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A guide to spawning different enemy units, with a list of character names including the Muton Elite
The Mod itself is making TLP more "immersive" in it's story as a gap between Xcom 1 and 2, part of this process is removing Aliens that Xcom shouldn't have encountered yet.
I wanted to create a Muton Elite based off of the EU one with red and gold coloring.
funny thing is i also hardly see these guys late game. might wanna add they can show up in Squads, rather than just show up as Squad Leaders at higher force levels.
I don't know if it might of been on his end but just thought I should let you know. (Better late then never I suppose)
All other basegame cinematics are packaged as .upk, and checking the original LW Alien Pack all of its assets in the Content folder are .upk files.
Is this included by mistake?
It has the LW2 Muton Elite cutscene right?
-Autopsy added
-New item: Personal shield vest:
* +2HP
* Grand the ability Personal shield:
-Start with 2 charges.
-Add 3 ablative armor for only 1 turn.
-It is a free action
Thank you very much for your help
-Added FearOfMutons phobia.
-Added barrier when active in dark events.
-Added name and description to the corpse.
It happened twice so far. and first time was when I saw the elite muton body listed in the black market.
and the second time was when the body dropped.
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gotta chase down those chromonomes
https://steamuserimages-a.akamaihd.net/ugc/914669271214914975/BC039A6EB38DF418ABC08A45BAC8E7B642798351/
Thank you