RimWorld
Sometimes Raids Go Wrong
764 σχόλια
VitaKaninen 28 Νοε, 8:30 
Well, I added the mod back in to try to get an error log, but now it is not happening. So, I guess it doesn't matter anymore.
RemingtonRyder  [Δημιουργός] 21 Νοε, 16:48 
You can go to a site like pastebin and paste the contents of the log there, then get a link for it.

Log files (player.log) are usually found in the C:\Users\SomeUsernameGoesHere\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios folder. I'll need one that has the error in it.
VitaKaninen 20 Νοε, 21:36 
Yeah, I tried several times to get one, but I kept getting http400 errors.
RemingtonRyder  [Δημιουργός] 20 Νοε, 20:34 
Couldn't say for sure why the error is happening without a log file.
VitaKaninen 20 Νοε, 13:49 
I get this error when I add this mod to my list:

Could not load reference to Verse.ThingDef named MechSerumYouth
RemingtonRyder  [Δημιουργός] 31 Αυγ, 11:38 
You'll see them sometimes offered as a quest reward.
Ridigan 31 Αυγ, 11:19 
how do you get the Youth Serums?
RemingtonRyder  [Δημιουργός] 24 Αυγ, 13:27 
New version with the null check is up.
RemingtonRyder  [Δημιουργός] 24 Αυγ, 13:15 
I updated the link for the source above. However, you may have to copy the link and paste it in your browser. Even then, the source may not be up to date.

I'll hunt down that missing null check, thanks!
jikulopo 24 Αυγ, 12:12 
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 803DAA4]
at SometimesRaidsGoWrong.ThingsThatGoWrong.HammeredOrBlackout (System.Collections.Generic.List`1[Verse.Pawn]& list) [0x00079] in <a71a6bb8fedc4976bc8de3a194aefd68>:0
Seems you are missing a null check on pawn.story.traits
Also your soruce link seems to be dead? The owner of this link has deleted or disabled this link. You can not access it at this time.
Margera 4 Αυγ, 10:57 
translate plsss
RemingtonRyder  [Δημιουργός] 3 Αυγ, 13:28 
Haven't heard from anyone trying out this mod and multiplayer recently.
Jollish 3 Αυγ, 8:02 
does anyone know this work well with multiplayer?
Droante 3 Αυγ, 1:38 
Love this makes solo runs survivable, though would love some more nonsense to join these like raid was skipped all over the map, everyone is on a random drug, or the raid is replaced by all their furry friends :spacepony:
ImTheLichBruh 27 Ιουλ, 8:12 
thanks king!
xNaquada 16 Ιουλ, 9:49 
I love this mod. It should be integrated into the base game as some low level percentage.

Thanks for the update to 1.6!
ephemeraltoast 12 Ιουλ, 17:11 
Thanks for the update. It's always a delight when a raid shows up drunk or on fire!
Fungus Kreeman .$ 12 Ιουλ, 1:15 
Thanks man!
RemingtonRyder  [Δημιουργός] 12 Ιουλ, 0:58 
1.6 version is up. I actually fixed the mod late last night, but decided to take care of the update with fresh(er) eyes. Let me know if there are any issues!
chocoavena 11 Ιουλ, 12:52 
does this work on 1.6?
RemingtonRyder  [Δημιουργός] 8 Ιουλ, 21:50 
I did a test just now and it seems like it should work.
Basilisk837 8 Ιουλ, 20:24 
Compatible with Winston Waves?
RemingtonRyder  [Δημιουργός] 21 Ιουν, 16:50 
I'm going to take a guess and say that some other mod isn't compatible with this one. Which is unfortunate, but, there's 14K other mods on the Workshop, there's bound to be some which just don't work together.

The only thing I can suggest is to (obviously in a new save) try again with just a handful of mods that you think will work with this one.

If you need any more help, just let me know.
Evono 21 Ιουν, 13:05 
Okay so i checked in the command your raids dont appear , after playing a while it seems it wanted to fire but this error happened
System.NullReferenceException: Object reference not set to an instance of an object
at SometimesRaidsGoWrong.ThingsThatGoWrong.RunWild (System.Collections.Generic.List`1[T] list) [0x00067] in <e0dc29c6462d4bc6a8936beabb93dcc5>:0
at SometimesRaidsGoWrong.MarvsRandom_RaidEnemy.TryRandomExecuteWorker (RimWorld.IncidentParms parms) [0x0031f] in <e0dc29c6462d4bc6a8936beabb93dcc5>:0
at SometimesRaidsGoWrong.MarvsRandom_RaidEnemy.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00001] in <e0dc29c6462d4bc6a8936beabb93dcc5>:0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.RimWorld.IncidentWorker.TryExecute_Patch1(RimWorld.IncidentWorker,RimWorld.IncidentParms)
at (wrapper dynamic-method) ...............
RemingtonRyder  [Δημιουργός] 12 Ιουν, 9:36 
Okay, those should both work.

If you're okay with enabling development mode, click the fifth icon on the development menu at the top of the screen and then pick Future Incidents Current Map (type fut to find it easier) then click OnOffCycle (ThreatBig). This will randomly generate some possible incidents in the debug log without trashing your home.

In the log you'll see a line at the bottom with "Test future incidents" - click that and expand the bottom half of the debug log to read the test's output. Under Incident count per def there's three columns, the first one should read ThreatBig, then the second is the incident (for example, RaidEnemy) and the third is the number of times it was fired in the test. Very handy stuff.

If the mod is working just fine then you'll see RaidEnemyGoesWrong in the second column somewhere. You might have to run the test a few times to get it to show up, because randomness.

Hope that helps!
Evono 12 Ιουν, 8:31 
mostly the perry one ( first one )
Evono 12 Ιουν, 8:31 
i used mostly this one https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2149702069 and another one i send you the link in the next message
RemingtonRyder  [Δημιουργός] 12 Ιουν, 8:17 
If you let me know which storyteller you've been using then I can look into it some more. :)
Evono 12 Ιουν, 7:58 
Ye i really dont know , sadly i also dont know how to analyze story tellers , the entire storyteller thing is weird you never know which ones support what
RemingtonRyder  [Δημιουργός] 12 Ιουν, 7:25 
Sorry to hear that. Probably another mod has changed how storytellers work, or you have a custom storyteller which doesn't use the usual incident types.
Evono 12 Ιουν, 4:19 
Somehow i never encountered such a raid in 2 full runs lasting multiple months with them enabled in VE events mod :/ quite weird
RemingtonRyder  [Δημιουργός] 12 Φεβ, 7:09 
Thanks, I updated the mod just now.
FerrisCG 11 Φεβ, 20:39 
@RemingtonRyder Looks like inside ThingsThatGoWrong:MakeManhunters you have an inf loop (unused whileloop?) at the bottom of your method https://drive.google.com/uc?id=1XEU-cMfwL7xUjQTGOKpTl7ke-x7za0iD which will crash the game due to no escape
WiseArkAngel 26 Ιαν, 18:00 
That explains it, I guess. I used it on a 33 year old.
RemingtonRyder  [Δημιουργός] 26 Ιαν, 10:51 
It should work on anyone, yes. It removes all things caused by old age and then rolls a random new age between 18 and 36. If the new age is older than the existing age (in other words, it would actually cause them to get older) then they stay at their current age.
WiseArkAngel 25 Ιαν, 18:57 
Is Youth Serum not able to be used on healthy people in their middle age?
RemingtonRyder  [Δημιουργός] 5 Νοε 2024, 5:41 
The big slider at the top (Overall weight for raids going wrong) in the mod settings is what you want to adjust. Drag that all the way to the right if you want raids going wrong to be a frequent occurrence, or over to the left to make it rarer.
L 5 Νοε 2024, 3:34 
is there a way to increase chances of of raids going wrong? i seem to get a raid going wrong idk seems like once every 10 raids or so doesn't seem to happen much at all, and the mod settings in the options doesn't really have much of a interface
kad 6 Αυγ 2024, 6:10 
Awesome!
BaguetteMan 19 Μαϊ 2024, 16:10 
great mod!
RemingtonRyder  [Δημιουργός] 30 Απρ 2024, 8:50 
Updated the Russian translation of the mod today.
RemingtonRyder  [Δημιουργός] 29 Απρ 2024, 2:57 
I don't have the new DLC yet. Sorry.
漆黑之梦 29 Απρ 2024, 0:25 
Is there anything about the new DLC "Anomaly"?
RemingtonRyder  [Δημιουργός] 28 Απρ 2024, 13:09 
Tiny update tonight, added a Reset Settings button to the mod settings menu.
超赛神 28 Απρ 2024, 7:40 
nice mod
RemingtonRyder  [Δημιουργός] 27 Απρ 2024, 7:39 
New update is out. I added a check for Vanilla Expanded Events and if it is active then unfortunately you can't use the built-in weight slider for this mod, you'll need to use the one in VEE instead. There is a message to let you know this.

Also, I changed the default chance for a raid to go wrong to 1.85, which is a quarter of the chance for a raid. If you have already changed this setting then it won't be overridden.

This update also makes sanguophages, or pawns with the right xenogenes, unaffected by rapid ageing. It wasn't very likely that pawns with these genes would raid in, but I fixed it anyway.
RemingtonRyder  [Δημιουργός] 27 Απρ 2024, 6:23 
Hey @RankLord123 I did some testing and yes, it seems that Vanilla Events Expanded does override this mod's settings. It's kind of annoying but chances are if you have VEE then you're going to be altering the settings there anyway.

I'll see if I can make them synchronise.
RemingtonRyder  [Δημιουργός] 18 Απρ 2024, 16:43 
Still works. I've been playing RimWorld recently.
RankLord123 9 Απρ 2024, 16:59 
Hi there, thanks for the mod. Ive been reading the comments, and testing myself, and I think i have worked out why a lot of people are saying they are getting loads of raids going wrong.

If you have Vanilla Expanded Framework + Vanilla Events expanded, "sometimes raids go wrong" is listed , with a weight slider for how often it should occur. The thing is this overrides the weight slider in Sometimes Raids Go Wrong settings, and they dont sync with each other.

I was getting raids go wrong maybe 50% of the time, even with a low weight in this mod's settings. I worked out that in the Vanilla Events expanded settings , it was still set to 7.4, which is the default this mod uses.

So , perhaps there is a need for a compatibility check /something to make them sync, or simpler just a notice in the description here that you need to adjust BOTH settings. Thanks for making this mod