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3.
(Basically, that list should look like
"silk_road_trade_post_trigger = {
custom_tooltip = {
text = silk_road_province_desc
hidden_tooltip = {
OR = {
province_id = 1491
...
province_id = 1797
province_id = 561
province_id = 496"
instead of just:
"silk_road_trade_post_trigger = {
custom_tooltip = {
text = silk_road_province_desc
hidden_tooltip = {
OR = {
province_id = 1491
...
province_id = 1797")
For now this fix seems to work and when you enable mod the search for the smithy works again (and possibly other minor fixes which were changed with further patches with triggers).
Basically, mod archive has old 00_scripted_triggers.txt file but which contains several additions for the mod to work.
To fix the problem:
1)Go to your ck2 installation folder (\SteamLibrary\steamapps\common\Crusader Kings II), and then to \common\scripted_triggers .
2)Make a reserve copy of 00_scripted_triggers.txt just in case.
3)Now open oringinal 00_scripted_triggers.txt and add
"province_id = 561
province_id = 496"
(without quotation marks) to the end of the "silk_road_trade_post_trigger" block of provinces.
4)Now go to your mod folder (C:\Users\username\Documents\Paradox Interactive\Crusader Kings II\mod) and go to /tsr.zip/common . Here you need to remove scripted_triggers folder and/or just file and then just enable the mod itself.
I got the same problem.
When you click to activate it, you always get a "actually now is not the right time" response.
In the Despotate of Greece:
#490 Thessalonike
#482 Atheniai
In the Despotate of Thrace:
#496 Constantinople*
In the Despotate of Anatolia:
#762 Adana
#750 Nikaea
#745 Smyrna
In the Despotate of Trebizond:
#739 Sinope
In the Despotate of Khazaria
#561 Theodosia*
So i looked into your mod and found the issue:
It appears you are causing redundancy issues by copying the vanilla scripted_triggers file.
The fix is rather simple: I removed every duplicate vanilla entry (except for the Silk Road) and renamed the file to something else.
I hope you don't mind me messing with your mod.
Ran a new game too to make sure the other mods had no influence. If it helps I start my games during the viking age in britain.
This is because under the openly adopt religion decision there are requirements. Normally you need 500 virtue and to be at peace. However with this mod the decision requires underneath 500 virtue, "One of the following must be true." However after "One of the following must be true" there are no conditions. Since there are no conditions to satisfy, it can never be satisfied so you cannot spring your secret cult event.
Makes sense there would be some issues, figured i'd post it just in case.
- one route: sea of marmara - black sea - and so on to the east
- one route: sea of marmara - aegean sea - off to the south
- one route: sea of marmara - constantinople
And they will connect nicely in the sea of marmara without overlapping.