Arma 3
HAG Objects Full
17 kommentarer
nerexis | nmilsim.wordpress.com 24. feb. 2024 kl. 6:08 
Missing server key
ArganinyCZSK 2. juni 2020 kl. 11:12 
@WA Lancer @Haggerty
I asked you about the license in the discussion section. Could you answer me, here is the link:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1527517525/2273701484024714561/
AmirAlBooza 21. jan. 2019 kl. 13:58 
I forgot to say thanks by the way! It worked out just fine. I do believe at the time I was using the binarized version.
Haggerty  [ophavsmand] 11. jan. 2019 kl. 15:45 
@AmirAlBooza I'm pushing a fix now that should correct the issue with the grass config. I also forgot to ask if you are using the source version of hag objects or the binarized version from the workshop? Because there shouldn't be a copy of the bush geometry.
AmirAlBooza 11. jan. 2019 kl. 9:20 
I appreciate it. If I come across any issues I'll be sure to let you know.
Haggerty  [ophavsmand] 10. jan. 2019 kl. 11:15 
@AmirAlBooza I’ll fix those issues today, I must have uploaded the wrong version by mistake.
AmirAlBooza 9. jan. 2019 kl. 19:56 
Also, I removed everything, except for the p3ds I will be using and I came across another error regarding the wheat.p3d. Upn binarising I got "File hag_objects\hag_grass\config.cpp: config.cpp has externs but no RequiredAddons." I took a look at the config.cpp for it but I couldn't spot anything out of the ordinary.
AmirAlBooza 9. jan. 2019 kl. 18:58 
@Haggerty I managed to get it to work. Thanks! I am having an issue binarizing my pbo though. This is regarding the WL_bush_geometry_2.p3d. The pboProject error says, "WL_bush_geometry_2 - Copy.p3d trailing spaces in named selection(s) and/or properties." Is this a bug?
XfinityPacketLossProPackage 7. jan. 2019 kl. 22:28 
BTW xcam isn't maintained anymore. Might want to check out "Object Placement Tool" by Adanteh.
Haggerty  [ophavsmand] 7. jan. 2019 kl. 20:22 
@AmirAlBooza Yes, it does work with xcam. You just have to make sure that you have them loaded in your class library https://i.imgur.com/Bxw4ha8.png
AmirAlBooza 7. jan. 2019 kl. 18:14 
Is this compatible with X-cam? I cannot find them under the "obj" list.
XfinityPacketLossProPackage 9. okt. 2018 kl. 21:47 
Thank you for fixing that so quickly! Also I want to thank you guys for making this available, I really appreciate it! I'm impressed with the pond objects btw. I've been looking for some and I think these look as good as it gets in Arma 3.

<3
Haggerty  [ophavsmand] 8. okt. 2018 kl. 15:47 
@cring0 the only thing I can think of is that in the hag pillar p3d geometry I added a space behind the class. I'll push an update and maybe it will fix it. If you have the source files downloaded you can do it yourself as well.
XfinityPacketLossProPackage 7. okt. 2018 kl. 23:09 
I'm getting a trailing spaces error when packing my WRP with Mikero's tools btw.

<building a land class list>
..H.H.H.H.C.H.H...H.H.H.H.H.H.H.WARNING***:lod 7: trailing space(s) detected in property 'class ' = 'house'

hag_pillar.p3d trailing spaces in named selection(s) and/or properties
Cl44 6. okt. 2018 kl. 7:37 
hweat
Haggerty  [ophavsmand] 5. okt. 2018 kl. 16:36 
@cring0 the corn stalks have sloping enabled but no predetermined land contact points. In terms of the rail road we closed off the ends of the rail objects and made adjustments to the geometry. We also made the rail bridge more or less modular. All the source files are uploaded to the google drive link, so feel free to have a look and do as you please.
XfinityPacketLossProPackage 5. okt. 2018 kl. 13:56 
ooOOoo corn stalks! I've been tinkering with a 12km terrain with some fields.. I might try some of these out if that's ok with you. I see the train trestle looks like the one in CUP only without the annoying parts that stick out on the ends? That would be very helpful too. Do the cornstalks have land contact? Hmmm I'll have to try them out. I don't know if I'll ever finish this terrain, but if I do and use these objects I would just make this a dependancy of course. I assume that's why you made it a separate addon. Hard to come by decent terrain objects.