Divinity: Original Sin 2

Divinity: Original Sin 2

More Monster Spawns [DE]
64 kommentarer
Seven 3. maj kl. 15:43 
So...this only works until Fort Joy?
沾衣欲湿杏花雨 5. jan. kl. 3:17 
战斗!爽!:steamthumbsup:
chronosarcanos 15. juni 2024 kl. 23:26 
I see so many people having problems with the mod, so Im here to tell that your milage may vary, for me, this mod works perfectly
air6ornepig 28. jan. 2024 kl. 1:42 
Cool mod, worked for me in act 1, but I noticed it worked sparingly in act 2, and often when it does work enemies are already spawned in and hostile; so you only fight half of them at a time, removing the original challenge.
Clearly it doesn't have to be this way as there are plenty of clones that start non-hostile in fort joy.
genehavoc 11. maj 2023 kl. 18:13 
would you please see if you can obtain nd update the source only mod to DE from(*) thank you
Moloch 13. feb. 2023 kl. 14:07 
how do i get rid off this mod for good?
I uninstalled it due to fights taking for ages with monster madness and scaling enemies.
I uninstalled both madness and additional monster.
Then i started a new save. Used mods to start in Act 2, went oft the shore and baam a million void maggots are waiting for me at the beach.
Obama8MyCatHQ 29. jan. 2023 kl. 16:29 
its working well, except the fact that the mobs scale with your party members.... we each just started playing, theres 3 of us and we all have a follower so that makes 6 total, almost any monster fight we come across is unplayable because they get like 15 mobs, and overwhelm us in every fight. can you please add some sort of scale we can change for the amount of mobs that spawn? because when it was just 4 of us there was significantly less and it was manageable
AstronutBWS 3. jan. 2023 kl. 22:09 
This mod make my game very slow and delay when fight
GlitchFling108 26. aug. 2022 kl. 10:13 
@TheLastSeeker, nope, it will doesn't work
NikiNet 31. juli 2022 kl. 9:42 
@♥Kara♥ Ah, Thanks, Miss)
I playing on russian localization, and some npcs names is on english. maybe its from this mod, but they quantity is not more than was). Thank you anyway :vessel:
♥Kara♥  [ophavsmand] 30. juli 2022 kl. 4:04 
@NikiNet

This mod should be compatible with every mod as far as I can tell, since it doesn't edit any existing content (which could cause conflicts).
It only adds new NPCs to existing encounters.

It could be because the mod was never finished by the original author and only adds monsters in the Fort Joy chapter.
NikiNet 30. juli 2022 kl. 2:59 
What is the mod load order position? It`s not working or maybe this mod is incompatible with some other one?
Rikke 29. juni 2022 kl. 10:06 
this is a great mod. And makes battles more interesting. That being said, most of the new "bodyguards" are aggro and will initiate fighting even when the persons they are "guarding" aren't aggroed. Thus resulting in alot of quest related conversations.
bujiu 22. maj 2022 kl. 2:28 
Chinese! please!
TheLastSeeker 10. mar. 2022 kl. 16:23 
wonder if this mod works with the corpse harvester, haven't gotten it to work atm but wonder if it's my load order or if anyone else had the same.
Rathalos23 27. dec. 2021 kl. 2:55 
@♥Karahime♥
Hi, yeah i saw that you ported to DE many mods : thank you =) !

And i was wrong about Act 2 having no additional enemies : it just seems that not every fight have, only a few ! And because there is no script i now understand why :O !

Speaking of the best method, i still think manually editing each fight is the best way to balance the game properly, but time consuming indeed.
That way you avoid many issues by cloning bosses or yeah, strong enemies.
I can confirm that Act 1's beginning was hell : the assasins of the Red Prince were really hard because there were 3 of them from what i remember, and at this point you're only LvL 2 with no gear x) !

I'll check Sim's More Enemies and see how it is !
N O r 26. dec. 2021 kl. 5:29 
@Rathalos23 thx for the reply and the recommended mod ive been using it also, and as long you put percentage of possible cloning below 50% it usually doesn't clone fights against 1 enemy so its pretty good.
♥Kara♥  [ophavsmand] 25. dec. 2021 kl. 9:27 
@Rathalos23

The way this mod works is that the original mod author placed enemies into the world by hand, so it's not like a script or anything, and they've never finished it and only modified act 1 from what I can tell.
And around 2x-3x more enemies seems about right.

If you want an alternative mod that uses a script to increase the amount of enemies per battle there is Sim's More Enemies , but it has some unintended issues like when in a vanilla fight there's wounded enemies, the newly created / cloned ones via script will spawn at full health, or fights against named NPCs (like the assassin trying to kill the Red Prince in act 1) will now be cloned as well, making the fight significantly tougher, since it's only meant to be one strong enemy, but that one strong enemy will now be cloned.

Still a better solution than editing every single fight in the game by hand...
Rathalos23 25. dec. 2021 kl. 2:28 
@N O r

Hi, it adds pretty much x2 to x3 enemies per battle, depending on the battle from what i tested during Act 1 :) !
The last fight of Act 1 though, versus Alexandar, didn't had any additionnal enemies :/...
Act 2 is the same ever since, it doesn't seem to work after the last battle of Act 1 somehow.
I did around 10 battles and none has more enemies.

I'll try to fix it myself if i can understand how it works, or find another mod that works because i really need this to play, otherwise the game is way too easy =) !
N O r 13. nov. 2021 kl. 9:34 
How many more enemies this adds in average since im reading is way above 3 in many instances
Nadakuu 18. sep. 2021 kl. 17:17 
soo running this with divine scaling is just asking for trouble. running into parties where they have double or triple the normal spawns.
CaptainKampfkeks 17. mar. 2021 kl. 5:59 
So, I just tried this mod out at Judge Orivald's fight, and it seems to work rather well. However, the additional enemies spawned from this mod don't have a portrait. I made a screenshot for clarity:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2427378290
Slane117 22. jan. 2021 kl. 16:19 
Somewhat like this but it messes with the ability to talk to certain npc that would normally talk n possibly attack or talk before attack like trompdoy, since theres prespawned enemies that start a fight before he can his illusion just runs away n doesn't spawn other illusions and again at the end in the vault the spawned enemy denies you his dialogue.
Shin 20. nov. 2020 kl. 11:04 
its not working for me. Does it need a new area load that only happens when we change acts ?
Nickademus 12. nov. 2020 kl. 19:37 
Mod stopped working for me halfway through the second zone. No more additional spawns.
A nondescript pumpkin 6. nov. 2020 kl. 13:36 
only problem i have is i cant find any xp rebalancing mods
Mark 21. sep. 2020 kl. 6:19 
Great Mod +1 use in Tactical Mod Is so Fun and Hard
. 10. sep. 2020 kl. 18:42 
Love the mod, Playing this with attribute buffs for enemies, 5x stronger bosses, enemies have more abilities and armor. Very fun and honestly was only hard in the the joy, everything else was easy.
D0rad01356 7. sep. 2020 kl. 16:41 
I'm using this on tactician with party extender. Still very challenging. Thank you.
Flounder 26. aug. 2020 kl. 22:57 
Playing this mod right now. I love it.
♥Kara♥  [ophavsmand] 4. juli 2020 kl. 10:58 
@Mahatma Buddhy
I'm currently not at home and won't be for another week or so, so that's the earliest I can look into it.
Why exactly do the mods not work properly?
Mahatma Buddhy 28. juni 2020 kl. 16:12 
@Silkrose, the exp mods you mentioned dont seem to work properly, is there a chance of you porting and or making exp reduction mods anytime soon ?
TheYutzWithTheHorse 2. juni 2020 kl. 9:06 
It is always nice to find someone such as yourself in the Steam/DOS2 community. :steamhappy:
♥Kara♥  [ophavsmand] 1. juni 2020 kl. 15:17 
No problem. :8bitheart:
You seem like a nice person and you were friendly and polite, which is why I responded in the first place, so I'm glad I was able to help. :sfsmile:
TheYutzWithTheHorse 1. juni 2020 kl. 12:40 
Hahahaha I can't believe I didn't even see those before I commented (major newb move on my part), I swear I looked before asking lol
But thank you so much for both taking the time, and for finding the mods, that's really awesome!
♥Kara♥  [ophavsmand] 1. juni 2020 kl. 9:34 
Okay, so I was making good progress porting the mod and noticed that I was subscribed to a mod that reduced combat XP, much like the mod you asked me to port over.
Explains why I haven't already done that in the past, because there is no need to.
I hope that it suits your needs. glhf ;)

PS: The mod is also available in 25% and 75% less combat XP versions.
TheYutzWithTheHorse 30. maj 2020 kl. 10:05 
I think I would probably prefer the (Less) Nerfed XP Gain [/url] https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id since that only cuts XP gain down to half. But if you do port over the mod(s), I really can't thank you enough. That would be awesome!
♥Kara♥  [ophavsmand] 30. maj 2020 kl. 5:55 
I think I remember how I ported the mod without the project files so if we're lucky this will go pretty fast. :sfsmile:
♥Kara♥  [ophavsmand] 30. maj 2020 kl. 5:39 
Just for clarification... which mod did you mean exactly?
Did you mean Combat XP Rebalanced or (Less) Nerfed XP Gain ?
TheYutzWithTheHorse 29. maj 2020 kl. 19:05 
Honestly I was not even expecting you to respond so I would just like to thank you for taking the time. But regardless, I totally understand and while both the fact that the original files were lost and the fact that you have other things to attend to, I still say thank you. I know it can be a real pain to work on someone else's files (and even your own if it has been awhile) so thanks for converting the two Monster Spawn mods that you did do!
♥Kara♥  [ophavsmand] 29. maj 2020 kl. 17:10 
It's not rude to ask, but I'm not planning on doing it and quite honestly, I have forgotten how I have even done it, since the original files by ( * ) were lost (which is why they never ported their mods themselves).

I could look into it, but I won't promise anything. And it might not happen soon, since I have other, more pressing matters to attend to. (I'm sorry.)
TheYutzWithTheHorse 29. maj 2020 kl. 16:10 
Hey Vanille, I know it's kind of rude to even ask, but are you planning on porting over ( * )'s XP Rebalance mod?
Driw 21. maj 2020 kl. 16:05 
I get this mod to play with 6 origins and level up enemies to party level and get HARD FIGHTS, but not work some times, some fights keep easy and others HOLY MOLY KKK fights that one wrong action you will lose (that is nice until some point) but there are some fights with A LOT of enimes like Braccus Valt and Void Attack on Fort Joy. The Valt I get a win because abuse of enchanter buffs outside of battle to start with buffs and the Void Attack I think will be impossible :v

The mod have a nice idea but I think that need some improvemnts on add enimes or remove enimes from some battles, maybe it's because I have others mods too
r1kko 29. feb. 2020 kl. 23:58 
Its adds too much, i just wanted 2-3 more enemies :o
igor140 30. dec. 2019 kl. 11:10 
my experience was very similar. to the author's credit, it does exactly what it says on the box: greatly increases the number of enemies in fights.

i picked this up to balance wanting a 6-man party, but found that in practice it ends up making combat extremely long and tedious. the fight in the dungeon of act 1 took well over 2 hours. i wish i had counted, but i'm pretty sure it was well over 20 enemies.

the other issue is that certain fights (primarily early fights against mages) become EXTREMELY difficult. the phylactery vault is... insane. iirc, it doubles the number of enemies in that fight, which means you are under a constant barrage of AoE spells before your team has worthwhile armor.

this really isn't the author's FAULT, so much as larian balanced it the original way for a reason...

so if that's your thing: extremely long, overwhelming battles where you are out-numbered at least 4:1, then definitely give this a try.
tomwithtime 26. dec. 2019 kl. 13:21 
The mod did what I expected, but what I did not expect was how much longer fights would take. I tried mixing this with the overlord mod thinking a little army of skeletons would be more fun with an army to fight against. But summoning so many minions means my turn comes up every 2 minutes lol.

Also a lot of enemies can cause silence. Not sure if another mod is enabling more enemies to inflict silence or if it's just more noticeable with this mod, but it made me unable to keep the numbers in my army and I started losing most fights after that point.

That said, removing this mod magically removed the extra enemies even for an encounter where enemies already loaded! So there is no risk in trying this out to see if it will work for you!
Galahad 21. sep. 2019 kl. 15:52 
Note that this makes battles quite boring as u will be waiting up to a couple of minutes for ur turn and if u are stunned its even more of a pain in the ass
Galahad 21. sep. 2019 kl. 15:50 
U can make it through if u cheat. Otherwise i dont see how much of it is possible unless u are an extreme chess master. The sheer number of enemies forces u to adopt cheese mechanics with teleports etc. But some fights are actually pretty good because of this. If u cheat.
Wulfsama 16. sep. 2019 kl. 15:32 
This mod is broken. Dont download it, the mod creator put virtually no thought into creating a balanced mod and just spammed ads into the map. Download the other mod listed in the comments, or this link https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1507958225
Harkmagic 19. juli 2019 kl. 14:36 
I really like this but sometimes the fights are so big that they trigger other nearby fights doubling or even tripling the size of an already doubled fight.