Garry's Mod

Garry's Mod

gm_MiddleBridge
45 kommentarer
Ivy Lyons 11. aug. 2024 kl. 23:02 
In the map script, if you ever touch this again, in the places where it errors out about a nil value, preface that line with one saying something like "if not CALLER then return end" or "if not PLAYER_TRIGGER then return end" depending on the context. I am used to different lua application but those lines that are called nullchecking will deal with the errors. use as you wish whenever you may.
Sierra 9. mar. 2024 kl. 6:35 
Можно ли подредактировать карту?
Grandpa Gropes-A-Lot  [ophavsmand] 13. nov. 2023 kl. 23:17 
its a rather old map, kinda shit tbh, but it does work, besides that one caveat
GameDog535 6. nov. 2023 kl. 13:02 
Why is the fog on this map so bright?
Kira99 5. feb. 2023 kl. 17:31 
ok thanks
Grandpa Gropes-A-Lot  [ophavsmand] 5. feb. 2023 kl. 16:58 
i dont recall, i believe so, if not i think you can generate them with some console commands
Kira99 4. feb. 2023 kl. 8:38 
Are there AI nodes
Hi 30. dec. 2022 kl. 0:17 
Cool!
Grandpa Gropes-A-Lot  [ophavsmand] 29. dec. 2022 kl. 23:52 
hell why not, add me. id originally made it for the acf assets, so thats why theyre spread out, in regards to los for vehicles.
Hi 28. dec. 2022 kl. 20:07 
Hey, would you be willing to share the VMF for this map? I like the design and concept a lot but I feel like things are a little bit too spread out and I was maybe seeing if I could change them and a few others details and then use the map in singleplayer. If you'd rather not then I completely understand.
Grandpa Gropes-A-Lot  [ophavsmand] 3. okt. 2022 kl. 1:20 
sure, thats fine, thank you
David1152 2. okt. 2022 kl. 23:13 
Hello, Would it fine with you if i can Modify this map to fully Ai Node and possibly include nav mesh to this map and Gm_Frontline.
BroccoliChad 18. aug. 2021 kl. 15:49 
The warning roasts cheap guys like a motherfucker
Grandpa Gropes-A-Lot  [ophavsmand] 19. okt. 2019 kl. 13:00 
generally
Grandpa Gropes-A-Lot  [ophavsmand] 19. okt. 2019 kl. 13:00 
source cant handle this big of a map
Human Grunt 17. okt. 2019 kl. 14:36 
twzsmasher theres a command to mark surfaces to generate the navmesh, so recompiling the entire map just for that would be pointless
Sleeeepykai 14. mar. 2019 kl. 14:54 
Kk, good luck man
Grandpa Gropes-A-Lot  [ophavsmand] 14. mar. 2019 kl. 14:52 
im going to try something else in a bit
twzsmasher 14. mar. 2019 kl. 14:17 
I'd reccomended somehow connecting the spawn room to the map itself, so the nav_generate command will generate a nav for the entire city instead of the spawn room.
Sleeeepykai 13. mar. 2019 kl. 8:52 
oh
Grandpa Gropes-A-Lot  [ophavsmand] 12. mar. 2019 kl. 20:15 
i dont know many more, most have gone offline through the years, but i know what causes it and thats it
Sleeeepykai 12. mar. 2019 kl. 8:41 
Oh right, perhaps speak with other map devs if you can and try to find out why?
Grandpa Gropes-A-Lot  [ophavsmand] 11. mar. 2019 kl. 21:58 
it appears that it wont generate properly, and i cant find much on how to fix it only why it happens
Grandpa Gropes-A-Lot  [ophavsmand] 11. mar. 2019 kl. 17:53 
however, nav meshes dont seem to like displacements, i shall look into this
Grandpa Gropes-A-Lot  [ophavsmand] 11. mar. 2019 kl. 17:49 
i stand corrected the nextbot npcs work
Grandpa Gropes-A-Lot  [ophavsmand] 11. mar. 2019 kl. 17:44 
there is not, ill go add one right now
Sleeeepykai 11. mar. 2019 kl. 9:28 
@Grandpa Gropes-A-Lot
Is there an AI Nodegraph in this map? If not, may you please add one if you can, so general NPCs can move around?
Grandpa Gropes-A-Lot  [ophavsmand] 16. jan. 2019 kl. 9:29 
lmao same
The Денч 16. jan. 2019 kl. 7:19 
вот за гимн СССр отдельное спасибо но почемуже он не полный
PoToo 16. nov. 2018 kl. 1:22 
Yeet.
Grandpa Gropes-A-Lot  [ophavsmand] 15. nov. 2018 kl. 21:18 
no
PoToo 15. nov. 2018 kl. 3:50 
Question: does this map require any content from other games?
Grandpa Gropes-A-Lot  [ophavsmand] 27. okt. 2018 kl. 12:58 
The amount of smoke particles coming out of the city is very low-it just comes down to the engine.
Grandpa Gropes-A-Lot  [ophavsmand] 22. okt. 2018 kl. 21:02 
Source isnt made for these kinds of maps, if you look at Dark RP maps, you will notice one common thing: They come in closed off areas a module kind of system. Source loves these kinds of maps, and it works OK on open maps such as mine, but it does not run good on low end PCs, I'll experiment a bit with the particle count on the smoke, thank you.
twzsmasher 22. okt. 2018 kl. 17:39 
Just a note, there's a bit of lag on my low end computer. Goes down to as low as 14 to 25 FPS. It happens when I look at certain parts in the map. Is there a chance you could tone down the smoke a bit? I think it may be a partial source of the lag in this map. (other than that, i love this map.)
krizu 21. okt. 2018 kl. 1:37 
alright, great!
Grandpa Gropes-A-Lot  [ophavsmand] 20. okt. 2018 kl. 21:54 
I was able to fix it, had a bumpmap line in the VMT File.
krizu 20. okt. 2018 kl. 14:34 
if the problem is with lighting, then typing this: "mat_specular 0" (without quotations) could work, but that's just a quess, I'll test it tomorrow if I still remember it!
Grandpa Gropes-A-Lot  [ophavsmand] 20. okt. 2018 kl. 14:25 
The road I tested does not appear to look correct, will not blend with either the surrounding grass or with the area.
Grandpa Gropes-A-Lot  [ophavsmand] 20. okt. 2018 kl. 14:06 
Thank you so much for the input. As for the city having proper streets, I can run some test on it to see if its possible, with lines dividing the road. Thank Pumpkin Spice down below you for that, and the height of the hill. As for the ground texture, there is an issue with the lighting on the transition from the hill texture to the ground texture of the rest of the map, but as for the checkerboard I have not experienced this or heard any reports of it. Please do get back to me on if you find the cause of this issue.
krizu 20. okt. 2018 kl. 13:41 
I love the hill, it's amazing in almost every way, the city could use "proper" streets, the military island is cool and also quite amazing. There seems to be a problem with the ground texture, it looks like a chessboard (the checkered thing), could be fixed by changing the ground texture, though it might by experienced just by me in which case I need to figure out a fix.

Great map. love the hill, sounds work nicely, good work!
8/10
Rot 18. okt. 2018 kl. 13:15 
One updoot. It is all I can give. But it is yours, my dude. Glad it finally got out there.
SuperToaster 18. okt. 2018 kl. 6:07 
| 3-year old fortnite kid much?
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Grandpa Gropes-A-Lot  [ophavsmand] 17. okt. 2018 kl. 9:20 
yote
SuperToaster 17. okt. 2018 kl. 6:31 
UPVOTE 3000