, though I don't know if it will work for you - I uploaded another mod to Steam workshop (a minor mod of mine I have no intention of uploading, though a dummy mod might suffice), and afterwards I was able to update my mod. Not sure why that worked, and again it might not work for you, but I wanted to throw that out there in case you were still stuck. I like your mod so I hope to see it back up and running soon!
Sequester Grundleplith MD 21. juni 2019 kl. 8:46 
for some reason this mods seems to now disable "search for a smith."

When you click to activate it, you always get a "actually now is not the right time" response.
ryansschroder 4. juni 2019 kl. 21:12 
Were you able to post the direct download link somewhere? It's a great mod, it's a shame Steam is making updating it so difficult for you.
derorje 25. maj 2019 kl. 9:00 
Is it possible to convert it to eu4? Other mapchanging mods aren´t.
eva3071  [ophavsmand] 22. maj 2019 kl. 19:38 
@Zafarnama, I wouldn't be able to do this until later tonight/morning, but I am going to see if I can post a direct download link for the updated version. That way, you guys can still have the update. I am thinking somewhere between 3-6 PM CST.
Zafarnama 22. maj 2019 kl. 8:35 
Oh that sucks, can't you post the link for the updated files? What about on the paradox forums?
eva3071  [ophavsmand] 22. maj 2019 kl. 0:45 
Until I find a way to upload the mod to Steam that doesn't involve creating a new mod entry, this mod is on indefinite hiatus. Steam is refusing to upload my update of the mod, and is just creating a new mod instead. It is very frustrating, especially since there are no resources available in order to find out how to do so.
eva3071  [ophavsmand] 19. maj 2019 kl. 20:07 
@alphonsechristophe, I'd assume no, but I haven't checked with HIP for certain.
alphonsechristophe 18. maj 2019 kl. 23:02 
Is this mod compatible with HIP?
eva3071  [ophavsmand] 14. maj 2019 kl. 0:01 
This will match up with the trade centers in EUIV. Again, as the name of this mod suggests, all of these routes terminate in Constantinople.
eva3071  [ophavsmand] 14. maj 2019 kl. 0:00 
Once the next patch updates, which should be this Thursday, I will update the mod and see if I can get rid of the reported bugs. In addition, I will also designate more provinces in Anatolia and Greece as trading centers on the Silk Road. These provinces, including what is already in the mod, are:

In the Despotate of Greece:
#490 Thessalonike
#482 Atheniai

In the Despotate of Thrace:
#496 Constantinople*

In the Despotate of Anatolia:
#762 Adana
#750 Nikaea
#745 Smyrna

In the Despotate of Trebizond:
#739 Sinope

In the Despotate of Khazaria
#561 Theodosia*
Bawlislaf 8. maj 2019 kl. 14:11 
I've encountered the same bug with the smith decision.
So i looked into your mod and found the issue:
It appears you are causing redundancy issues by copying the vanilla scripted_triggers file.
The fix is rather simple: I removed every duplicate vanilla entry (except for the Silk Road) and renamed the file to something else.

I hope you don't mind me messing with your mod.
eva3071  [ophavsmand] 5. maj 2019 kl. 4:07 
I think it may have something to do with the Great Works update. Let me check on that.
CrAzY 5. maj 2019 kl. 3:28 
@eva3071 Thanks for the reply. I've just double checked on the bug reported on my end and ran the mod on its own. I can confirm that the issue is still present and the smith event still gives no options beyond quitting the event. Removing the mod will return the smith options.

Ran a new game too to make sure the other mods had no influence. If it helps I start my games during the viking age in britain.
eva3071  [ophavsmand] 5. maj 2019 kl. 1:07 
For those reporting bugs, please check and make sure you have no mod conflicts first. If it then occurs after that, it will help me trace down the bugs causing the problems.
StuntSniper 4. maj 2019 kl. 19:35 
Likely bug, this mod makes you unable to convert to any secret religion your following
alphonsechristophe 1. maj 2019 kl. 18:32 
Hi,just wondering,is it possible if you can release a compatibility patch with Ancient Religions?
CrAzY 28. apr. 2019 kl. 14:54 
Hi there, just noticed an issue with your mod in that the "Search for a Smith" event does not give any options to search and only allows you to pick "Actually now may not be the best time" when the window pops up.
Raysdan 7. apr. 2019 kl. 11:21 
This is an old mod so it makes sense that there should be issues with the current version of ck2, figured i'd post one I found. This mod prevents you from openly adopting your secret religion as a secret cult (at least I tested hellenic). So if you are hellenic and wish to come out as hellenic, as well as lands and cult members you cant.

This is because under the openly adopt religion decision there are requirements. Normally you need 500 virtue and to be at peace. However with this mod the decision requires underneath 500 virtue, "One of the following must be true." However after "One of the following must be true" there are no conditions. Since there are no conditions to satisfy, it can never be satisfied so you cannot spring your secret cult event.

Makes sense there would be some issues, figured i'd post it just in case.
Alfred Hitchcock 27. feb. 2019 kl. 16:35 
Any chance you can make this compatiatble with HIP?
MrFox 25. jan. 2019 kl. 17:10 
for some reason the game doesn't seem to recognise theodosia as a valid tradepost
FENRIR 13. jan. 2019 kl. 6:30 
i have run the game many times with ancient religions and i had no issues but i have the same issue with constantinope also i play as the emperor
King 10. jan. 2019 kl. 21:40 
Nevermind, it was a conflict with Ancient Religions Reborn
King 10. jan. 2019 kl. 17:43 
I also have this issue.
eva3071  [ophavsmand] 1. jan. 2019 kl. 22:24 
@Eavynne, might be a mod conflict issue on your end. If the County of Constantinople is owned by you directly, you should be able to build a trade post.
Levi_VS 1. jan. 2019 kl. 21:58 
Is it intentional that the owner of Constantinople cannot build a trade post by him/herself? If so how can I go about correcting that for my personal use? Great mod by the way.
Unnamed_Shadow 29. dec. 2018 kl. 20:21 
Awesome mod. I just really hope you add a Trade Route for Venice in your other mods. This one can remain like it is as an overhaul of the Vanilla Route. But i feel Venice Lacks a Trade Route.
eva3071  [ophavsmand] 12. dec. 2018 kl. 17:59 
@Flint, why thank you.
eva3071  [ophavsmand] 12. dec. 2018 kl. 17:58 
@Magis, yes.
Magis 12. dec. 2018 kl. 17:43 
save game compatible?
Flint 10. dec. 2018 kl. 5:09 
You can remove the overlaps if you split up the routes, e.g.:
- one route: sea of marmara - black sea - and so on to the east
- one route: sea of marmara - aegean sea - off to the south
- one route: sea of marmara - constantinople

And they will connect nicely in the sea of marmara without overlapping.
Flint 10. dec. 2018 kl. 4:55 
Good mod, i have written other trade route mods which complement this nicely, i will keep them compatible with this and recommend this.
Magis 8. dec. 2018 kl. 14:14 
Love idea for this mod. Great and historically accurate. A little hesitant about using it. Not sure how much it could negatively affect the balance
eva3071  [ophavsmand] 30. nov. 2018 kl. 20:45 
@Butterlord, I'll need to check concerning the historicity of the Trans-Saharan trade routes. I am far more familiar with the Silk Road than I am with the Saharan trade routes.
Ilija 30. nov. 2018 kl. 8:54 
v
Willowphile 28. nov. 2018 kl. 18:27 
Would you consider changing the end of the trans-sahahran trade route to tunis? Seems kinda dumb that it just ends in tripoli when it could end at tunis.
Dawid 26. nov. 2018 kl. 23:14 
How did you do this that you can build a trade post in other provinces in the silk road? Every time I add province to scripted_triggers my game crash. :/
Ran 20. nov. 2018 kl. 9:37 
Is it save game compatible or will it crash my existing game?
Chosenone 19. nov. 2018 kl. 20:36 
@Eva3071 That is true lol well anyways thank you for this fix :steamhappy:
Caio Soares 19. nov. 2018 kl. 19:39 
Work with Holy Fury?
eva3071  [ophavsmand] 19. nov. 2018 kl. 18:19 
@Chosenone, who can fathom the depths of Paradox's mind?
eva3071  [ophavsmand] 19. nov. 2018 kl. 18:19 
@Kola, no.