Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Wars Of The Gods Sub Mod Collection
81 kommentarer
christopwa07 8. jan. 2023 kl. 20:56 
why dose the cav unites not have their horses
BRAN MAC BORN 14. okt. 2020 kl. 22:13 
Annihilation with Harder Economy will be toughest. 12py I tend to doubt that. 4tpy is plenty long. The DLC- HATG and CIG and ROR is already 12tpy.
Remo 13. maj 2020 kl. 22:25 
Can we get a 12 turns per year mod?
BRAN MAC BORN 11. maj 2020 kl. 6:23 
Annihilation
Doom 4. maj 2020 kl. 16:05 
which is the hardest submod??
Annhiliation - Apoclypse - Super slautgher ??
Taylor 3. maj 2020 kl. 3:00 
That sounds awesome thanks m8, im downloading now.
BRAN MAC BORN 3. maj 2020 kl. 2:52 
No you cannot start with the Marian reforms in Grand Campaign. The AI will always have buffs it is hard coded into the Rome 2 game So no extra buffs then Play Very Hard with the Hard Economy submod. That should give you a challenge. Remember Rome starts with a lot of money so spend it wisely. And if you want those reforms then Military research. Don't pick fights-gain trade and make allies-cause you will need them. Ai will start making allies and when a AI faction declares War on you there is a good chance they will bring there Allies with you. couse Your allies carefully-you need them close buy to help-worthless if they are on the other side of the map. If you have close allies then they can be a buffer for you and enemies will have to try to go through their land and they can stop your enemies.
Taylor 3. maj 2020 kl. 2:31 
I want to play as Rome but start at the earliest Marian reforms is that possible?
And for it to be challenging and the most realistic campaign and battles where ai dont have extra buffs but still hard.
BRAN MAC BORN 3. maj 2020 kl. 2:25 
Taylor no you cannot-they will conflict and crash the game or and cause major bugs to happen . Tell me what you want to do I can tell you if they will conflict. Have an idea on what how you want to play and be specific.
Taylor 3. maj 2020 kl. 2:13 
Can i subscribe to all the submods are they compatable with each other?
Also is there a mod for late gameplay im not a fan of early rome units?
Warriordude 2. maj 2020 kl. 13:46 
I guess you missed my point. I said I like fighting the battles. I hate Civ games, rarely auto resolve. My point was I don't like fighting all the time, back then there wasn't that many armies running around anyway lol. Oh well, maybe this mod isn't for me.
BRAN MAC BORN 2. maj 2020 kl. 0:32 
This is a war game NOT CIV or paradox game. It is Wars of the Gods thus battles.
ToonTotalWar  [ophavsmand] 1. maj 2020 kl. 23:27 
Warriordude - This game is optimised for playing Battles and not auto resolve. I spent 7 years making units for this mod so in my own selfish opinion I am forcing you to fight battles for all my hard work! Also Brans input on the BAI for battles would be such a waste if you did not see the BAI in action....he has changed the way battles perform in game, literally!
Warriordude 1. maj 2020 kl. 20:06 
I think I'll try the no AI buffs. Great mod by the way.
Warriordude 1. maj 2020 kl. 20:02 
I actually like fighting the battles, not endless battles though. I've been trying different mods, this one seems more stable. I can play this mod with all of those 20 stack armies running around. I just hate fighting the endless battles. I might be in the minority it seems.
BRAN MAC BORN 29. apr. 2020 kl. 21:55 
Yea make a submod that has no money so NO armies at all! Thus no point of fighting any battles ever! Call it the Auto Resolve mod. Or how about capping all units to just one unit each one army only loose it then you cannot make any armies again. How about the no buildings submod-you can never make building upgrade-who needs those any way.
Warriordude 27. apr. 2020 kl. 12:17 
Maybe someone can make a sub mod, Army cap for players that don't like all of those 20 stack armies running around.
mamurkov-sergei 2. jan. 2020 kl. 5:15 
почему нет названии городов, пустые слоты
ToonTotalWar  [ophavsmand] 29. dec. 2019 kl. 23:12 
cmarketz - The punic sub mod works fine and people of rome also works fine, you are using other mods which are conflicting please remove and try again.
Claudio Marchetto 29. dec. 2019 kl. 14:38 
i've just seen that you have added the new aaa:generals-punics, but it doesen't work with my game, the carthaginian generals don't change at all, while the other punic factions ones are bugged, with a giant hole in their stomach.
ToonTotalWar  [ophavsmand] 18. aug. 2019 kl. 1:55 
sgurmarioaron81 - They are vanilla research times, the game is balanced for 4 turns per year
sgurmarioaron81 18. aug. 2019 kl. 1:00 
i tempi di ricerca sono troppo lunghi
ToonTotalWar  [ophavsmand] 15. aug. 2019 kl. 12:26 
Zinedine Tzigane - as Bran stated bigger unit sizes will cause AI problems and we have spent a lot of time making this mod stable...however if Bran wants to make a sun mod thats upto him.
Tarama 15. aug. 2019 kl. 11:11 
I was going for more troops. But, yeah BRAN I agree that CA could have done something to change the unit multiplier. I don't know if it's just me or if it coul be interesting for others playing WotG. If it's too complicated it's ok, the game and your mod are just fine that way, but I thought it would be a nice submod to customize the way you want to play, especially for the bigger rigs.
ToonTotalWar  [ophavsmand] 14. aug. 2019 kl. 12:22 
Unit sizes are perfect as they are as we have already increased them from vanilla sizes, thats just my opinion
BRAN MAC BORN 14. aug. 2019 kl. 12:13 
The problem with large unit sizes is pathfinding-the ai cannot handle it-especially in settlement battles. The other thing is larger unit sizes can cause huge lose in performance in fps-and with multiple armies battles could cause major studdering and even crashes to the game. Only the most powerful rigs can handle it. We did raise the unit size before. I could make a submod for bigger unit sizes IF there is a demand for it. It is a big chore to do though with all the units this mod has. It is too bad that you cannot change the unit multiplier like you could in the older games-a simple change in preference script file. It was very dumb that CA removed that.
ToonTotalWar  [ophavsmand] 14. aug. 2019 kl. 8:21 
So you want more troops or less?
Tarama 14. aug. 2019 kl. 7:45 
Hi ! I wanted to know if you were planning on making a submod for the unit size ? I do love your mod, but the 3k men full stack armies even in ultra size feels a bit unrealistic. Although I think I remember it is the Vanilla size.
SUPER PLAYS 7. aug. 2019 kl. 8:00 
The first part in a new Let's Play series where I am the Lugii, I am switching things up rather than be Sparta. I am playing a culture I have never played before!

In this episode Lugii is declared war on by pretty much all of the surrounding tribes save for Suebi. Gutones to the north, attacks the small settlement of Belz twice. Meanwhile, Lugii sets its eyes on the Aestii capital of Mons Regius in order to gain a valuable port. Be sure to watch as their are massive volleys from long bowmen to unfortunate victims in this epic episode!

https://youtu.be/7ghEQPPcdnA
BRAN MAC BORN 3. aug. 2019 kl. 13:43 
The reforms will trigger. Be patient.
ruseruse21 3. aug. 2019 kl. 13:26 
i just wanna use mmy legionss but it take for ever
ToonTotalWar  [ophavsmand] 3. aug. 2019 kl. 12:44 
What we are saying you do not need to wait 90 turns the tech is much shorter and cheat mods will make the mod unstable
ruseruse21 3. aug. 2019 kl. 11:31 
ik thats why i said can you make a mod where i can use 1 turn per tech
BRAN MAC BORN 3. aug. 2019 kl. 1:01 
hahahahaha no way!!!!!!!!!!!!!!! 90 turns nope nope nope.
ToonTotalWar  [ophavsmand] 2. aug. 2019 kl. 23:26 
tech is balanced to Vanillla settings and not sure why it is taking 90 turns for new units? are you using other mods
ruseruse21 2. aug. 2019 kl. 15:59 
can you make a one turn tech tree mod for this im tired of waiting 90 turns for new units
BRAN MAC BORN 24. juli 2019 kl. 3:31 
Updated with lower upkeep and recruitment costs
BRAN MAC BORN 2. juli 2019 kl. 3:45 
Use More Armies sub mod=lower cost of units.
Drucker Bey 17. juni 2019 kl. 4:29 
I also dont understand why my units cost are so heavy 150 upkeep cost for basic units at the begining of the game?? that SOOO Heavy
Drucker Bey 16. juni 2019 kl. 5:18 
I already got the mod
ToonTotalWar  [ophavsmand] 15. juni 2019 kl. 15:14 
Use the people of Rome sub mod
Drucker Bey 15. juni 2019 kl. 12:12 
Hi, i really love this mod but i dont understand how great grows to reinforce my armies, i occupie settlement that i captured befor, but impossible to grows the population size to fortify my garrison etc
DakotaDad214 30. apr. 2019 kl. 3:03 
Got it. Thank you very much.
ToonTotalWar  [ophavsmand] 29. apr. 2019 kl. 23:23 
Texan214 - Nope sorry, however load the mod first and it will overwrite my settings and it should work
DakotaDad214 29. apr. 2019 kl. 19:09 
Any possibility in making "Old Faction Colours and Icons" mod compatible with wars of the gods? I think this mod overwrites that mod. It's a minor graphical mod that reverts the new faction colors to the old more vibrant original faction colors.
BRAN MAC BORN 20. mar. 2019 kl. 16:15 
The mod is made for 4tpy. Yes you can get caught in winter with your pants down.
big mac da rapper 20. mar. 2019 kl. 15:09 
is there a 1 turn mod you can make? I totally understand if you do not want to make one.
ToonTotalWar  [ophavsmand] 8. mar. 2019 kl. 23:08 
Ok so you got 4tpy in This mod, see no point in a 3tpy......???
Ampyr 8. mar. 2019 kl. 20:45 
3 turns per season is fun, makes you plan your attacks more so you don't get caught in the middle of nowhere in winter.
ToonTotalWar  [ophavsmand] 8. mar. 2019 kl. 12:10 
Rum-Ham - Why?? The game is long enough with 4TPY!