Killing Floor 2

Killing Floor 2

KF-RiverRuins
10 kommentarer
Akela 1. aug. 2021 kl. 4:18 
You should add the maps tag so this is easier to find! I missed it on my initial sweep of maps for my server. :winter2019happyyul:
Ryder.J  [ophavsmand] 1. aug. 2019 kl. 12:09 
Yes indeed, i have seen literally cube maps with 5 stars and on the other hand good maps go unnoticed.A lot of this high ratings for average maps are because of friend list, they gather 400 friends just for the purpose of getting votes.

I just do maps for the fun so i honestly don't care, if one person plays and enjoys it its already a good outcome.Cheers mate!
MrRogersBestNeighbor 29. juli 2019 kl. 15:03 
No problem. I just ind it pretty baffling. The only reason I can think of that people wouldn't like this map is maybe the color scheme/lighting isn't extraordinarily aesthetically pleasing (not terrible either though), but the layout and gameplay is pretty solid. It's definitely a fun map to play!
I haven't ever ran into any stuck zeds or anything, so I don't know what's up with that. But there are a lot of terrible/meh maps rated highly with some greats rated surprisingly pretty low, so I don't know. I guess some people just don't like maps that aren't super ez-mode.
Ryder.J  [ophavsmand] 29. juli 2019 kl. 6:38 
Thanks for the support mate!Much appreciated.
MrRogersBestNeighbor 28. juli 2019 kl. 13:02 
Not sure what's up with the low ratings, this map is pretty well done.
Ryder.J  [ophavsmand] 1. okt. 2018 kl. 13:32 
Updated the map with more fixes and some new stuff.
Ryder.J  [ophavsmand] 30. sep. 2018 kl. 5:17 
Update: 30 Sep @ 1:09pm

Fixed more colision.
Created Missing UVS for the castles, watch tower, fortress walls and rocks.
Added one extra trap.
Ryder.J  [ophavsmand] 29. sep. 2018 kl. 14:52 
Thank you for the input, i updated the map:

Update: 29 Sep @ 10:42pm

Fixed tons of colission
Fixed glitches
Further optimisation, culling.
Compressed animations.
Added extra decoration.
Sounds are now client side.

Will look for more issues and fix them.

Pokerman 29. sep. 2018 kl. 9:51 
I figure out these building has no lightmap UV, no wonder it look very odd.
Frostbite* 29. sep. 2018 kl. 9:09 
needs plenty of optimization,glitches and collison ive personally reported them to u,and the rest i explained is defo a must to fix,culling ect ok:)