RimWorld

RimWorld

CCP's Stone Tweaks Vanilla
86 Comments
donthiebaut Sep 3 @ 4:49pm 
It work! Thanks so much for the update!
cucumpear  [author] Sep 3 @ 3:48pm 
I did consider that, I just didn't have the brain space to do that when Odyssey dropped and I don't like doing big updates between DLCs, since it's a lot more prone to break saves.
Vertigo Sep 3 @ 10:00am 
Since you now have an options menu, have you considered just moving back to a single mod with options to disable each of the extra stones from spawning?
cucumpear  [author] Sep 3 @ 12:21am 
OK, the update is out (steam will usually hold it for analysis for a little).
I'm so sorry for this mess. and than you all for being so great at troubleshooting!
cucumpear  [author] Sep 3 @ 12:08am 
oh FFS, thank you! I checked all the patches but didn't think to do that. :HatHealth:
I'll fix that ASAP
Imranfish Sep 2 @ 11:09pm 
It seems the modId of the SettingsMenuDef is cucumpear.stonetweaks, but the modId used for the patches is cucumpear.stonetweaksvanilla
donthiebaut Sep 2 @ 3:58pm 
I did a little digging, and the file "Mod_2574315206_XmlMod.xml", which looks like the one used here, still had the color set to 20 instead of 202, in spite of not being read only and the in-game gui reading it as a different color. I'm assuming the gui loads from/saves to a different file? Anyway, I removed that file and ran the game to generate a new one, and it now has the correct 202 default value. But I checked to see if changing the settings again would change the color value, and it did not. That file seems to be unaffected by the mod settings in-game for whatever reason. I can manually alter it, but not through the gui. I'm baffled-er
donthiebaut Sep 2 @ 3:37pm 
Just to be sure, I've gone ahead and unsubbed from this, Harmony, and XML Extensions, then resubbed, and ran it on a fresh save with no other mods. It still isn't working. It's baffling me
donthiebaut Sep 2 @ 3:23pm 
I've verified that this is the last mod in the list, and checked that the files aren't read-only. Still no luck. The settings change, the gui for the settings changes, it saves them (I can exit and reload and the settings gui still shows the changes), but the in-game colors are still the same
cucumpear  [author] Sep 2 @ 11:57am 
Oh, good shout, I haven't had that with rimworld, but windows has done that to my minecraft instances several times.
Vertigo Sep 2 @ 7:18am 
@donthiebaut you should also check to make sure your settings file(s) in the rimworld config folder didn't get set to read only. I had that issue a month ago with some other mods. (Still haven't figured out exactly the cause of that on my end)
cucumpear  [author] Sep 2 @ 1:22am 
I updated that (plus a tiny patch for Alpha Memes while I was at it) so please go into your mod menu and hit auto sort. Hopefully that fixes it.
cucumpear  [author] Sep 2 @ 12:52am 
Are you loading Stone Tweaks after XML Extensions? I seem to have forgotten to add the load after tag, so auto sort doesn't yell at you atm.
donthiebaut Sep 1 @ 5:36pm 
Tried it, but no luck. Let me know if there's anything you need from me to help!
cucumpear  [author] Sep 1 @ 4:45pm 
If you haven't tried that yet, unsubscribe, wait a couple minutes and resubscribe to force Steam to re-download the mod. If that doesn't work, I'll try to figure out what's going on in the morning.
donthiebaut Sep 1 @ 1:36pm 
I'm still getting the 'cheap gold' color limestone, even after several attempts to change it in the mod options, reset to default, restart game, etc. In fact, the other stone colors are also unchanged by altering the settings. Any thoughts on what could be causing this? Some cached values somewhere else I need to reset or something?
cucumpear  [author] Aug 13 @ 2:43pm 
Will do!
Deggial Aug 13 @ 2:09pm 
Not my fault!
I would have been fine with the name!

Unfortunately, Helixien was not.
So he changed it.
Which, apparently, broke your mod support. :(

Would you be so kind to have a *second* look?
cucumpear  [author] Aug 13 @ 12:07am 
You're very welcome, I appreciate you letting me know it's been updated!
Change is always hard for me but I'm always for a bit more variation in debris and terrain (I'm most excited about the return of the hemolope tbh, I do love my ethically fed sanguophages).
Deggial Aug 12 @ 2:58pm 
Thank you!
The boulders look much nicer now.

I'm still not sure about their general shape, though.
Dizzy Ioeuy Aug 12 @ 2:06am 
@deggial It's a strange place I find myself in, but ReGrowth has included too many kitchen sinks for me to enjoy it anymore- unsubbed. Glad the WMBP is separate and in fact done by someone else. I've made my own version of that offline now too.
cucumpear  [author] Aug 12 @ 12:11am 
Oh! it updated? I was waiting for it so I'll be checking that out asap!
Deggial Aug 11 @ 9:51pm 
Hello cucumpear,
I have another request in my never-ending stream of mod integration requests.
Sorry about that!

This time, the very popular 'ReGrowth 2: Core' mod isn't playing nicely.
Helixien has added large boulders to the map generation.
I'm currently not sure if I like what they do. (Too square in my opinion).
But I *definitely* don't like the fact that their colour doesn't match the rest of the chunks.
cucumpear  [author] Jul 31 @ 5:00am 
Terrains have very particular challenges, I'm excited to see how your idea pans out!
Deggial Jul 30 @ 10:04am 
That's fine, no worries!
As written, I can happily live with this one tile untouched. :)
cucumpear  [author] Jul 30 @ 9:41am 
That's intentional, there's no way to apply both colours to a terrain, so it's impossible to make them work with custom colours. If terrains worked like objects it would be pretty easy with masks (still tedious because you would need all the texture files for colour 1 and then apply the second one with a mask) but that's just not how terrains work.
(There's probably a way to code it with c# but I'm like a 6 year old trying to write an essay with that. It might work or it may look all crayons and backwards letters.)
Deggial Jul 30 @ 8:58am 
First of all, thank you for the update!
It worked - almost!

There is one mixed-material tile called 'Chequered Tile' which comes in marble/sandstone variants, for example. While the tiles made of one material (they do exist as well) are coloured as intended, the mixed ones are still unaffected by your colour tweaks.

It's just this one tile. If you cannot access these values, I can certainly live with it.
Otherwise, you may want to take another look.
cucumpear  [author] Jul 30 @ 7:01am 
No problem, it's a common thing that happens, but I love then people default to they/their!
Also the patches for Flooring Floors should be live soon (once Steam releases the update), please let me know if there's anything I missed!
(And a first "draft" of a metal tweaks mod should also be live soon, more notes why I call it a draft will be in the description there.)
Deggial Jul 30 @ 6:26am 
That other post in that completely different mod discussion, where you just reacted to me...
I think I know how I summoned you: by mislabelling your gender! Sorry about that! :(

I should probably switch to the more general "their" and "they" to be on the safe side.
mathan Jul 28 @ 8:44am 
@cucumpear amazing, thank you for considering this. I used to have Green Uranium/Glowing Uranium mods just so I can tell which is which from a glance. And yes, I kind of know that in reality it doesn't really glow, that's just Hollywood logic xD But hey, we have orange compacted steel ore with Colorblind Minerals, so why not make Uranium any color we want?
cucumpear  [author] Jul 27 @ 1:04pm 
That shouldn't be hard, it would be a separate mod though. I can put that on my to-do.
mathan Jul 27 @ 12:12pm 
@cucumpear, is it possible to do the same for metals? Uranium walls being barely distinguishable from steel is annoying the hell out of me. Especially space ship hulls. They are virtually the same shade of grey.
MacGyver Jul 18 @ 1:01pm 
Oh not at all was just asking because i dont like to use mods and xml is just another one on the list dont mind me and thanks for taking the time to answer
cucumpear  [author] Jul 18 @ 11:27am 
@MacGyver It *might* work as is, but the easiest way to be sure is to go into the mod folder and edit the LoadFolders.xml file so the <1.6> section points to the 1.5 folder. Of course that would not have custom colours and just use my usual default colours.
However that will be overwritten every time I upload an update. Is there a particular reason why you can't use XML Extensions? If there's enough of a reason I can look into making it optional.
MacGyver Jul 18 @ 6:07am 
Hi! Is it possible to use the mod without the dependancy?
cucumpear  [author] Jul 12 @ 1:18am 
Limestone Oopsie is fixed but the wee colour may be saved to the settings file so hit reset in the options or edit the colour individually and restart the game if you're affected. (The default should end in 202 instead of 20, someone did a little copy paste fail. It was me.)
cucumpear  [author] Jul 12 @ 1:08am 
I swear I fixed that before! Bur maybe I fixed it in the other version of stone tweaks. Thank you for letting me know!
Unagi Jul 11 @ 5:33pm 
Okay, this is easily fix with the wonderful Options available. (it was working in 1.5, btw)

For Limestone - it has the following set in my game : 232,225,20

I've changed that to be: 250, 242, 205 - and it looks great.

Remember, one needs to Exit to OS and restart the game for the option to take effect.
Unagi Jul 11 @ 5:18pm 
although, I would call it more 'cheap gold' color... personally. :)
Unagi Jul 11 @ 4:57pm 
same.
Hadley Jul 11 @ 2:01pm 
Yep, same problem.
Abacaxique Jul 11 @ 1:32pm 
Does anyone else's limestone look like pee?
cucumpear  [author] Jul 11 @ 12:49am 
Oh, I must have missed that, I'll check how that works once I finish the last couple mods I need to update!
Imranfish Jul 10 @ 6:45pm 
I recently added proper settings to XML Extensions for picking colors, if you wanted to use those instead.
donthiebaut Jul 2 @ 11:16am 
I've also had no issues playing this on 1.6, for what it's worth
Deggial Jun 29 @ 4:16am 
Hi @cucumpear, it's great to read that you're still here and modding! :)
I wasn't sure because your last activity was more than a year ago.
It's always such an unsettling uncertainty whether mods you like will make the transition to a new version.

Anyway, as this mod is 'just' a retexturing job (or is it?), I'm sure you won't break anything.
And even if you do, I'll simply unsubscribe and resubscribe.
For now, it always worked for me doing so.
cucumpear  [author] Jun 29 @ 1:09am 
Yes, it should work for now, but warning, I'm doing a big rework of a few of my mods to add options, so I can't promise things won't break when I release the 1.6 update.
Deggial Jun 28 @ 8:14pm 
Apparently, this mod still works under 1.6 without issues.
I hope, this will be true when the DLC drops. (There will be new materials introduced after all.)
White cat I Nov 24, 2024 @ 7:58am 
Very pretty.
cucumpear  [author] Apr 13, 2024 @ 7:04am 
I'm playing it safe and not including any direct links to outside sources at this time.

But you can find me on github under the same name. I just updated this mod there and I guess I should also update the rest. I've been a bit lazy about non-Steam releases.