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But, oh well. l still thank you for your time and these mods, as they are something l've been looking for in GM maps: big, open areas with plenty of variety and minimal invisible walls.
All I did was move the maps into the GM folder. They are all the latest versions of each map. I didn't actually modify the maps in any capacity, so the broken triggers, broken quests, certain inaccessible quest areas and additional scripting issues are due to their incompatibility with the GM mode itself. I'm not sure what causes the lighting issues.
Was going to post that apparent fix many months ago, but I realized the same thing you just did lol. Whatever is causing these maps to lag in GM mode began with the release of the Definitive Edition. I haven't tested out the standard maps, but the maps eventually run without issue if you don't mind letting them load for a while.
GM mode isn't made to run maps full of scripts and triggers to begin with, but I was glad that I was able to at least port these maps over to GM mode with limited functionality. I wouldn't really know where to begin when it comes to rewriting the triggers to make them compatible with GM mode, nor would I know where to begin when it comes to fixing the initial lag issue.
I started noticing this as well when the game updated to the Definitive Edition. I'm not sure why this occurs, considering that the maps used to load in smoothly. I wouldn't know how to fix this, as I merely made the maps playable in GM mode. I did not add or modify any specific map triggers.
On the bright side, the lag will eventually pass for all players, provided they don't mind waiting patiently for a few minutes. Some of the larger maps can unfortunately remain laggy for 2-3 minutes after being loaded / entered.
The problems you described concerning the NPCs is due to the limitations of the Game Master mode; you cannot create campaign-like dialogue interfaces between players and NPCs in Game Master mode. Hostility also need to be modified, in some cases, via the encounter interface in Game Master mode.
When you subscribe to the mod on Steam, the maps get added to your Game Master map folder and must be enabled as Game Master mods when you are creating a new Game Master story. Enabling them via the mod section that you can navigate to via the main menu will not enable them as they are Game Master mods rather than general mods.
Unfortunately, Game Master mode disables quite a bit of the complex triggering found in the campaign. There is nothing we can do about it.
- When players click on npcs the dialogue tree wont work as well as digging up mounds. The encounters dont trigger when players walk to them, and neutral enemies dont become hostile when attacked. The different zones portals work and the ambient npc dialogues work. Am I missing files and where to get them/put them.
I have two collections: one for the Definitive edition of the game and one for the standard version of the game. Use the '(Definitive)' maps with the Definitive edition.