RimWorld
Doors Close Fast Again
37 comentarios
Origin_Alpha_43 27 NOV a las 15:14 
it doesnt seem to do it right away but after a while
but yeah all of the Odyssey gravship dlc doors are giving the same error
i decided to disable the mod instead, will notify if it stopped or if it wasnt your mod
Phomor  [autor] 27 NOV a las 2:16 
Is there any other Error from this mod in the log?
Phomor  [autor] 27 NOV a las 1:37 
I don't really know where that error could come from, this mod's code is incredibly simple.
I also can't test this because I don't have that DLC. Does this happen if this is the only installed mod on a fresh save?
Origin_Alpha_43 26 NOV a las 14:12 
it renders my game and pc into a black screen and sometimes comes back but rimworld stays frozen
Origin_Alpha_43 26 NOV a las 14:11 
I think 'Door Close Fast Again' may have an issue with doors from the Gravships DLC

Exception ticking VacBarrier1951545. Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref EACFE8B9]
at Verse.GridsUtility.GetThingList (Verse.IntVec3 c, Verse.Map map) [0x00000] in <46372f5dadbf4af8939e608076251180>:0
at RimWorld.Building_Door.Tick () [0x000d5] in <46372f5dadbf4af8939e608076251180>:0
- POSTFIX rimworld.phomor.doorsclosefastagain: Void DoorsCloseFastAgain.HarmonyPatches:Postfix(Int32& ___ticksUntilClose)
at RimWorld.Building_SupportedDoor.Tick () [0x00000] in <46372f5dadbf4af8939e608076251180>:0
at Verse.Thing.DoTick () [0x0007b] in <46372f5dadbf4af8939e608076251180>:0
at Verse.TickList.Tick () [0x00139] in <46372f5dadbf4af8939e608076251180>:0
Godslayer 19 JUL 2024 a las 16:37 
At first i was happy with the mod, but then one day it closed too fast and chopped my beloved pig in half. WORM, bonded master of PORK ( my luci fueled fully bionic £3000 pig who was crushed in the aformentioned incident) punched a stack of antigrains in his grief. the blast and subsequent fire killed most of the colonists and ruined my base. would recommend.
Phomor  [autor] 23 MAY 2024 a las 8:46 
Thank you, I've added them.
摄魂狼 22 MAY 2024 a las 4:01 
You can add it if you wish :)
摄魂狼 22 MAY 2024 a las 3:59 
Below is Chinese Simplified:
<LanguageData>
<DoorsCloseFastAgain>门又快关上了</DoorsCloseFastAgain>
<DoorsCloseFastAgain.TickExplanation>这个游戏中的时间是以刻度来衡量的,一秒钟有 60 个刻度。因此,如果将该值设置为 60,则在殖民者通过后,门需要 1 秒钟才能关闭。</DoorsCloseFastAgain.TickExplanation>
<DoorsCloseFastAgain.NewTicksUntilClose>关门前的倒计时(在有人通过后):</DoorsCloseFastAgain.NewTicksUntilClose>
</LanguageData>
摄魂狼 22 MAY 2024 a las 3:58 
I made a personal translation for it:
below is Chinese Traditional:
<LanguageData>
<DoorsCloseFastAgain>門又快關上了</DoorsCloseFastAgain>
<DoorsCloseFastAgain.TickExplanation>這個遊戲中的時間是以刻度來衡量的,一秒鐘有 60 個刻度。因此,如果將該值設置為 60,則在殖民者通過後,門需要 1 秒鐘才能關閉。</DoorsCloseFastAgain.TickExplanation>
<DoorsCloseFastAgain.NewTicksUntilClose>關門前的倒計時(在有人通過後):</DoorsCloseFastAgain.NewTicksUntilClose>
</LanguageData>
Phomor  [autor] 12 ABR 2024 a las 10:06 
Only did a quick test but it seems to still work with 1.5
actual trash 11 ABR 2024 a las 13:36 
excited for an update
Godslayer 19 SEP 2023 a las 10:10 
DOORS DOOORS DOOOOOOOOOOORRRRRRSSSSSS
eighmy_lupin 24 OCT 2022 a las 14:57 
THANK YOU!
🏳️‍🌈 23 OCT 2022 a las 18:53 
update?
Oniwabanshu 20 FEB 2022 a las 8:58 
@Avder it is easier to do that stupid change to screw you over than to code a proper AI.
Phomor  [autor] 24 AGO 2021 a las 3:35 
there's one for both, they're not separate
Thundercraft 23 AGO 2021 a las 16:04 
Quote, "Delay is adjustable in the settings menu."

Is there one settings menu adjustment for both regular Doors and Autodoors? Or are there separate settings for each?
NnWinter 25 JUN 2021 a las 17:44 
Yes! The vani "auto door - stone" open and close like... :lunar2019crylaughingpig:
5katz 16 JUN 2021 a las 14:08 
sweet, thanks :)
Phomor  [autor] 16 JUN 2021 a las 13:57 
@5katz it should work with Doors expanded now.
5katz 15 JUN 2021 a las 15:47 
could you make this for Doors expanded?
Avder 23 MAY 2020 a las 6:02 
What's the ♥♥♥♥♥♥♥♥ point of a door if you can't slam it in the face of someone chasing you? Thanks for this mod!
Mur Derer 25 ABR 2020 a las 16:11 
What about multiplayer?
FriskyCthulhu 25 FEB 2020 a las 21:46 
Danke!
l0rf 25 FEB 2020 a las 5:15 
Thanks for the update!
SilveryHobgoblin 30 JUL 2019 a las 4:00 
Cheers @Phomor and deep thanks for creating this.
Phomor  [autor] 30 JUL 2019 a las 1:55 
You should be able to add or remove this to a playthrough as you want to, yes
SilveryHobgoblin 29 JUL 2019 a las 12:01 
Can you apply this mod to a previous save?
Oniwabanshu 27 ENE 2019 a las 20:27 
Decreasing the closing speed was the lazy way out to fix an exploit.

Thanks a lot for fixing it back to what it was.
Zephyr 14 DIC 2018 a las 0:50 
well, I saw this mod awhile ago, stopped and looked, and scoffed, "why? the door closing speed is just fiiine!" forgetting that the last time I played it was b18... a couple failed attempts at peek-shootandscoot-back-through-the-door later! Yeah.... those doors are slow.....let a damned enraged elephant and rhino pack in from when my animal colab project spirit wolf decided it had the munchies for the afformentioned large thick hided beasties. Mountian fortress with multi granite door layered entrances......twas not a happy day for the colonists...
Durangedpsycho 3 NOV 2018 a las 8:34 
Thank you! I was perhaps most salty about this change. Praise be, Praise be.
Enlonwhite 1 NOV 2018 a las 7:20 
Love how you allow us to change the speed ourselves, thanks for the forthought to us users.
Proxyer 20 OCT 2018 a las 23:42 
Hello, author.
Thank you for Uupdate! So, I created the Japanese translation for this mod. Please download from the link below and confirm and merge. Thank you.

File name: 10_DoorsClose FastAgain_JP.zip
File size: 884bytes
SHA256: 9787fc80deec853e51c3fc317e3ff4102e922c2b70470b319825810284e43e38
CRC32 : A6915A88

DropBox DowmloadLink :
https://www.dropbox.com/s/q1a4jaj1ulb8qgn/10_DoorsClose%20FastAgain_JP.zip?dl=0
iTraumatik 18 OCT 2018 a las 12:59 
@XeoNovaDan Thanks didnt know and just wanted to ask.
XeoNovaDan 18 OCT 2018 a las 12:39 
@iTraumatik - Harmony is typically integrated into the mod itself, so there's no need to explicitly state the dependency
iTraumatik 18 OCT 2018 a las 11:53 
If Harmony is a required mod for tthis to work, could you make it so steam tells us that it does need it. PPL dont read and might not see that impt info.