XCOM 2
[WOTC] Apathy Enrage's SCARH Assault Rifle
22 条留言
Rebel Uccidere 2019 年 8 月 28 日 上午 2:19 
this gun has a bit of an animation problem, that being that the clip tends to move while its being fired, any sort of comment on that?
Veehementia  [作者] 2019 年 8 月 10 日 上午 8:39 
@Parseley the Levy Nope. Not that I know of.
TooT_PikK 2019 年 8 月 10 日 上午 8:37 
@Veehementia
No way to add mid game?
Veehementia  [作者] 2019 年 8 月 10 日 上午 6:27 
@Parsley the Levy Try a new game.
TooT_PikK 2019 年 8 月 10 日 上午 6:26 
super weird, its just not in my game at all despite having installed
Veehementia  [作者] 2018 年 10 月 10 日 下午 12:23 
No problem pal, blast'em.
Seti 2018 年 10 月 10 日 下午 12:22 
:D yeah maybe i made myself misunderstood, i tried to, but in my own weird way i guess.
Thanks a lot mate! ;)
Veehementia  [作者] 2018 年 10 月 10 日 下午 12:19 
@Seti couldn't you just ask for the template name from the start? It's "SCARH_T1", minus the quotes. Have fun.
Seti 2018 年 10 月 10 日 下午 12:16 
Yes i know, that's why i asked the question ;)
There are no "valid" template name to use, it was quite simple with HK416
for example :
Items[0]=(Item="WOTC_HK416_CV")
This made my custom class use HK416 as a default primary weapon from start, in the character pool.
I just could'nt figure out what to use with the SCARH, tried a whole bunch of combinations :P
Paddy11B 2018 年 10 月 10 日 上午 11:58 
if your soldiers are empty handed, that means the template name was entered wrong
Seti 2018 年 10 月 10 日 上午 10:42 
@ Paddy11B
Thanks man, but i unsubbed to the mod cause whatever i put in my custom class's loadout for item, the soldier came out emptyhanded in character pool, hope u know what i mean.

It worked fine with HK416, Ak12 and the L115, i'm happy with those ;) awesome mods!
Paddy11B 2018 年 10 月 10 日 上午 9:38 
Seti, find the weapon's template name then go into defaultgamedata.ini (IIRC) and change the loadouts you want ( there will be a "loadouts" section, default primary is AssaultRifle_CV)
Veehementia  [作者] 2018 年 10 月 7 日 上午 9:00 
@Paddon sorry, it doesn't.
Paddon 2018 年 10 月 7 日 上午 8:52 
Looks great, does it have custom sounds?
Veehementia  [作者] 2018 年 10 月 7 日 上午 7:04 
@Seti I'm not sure what you mean. This rifle is considered as a normal Assault Rifle in the game.
Seti 2018 年 10 月 7 日 上午 1:11 
How can i assign this to a class loadout (item name in ini-file) ?
Veehementia  [作者] 2018 年 10 月 6 日 下午 8:04 
@luisrlimon yes, it has 3 tiers, so you can use it throughout all the campaign.
Californiadreaming 2018 年 10 月 6 日 下午 7:52 
I was hoping someone would do this. Can I assume it has 3 tiers like your other recent ports?
Veehementia  [作者] 2018 年 10 月 6 日 下午 6:39 
@∑3245 No problem, boss!
∑3245 2018 年 10 月 6 日 下午 6:37 
thanks veehementia, very nice!
Veehementia  [作者] 2018 年 10 月 6 日 下午 4:00 
@DigThat And I'm still not done.
Azzla 2018 年 10 月 6 日 下午 3:57 
You've been working like crazy, dude.