RimWorld

RimWorld

Materials+
103 kommentarer
Discohydra 2. maj 2022 kl. 14:47 
It would be ideal if such a patch I describe in my previous post would also work with Expanded Materials - Metals to make the ultimate resources overhaul.
Discohydra 2. maj 2022 kl. 14:46 
On top of what Eqz said, I'd like to add that if some CHAMPION of a person could make an additional patch to this that would integrate it closely with Rimefeller, it would be a HUGE, HUGE boost to the gameplay if you could make the materials compatible, and use this mod's methods of producing it more of a mid-early step before you get Rimefeller operations up and running, while also patching Rimefeller to be able to refine chemfuel into the plastics provided by this mod.
Lyn the Cookie 17. mar. 2022 kl. 10:47 
I made an unnofficial update of this mod, until Atlas either updates his mod or tells me to take it down: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2780438599
Fassina 1. jan. 2022 kl. 4:36 
Please update this and fix the minor issues Eqz brought up..
Artemis 29. dec. 2021 kl. 11:54 
I tried making Greenhouse with your glass it acted like a regular wall and it said they all had Darkness just to check if it was working
Eqz 18. okt. 2021 kl. 11:52 
Interesting materials mod, but there are some things.
Several people mentioned ruins made entirely of mudbrick, which is annoying and not so realistic, because stone ruins would last a while, while made of mudbrick wouldn't. This is actually base game issue, what I know now is changing mudbrick price from 0.05 per unit to 0.90 per unit like stone block has fixes the ruins.
Mod is mostly CE compatible, which is big YAY. But some stats for single plank of laminated wood picked as weapon are missing, that causes error messages. Quite easy to patch, fixed locally.
Very odd thing is materials have beauty multipliers, but not have beauty offsets. Especially glass, which has unique mechanics for walls, yet walls have 0 beauty and multipliers do not change that 0. This is quite unlike both vanilla and other modded materials, which most often if not always have both beauty multiplier and offset if they are "beautiful".
Hans 19. sep. 2021 kl. 4:18 
Would be cool if you can disable in the Mod Manager the Materials you dont want, because you already have them :)
Lambda 18. sep. 2021 kl. 22:36 
i hope this gets an update
Hans 6. sep. 2021 kl. 10:25 
update? :)
Dr.phil 23. juli 2021 kl. 11:30 
1.3 when?
panzer 22. juli 2021 kl. 2:20 
will this be updated to 1.3?
test 7. juli 2021 kl. 9:11 
does concrete require concrete floor now? I can't find it anywhere
Lambda 7. juli 2021 kl. 8:54 
can we please be able to dig mud from shallow water tiles? it'd be nice to build adobe houses in the desert if i only have a river and no mud tiles
test 27. juni 2021 kl. 5:09 
how did you make glass transparent?
ILikeToast 8. maj 2021 kl. 16:45 
If you are like me and have had an aneurysm because you can't haul the minified building of the chemical refinery then:

1.) Open your rimworld mods folder, I personally manually download them with the workshop downloader ( just search it in your search engine) but for most of you it will be
C:\Program Files (x86)\Steam\steamapps\common\Rimworld\Mods\1541903513
I believe that is how mods from workshop are stored, if not then sorry I do not know.

2.) Navigate to here
C:\Program Files (x86)\Steam\steamapps\common\Rimworld\Mods\1541903513\Defs\ThingDefs_Buildings

3.) Open the file "Buildings_Masonry.xml" in a text editor

4.) Go to line 225 and change
<thingCategories Inherit="false" />
to
<thingCategories Inherit="true" />

5.) Save the file and blam no more pawns not hauling the building and making you have an aneurysm. You will still get an error saying that it isn't haulable in dev mode but you can store it
maniac23 25. mar. 2021 kl. 20:23 
It would be amazing if you could use this with rim feller to make crude oil
ANGERY 15. mar. 2021 kl. 5:33 
So what is the point of crystal glass? The walls have 0 base beauty and 0*300% is still 0... Building windows to decorate the base makes the base objectively worse than building everything from marble since you lose some beauty.
Acuru 27. feb. 2021 kl. 7:17 
@JesusChrist Protip: I am using muffaloo poop as building material.
JesusChrist 31. jan. 2021 kl. 13:15 
In the grim darkness of the far future, there is only mud brick
Król Artem 4. jan. 2021 kl. 1:46 
is it compatible with fertile field and glass+light? since both mods and clay, brick, glass making etc...
Miss Bonafide 3. jan. 2021 kl. 10:55 
Praise be! It's been updated!
test 10. nov. 2020 kl. 6:05 
please remove mud bricks everything is now made out of stupid mud bricks
test 11. aug. 2020 kl. 2:20 
please remove mud bricks everything is now made out of stupid mud bricks
Pamparampampamparam 6. aug. 2020 kl. 10:19 
How do you get bio fuel?
Pamparampampamparam 5. juli 2020 kl. 10:58 
Why use shale oil added by the mod instead of just regular chemfuel already in the game?
Zekken is best 22. apr. 2020 kl. 14:30 
How do I find algae?
jose.faunon 11. apr. 2020 kl. 17:51 
It would be very nice if this mod were compatible with dubs skylights or if only it were possible to build transparent roofs with the glass material of this mod
Marva 8. apr. 2020 kl. 1:04 
Anyone know if this works in 1.0?
Shigemi Notoge 30. mar. 2020 kl. 11:55 
Anyone else having the problem where all world structures and quest blueprints are 100% mud bricks? Or do I have some kind of mod conflict going on?
Dakon 28. mar. 2020 kl. 9:36 
Is there some compatibility with "Fertile Fields [1.1]" and "[1.1] Ceramics"? Both mods add sand, clay and dirt.
What about using the mod with "Coal Expanded"?
Noxious 26. mar. 2020 kl. 7:28 
I would recommend making it easier to get the materials because right now, it takes just too much time.
Vamp 18. mar. 2020 kl. 21:55 
This is a fantastic mod, thank you
Vamp 15. mar. 2020 kl. 9:56 
How balanced does this feel?
Vamp 15. mar. 2020 kl. 6:38 
Thanks for 1.1, I will try this!
rbgsticktalk 6. mar. 2020 kl. 0:45 
Is there a way to remove oil & coal and keep the rest?
jannqu 1. mar. 2020 kl. 6:33 
Feel that brick is less efficient and less likely to be an option than stone
Gobsnek 27. feb. 2020 kl. 18:55 
Would it be possible with a modular mod just for the glass? I would really love that as I have other mods covering plastics, etc :)
Mitz 25. feb. 2020 kl. 15:23 
gosh darnit, was just 'bout to use it as a base for a terraforming mod...
God, looking through his code, he really made things hard work... 2 steps for fabrics? constantly reprocessing oil over and over again? argh!
RyanRigormortis 25. feb. 2020 kl. 14:34 
Is there a 1.0 version out there somewhere? Awesome mod BTW!
Atlas  [ophavsmand] 25. feb. 2020 kl. 6:19 
I removed shale in 1.1 as I felt it was somewhat redundant. If it was a liked feature though, I'll be more than happy to add it back
Alexandre 25. feb. 2020 kl. 3:23 
for some reason all the shale on the map disapears
Atlas  [ophavsmand] 24. feb. 2020 kl. 20:14 
Working on 1.1 update right now, should be updated soon
Alexandre 19. feb. 2020 kl. 8:51 
will this be updated to 1.1 any time soon?
Marva 12. dec. 2019 kl. 4:40 
27 work at mud digging spot = 5 mud clumps. 20 mud clumps = 5 bricks. 5 bricks make 1 wall. The description says adobe is a cheap building material. Am I missing something?
Shadow Wolf 29. nov. 2019 kl. 16:25 
Would be cool to have a integration with Rimefeller or at least as a quick fix disable all plastic materials when rimfeller is on
robopitek 16. nov. 2019 kl. 16:02 
Hey your mod is one from supported mod in my mod - Massivity

BTW It is possible to make from glass something other than glass walls, because it has a 300% beauty factor, but it cannot be turned into a sculpture. (or i not noticed something)
Discohydra 24. sep. 2019 kl. 6:38 
Dear god, there are two (three?) things stopping me from using this mod.

With Fertile Fields, I need to worry about my sand being in a cup or not.
With RF's Concrete, I need to worry if my concrete comes in a better looking bag (Atlas' bags are better, in my opinion.)
and finally, but not needed, how about some integration with plastics when it comes to Rimefeller?
教科书的风格 23. aug. 2019 kl. 6:59 
@Atlas,and there are two "make reinforced glass",but one cost 10 sand and it's products are 5 reinforced glass but the other cost 90 sand and it's products are 50 reinforced glasse. I think that the second "make reinforced glass" maybe it should be changed to "make bulk reinforced glass".
教科书的风格 23. aug. 2019 kl. 6:54 
@Atlas,the recipes of "Make Reinforced Glass" and "Make Reinforced Glass Bulk" are ok but why their products are crystal glass?
Pamparampampamparam 21. aug. 2019 kl. 12:18 
Also, I don't think the regular shale spawns. Prepare Landing isn't picking up any areas with shale stone.