Divinity: Original Sin 2

Divinity: Original Sin 2

Dashiku's Hydrosophist Expanded
30 Comments
Nomi Oct 10, 2021 @ 10:48pm 
still working fine on my end
E҉v0k3d92 Aug 2, 2021 @ 10:49am 
I looked up this "Diana" NPC online and there's no information on her. Are the spells from this mod still obtainable in 2021?
Halloween Jul 2, 2021 @ 10:52pm 
is this mod working?
Awake Jul 13, 2020 @ 7:34pm 
Diana isnt a trader, or able to be traded with....
Shadow1474 Sep 13, 2019 @ 2:31pm 
It seems that this mod causes the Phoenix Dive ability to have the | | symbols in the description. Just thought I'd let you know!
Back to Black Jun 5, 2019 @ 8:38am 
@DaShiku thanks a lot for a quick reply!
DaShiku  [author] Jun 5, 2019 @ 7:22am 
@Aneshka I've updated the mod. Icy wind now works properly like the tooltip says. Ocean Song now does not hit undead allies anymore.
Back to Black Jun 4, 2019 @ 3:40am 
Icy Wind - tooltip says, that the spell chills only enemies in range, but it chills everybody. Pls, fix the spell or tooltip.

Ocean Song - can you make it not affect undead allies like Healing Ritual? Or the spell supposed to be hard to use?
Nomi Mar 8, 2019 @ 1:57am 
great mod:), the icon is really fitting the game.
Also i have noticed some Aero and Pryo skills in your spreadsheet, gonna bring them to the game as well? :)
Back to Black Nov 23, 2018 @ 8:41am 
@DaShiku thank you very much for fixing Aqua jump! I'm really enjoying the mod!
Are you planning to release your Aero mod in the near future?
DaShiku  [author] Nov 14, 2018 @ 2:12am 
@Aneshka Took me a bit to figure out why it wasnt making water but it should be working now.

Turns out i had to turn "Damage on landing" on otherwise it doesn't make a surface. it doesnt actually deal damage though i set that to 0 after.
Back to Black Nov 8, 2018 @ 10:28pm 
@DaShiku Oh, I didn't know that it should, but it doesn't. Pls look! Thank you very much!!
DaShiku  [author] Nov 8, 2018 @ 12:33am 
@Aneshka aqua jump should already make a water puddle on landing. If its not doing that i might have messed something up somewhere. I'll look into it later today.
DaShiku  [author] Nov 8, 2018 @ 12:32am 
@Et3rnus I'm steadily working on my other mods when i have time. Due to school i havent had as much time lastely though. I will eventually make an expansion mod for every school however.
Back to Black Nov 5, 2018 @ 11:40pm 
Thank you very much for the great mod!

The only thing that I would change is Aqua jump: instead of Magic Armour - water puddle for synergy with Elemental Affinity.
Et3rnus Oct 28, 2018 @ 5:02am 
@DaShiku Is there any indication on when/if you will release your other expanded mods? Your spreadsheet looks so interesting to me and I'd love to see the majority, if not everything implemented.
DaShiku  [author] Oct 4, 2018 @ 1:11pm 
@SILENCER thanks for adding my mods to your pack.
DaShiku  [author] Oct 4, 2018 @ 1:03pm 
@Alloni Lionward i made a mix of water and ice skills, so you should be able to find some things you like
DaShiku  [author] Oct 4, 2018 @ 1:02pm 
@Korislav It is compatible with Odinblade's yes. I have not altered anything vanilla so it should be fine
Sulu Oct 3, 2018 @ 3:22pm 
Compatible with OdinBlade's rework?
Alloni Lionward Sep 29, 2018 @ 8:40pm 
Gonna have to try this out and make sure the its actually water hitting them and not ice lol. Thanks for the mod.
S I L E N C E R Sep 29, 2018 @ 2:23pm 
Hi, DaShiku! I just RATED UP & Added this mod to:

" The Definitive D:OS2 Mod List (2018) " :steamhappy:

Congrats & Thanks for your awesome mods!
DaShiku  [author] Sep 29, 2018 @ 9:54am 
@Sandor Clegane The more mods people make the more overlap there will eventually be. This kinda happens for any game with mod support. I can't really design or restrict my mod based on what others have done, even if those mods are relatively popular. That would end up being quite restrictive.
DaShiku  [author] Sep 29, 2018 @ 9:49am 
@Shadow1474 Deluge is actually not as strong as it looks compared to other skills in the game. It deals a total of 120% of your base damage for 2 AP. There are a lot of spells in the game that deal between 100-125% of your base damage for that same AP cost, some AoE too. Winterblast for example sits at 110. If you use Deluge as an AoE skill there is also a chance that some of the bolts will not hit targets since their circles dont fully overlap.

Drown is not intended to deal a lot of damage. It's main purpose is to put Suffocating on a target. The little bit of water damage is just a bonus.

Water Prison is now blocked by magic armor (updated the mod).

I wont be adding an SP cost to Ressurect. I'm personally not a fan of the SP system. Resurrect can only be cast once per combat and it revives the target in place, the same spot they already died once. I feel like that is enough of a downside.

.xxxiii Sep 29, 2018 @ 7:39am 
Some of these are pretty cool, like the water prison, etc But there are some redundancies with the more poular hydro mods, such as Helaenes and Odinblades. Having 2 different ice shard and bubblebeam skills would be my only complaint, a different name could help.
Shadow1474 Sep 28, 2018 @ 10:08pm 
I've been using your spells for awhile and I really love them so far. I haven't been able to use all of them, but I do have some personal suggestions for balance. Deluge does a lot of damage, so I feel as if it should take 3 AP instead of 2. Drown probably could use a buff because at the point in the game where people have near 1,000 magic armor, it seems to only do around 80 damage even though my intelligence is 36 and my hydrosophist is 15 (+5 from gear).

Water Prison is a great idea too, but it should be blocked by armor, in this case magic armor, like all CC tends to be. If you want to make it stand out, you could have it set a suffocating debuff if they have magic armor, otherwise make it work as intended when they lack magic armor.

Lastly, I feel as though Resurrection should either cost a source point and 3 AP or no source point and 4 AP.

These are all my opinions of course, all I hope is that you keep up the wonderful work!
DaShiku  [author] Sep 26, 2018 @ 10:50pm 
@Dr. Butter Buns no those are draft for my other mods. I figured id just let people see those as well. Maybe another modder gets an idea from it if they happen to see it. The huntsman mod already exists though, just look for Dashiku's Huntsman Expanded.
Dr. Butter Buns Sep 26, 2018 @ 9:08pm 
hey i noticed that their was a aerothurgy spell tab on the google doc. Is that included too?
DeadDante Sep 26, 2018 @ 6:40pm 
well done, i'd like to see more.
DaShiku  [author] Sep 26, 2018 @ 4:06pm 
Right now, on release of this mod, it is late at night for me. Any comments will be read tomorrow after i wake up and handled after i return from work.