安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Maybe you can make it a short but hard challenge, with a little story line, like the king of Spain, Alex Jones, and Greta Thunberg got stranded on Mars in some weird streak of randomness and now need to survive until rescue arrives. A full rescue mission by NASA takes too long, so Elon Musik, John Carmack, and Bono Vox volunteer to bring more resources and help building a temporary base. After a few days Greta Thunberg accidentally opens a portal to hell by saying "I dare you" 3 times in a row at full Deimos and gets kidnapped by the devil himself. Now you need to build a BFG to destroy the portal before the devil discovers what he has done and reconsiders. You get the idea.
thanks for the criticism. I will keep an eye on that in the future, but honestly I ran out of ideas, so I will probably not make any more missions. For the wind turbine/mill part: yup you are technically right.
Overall it was an enjoyable campaign. I do have a couple criticisms (please take it constructively). Many of the missions had too many starting resources. In one mission I found myself deleting some of the excess food and med supplies lying on the ground after recycling the capsule so as to not tie up the bots or colonists with having to cart it to storage. If you decide to create any future missions/campaigns you might want to cut back some on the initial resources.
The second note is a semantic pet peeve of mine (so take it with a grain of salt). It is wind turbines not windmills that are used for generating power. This is a common misconception.
Windmills are mills utilizing the rotational energy for milling grains. Turbines convert rotational energy into electricity.
Best regards,
Hotblack
it is a nice game but soon it becomes some boring because you always built everything again and again and again. Did you ever think about a garage built into the rocks where expedition vehicles start to explore the planet for new minerals you need later in the game ? what about families ? Small apartments and children - schools and playgrounds, textile factories which produce new life suits `? Gas pipelines ab tubes for monorails between parts of the base `? A starport needs repair hangars , maybe even under the planets surface, security devices like force field generators and this needs more oresand minerals. There is a lot of potential.