安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






If not, would one be allowed to try and keep up the work on it?
TY very much.
and can only the host download it and it will work to everybody?
miniturfsoil: did you tried with a Eden-placed building?
AwkwardMoo: I cannot know what mod, what weapon or what ammo are you using, you know? This way you can use the mod with any mod/weapon/ammo you want just setting it up
1-506Ranger - Apparently there is a bug that does not allow breaching buildings on the map, only with buildings placed by a player. I'm already working on fixing it :)
Fidel Castro - The mods should not have any problems of compatibility with ACE, so there would be no problem in using them together. If you discover any problem, let me know and I will fix it as soon as possible!
Thanks for the support!
In the configuration of the module, you must put the classes of the weapon and ammunition that you want to use.
If you're not sure what kind of weapon or magazine you're using:
In the editor, hit ESC, and in the "Watch" section of the command console, write:
primaryWeapon player;
to see the weapon.
primaryWeaponMagazine player select 0;
to see the magazine of the primary weapon.
To use the shotgun breaching, just get the selected weapon & magazine, open and close the inventory, and shoot to a door.
To use the breaching charge, just add an Explosive Charge to your inventory, open and close the inventory, and a new action will apear. Go near a door, and use the action!