Killing Floor 2

Killing Floor 2

KF-TheLibrary
32 kommentarer
sivyan 14. mar. kl. 15:49 
Genuinely one of the best custom maps I've played so far and holds up to this day
MrRogersBestNeighbor 20. okt. 2019 kl. 18:38 
Yeah, it only doesn't show for objective mode solo. Shows up for all other modes. I figured it was probably some bug. Hopefully it gets resolved soon!
At least it shows up on servers. I can always play it on one of my servers.
Arnie  [ophavsmand] 14. okt. 2019 kl. 11:02 
@MrRBN, hi could you explain in more detail when exactly it doesn't show in solo? since if i look in solo it shows up normally in all the tests i am doing, the only part it won't show is in obj mode but that is pretty much out of my control.
MrRogersBestNeighbor 14. okt. 2019 kl. 10:46 
So for some reason this map shows up in the map cycle for my server and it works fine, but won't show up in my solo maps...
Arnie  [ophavsmand] 2. okt. 2019 kl. 10:21 
@Pокегмап (• _•) Added the ini file to the map.
Pokerman 2. okt. 2019 kl. 7:32 
Need KFWorkshopMapSummary.ini to make it showing in the vote menu when the game mode is Objective.
Sraigius 3. juli 2019 kl. 1:27 
Tested the latest version, trader pod welding detection and spawnrate feels good now!

And I agree with sidewinger fang, cut down a little bit on ammunition pickups, so that ammunition pickup quantity can be somewhat on par with regular survival gamemode of same difficulties (could be a little bit higher than on regular survival, since zeds come at you with no limits).

But other than that, the map is good! :Batcat:
Sidewinder Fang 3. juli 2019 kl. 1:21 
The spawn rate seems to be more normal now, can't comment on the trader pod since it hasn't come up yet with the new reduced objectives. I did notice something else though.

The amount of ammo drops seems rather generous, for reference I tend to play on hard on objective mode and I was regularly finishing waves with my weapons on full or nearly full ammo.
Arnie  [ophavsmand] 2. juli 2019 kl. 22:34 
Small hotfix for spawn rate on objective mode is out.
Arnie  [ophavsmand] 2. juli 2019 kl. 20:22 
@SideWinder Fang, thats an oversight, in BETA or preview i have tested the map out with the adjusted Spawnrate and it was way too agressive, i assume after the official release TWI must have changed the spawn behaviors on obj mode perhaps, ill look into it if i can make it more balanced.
Sidewinder Fang 2. juli 2019 kl. 20:14 
Thanks man, I noticed something else, it seems like not that many zeds spawn on the map compared to some of the others, for some of the objectives I hardly see any zeds at all, not sure if that's an oversight or by design or I'm just mistaken.
Arnie  [ophavsmand] 2. juli 2019 kl. 20:05 
Thanks for the quick bug report SideWinder and Sraigus, issue is now resolved in updated version.

Change notes
*Fixxed an issue on objective mode where Hall trader would not give you the "equip welder" prompt while doing weld and repair objective.
Sidewinder Fang 2. juli 2019 kl. 13:34 
Yea, I'm getting the same bug with the trader pod not giving the welding prompt, you can get around it by equipping the welder manually but its still annoying and probably the only blemish I've found so far in an otherwise flawless map.
Sraigius 2. juli 2019 kl. 11:50 
Objective mode is not functioning correctly.
On wave 1 you get to weld trader pods. One of the pods does not give you a notification to take out a welder.
https://i.imgur.com/f7wyVpt.png
https://i.imgur.com/jDaJinj.png
Other pods work fine, I think? (not sure)

Solo game was launched with following cvar
open KF-TheLibrary?Game=KFGameContent.KFGameInfo_Objective?Difficulty=2?GameLength=2

Tried launching it with and without "GameLength=" variable, the problem persists.
Arnie  [ophavsmand] 30. juni 2019 kl. 6:04 
Update is now live!
Here are some highlights:

*Objective mode has been added.

*DomeLibrary's Trader Has been moved to give more playspace arround the domelibrary's angel statue.

*Doshobjectives now give players more time to get to the doshobjective before starting penalizing for not being in the objective.(from 20sec to 40sec)

*Optimized splatter maps.

*Added and changed arround a few static meshes, for visual/cover/evading zeds when kiting.
-pillar added to basement stairs.
-Barrels/boxxes added in winecellar for extra cover.
-Pillar top of stairs added in Mainhall going from or towards garden.
-Mainlibrary A has a wall added between staircasses to prevent zeds comming from lower floor to jump.
-Pillar upper ruins removed and made more open.
-Wall removed in upper ruins for a new sightline and jumpoffpoint.

*All Doors now start opened.

*SpawnRate Adjusted from 3 to 4.
Arnie  [ophavsmand] 29. juni 2019 kl. 6:17 
New Update for the library will be out in a few days since the contest is over.
Arnie  [ophavsmand] 10. mar. 2019 kl. 8:53 
@MrRogersBestNeighbor, thanks for the heads up ill make that change, all doors will start opened in the next update.
MrRogersBestNeighbor 10. mar. 2019 kl. 1:11 
Have all the doors open at the start please :)
Arnie  [ophavsmand] 5. mar. 2019 kl. 7:51 
A new update is being worked on that improves a few things further, however it won't be released untill the mapping contest is over since updating before the results may result in disqualification wich i would want to avoid.
Seurge 12. feb. 2019 kl. 15:45 
Thank for this map :)
Buc-ees Pulled Pork & Hamstrings 9. feb. 2019 kl. 14:34 
Thanks Arnold!
Arnie  [ophavsmand] 9. feb. 2019 kl. 12:02 
@Cornage626 I have uploaded the old version as requested (with minor tweaks) to the workshop renamed to KF-TheLibrary_2018 to avoid confusion.
Buc-ees Pulled Pork & Hamstrings 10. jan. 2019 kl. 15:33 
Any chance on a reupload of the old version? Some of the parts you cut were my favorite spots to play in.
Arnie  [ophavsmand] 1. dec. 2018 kl. 11:07 
@MakeMeSayWhat Differences are described in the change notes, because the map has changed so drastically i decided to re-upload.
I DONT WANNA SEE THE THUG SHAKER 30. nov. 2018 kl. 0:23 
I was looking for the old version to leave a great rating and comment, but why'd you re-release the map? What's different between the old and new
Arnie  [ophavsmand] 21. nov. 2018 kl. 21:16 
@Gear Shift, Yes this is a Rework/re-release of KF-TheLibrary.
Gear Shift 19. nov. 2018 kl. 19:00 
Is this a re-release?
КubominatoЯ(Inactive) 18. nov. 2018 kl. 9:23 
не плохо, если судить по скриншотам
Arnie  [ophavsmand] 13. nov. 2018 kl. 10:48 
@Jelleh95 thanks for reporting the collision issue, i have found the issue and fixxed it map is now updated.
Jelleh95 13. nov. 2018 kl. 6:24 
I encountered a bug where you can fall through the floor somewhere in the underground cave. Otherwise, it's pretty good.
☣AL 13. nov. 2018 kl. 4:17 
donde esta la biblioteca