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You can use either:
+EXCLUSION_LIST=AdvCaptainM1
Or:
+EXCLUSION_LIST="AdvCaptainM1"
Both ways will accomplish the same goal (this also applies to the other mods you were talking about).
; List of units in the game that are excluded from this mod's Execute ability.
; Add more using "+EXCLUSION_LIST=UnitName".
+EXCLUSION_LIST=AdvCaptainM1
+EXCLUSION_LIST=AdvCaptainM2
+EXCLUSION_LIST=Cyberus
+EXECUTION_LIST=UnitName
Where UnitName is the name of the CharacterTemplate associated with your target. For example, +EXCLUSION_LIST=SpectreM2 would exclude all Elite Spectres from this mod's Execute ability.
Only thing is that I had to subscribe to "Execution" twice after updating it and I had to save the changes again with AML in order to see the icons in-game. Not sure which of the two steps actually make everything work 100%, but at least it is all working as expected now.
Thanks @Udaya for the update.
The mod's not changed since 2020 so the problem must be local to you.
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Thanks for this useful mod! Please add localization to your mod!
Русский перевод
Строчек не много, но тем ни менее...
Бросьте в папку локализации мода (...
\steamapps\workshop\content\268500\1519721906\Localization)
https://drive.google.com/open?id=1INFwmo1iTdHhYAy73YTe0x3eDYCtH7R7&authuser=axaaaid%40gmail.com&usp=drive_fs
I didn't have it so I had to carry out the VIP and let one of my soldiers bleed out.
Installing now hope it works.
ah, understood
1.) An Alien Ruler (Berserker Queen or Archon King) used an AoE ability to knock a unit unconscious.
2.) An XCOM unit wearing a Rage Suit used Rage Strike on an enemy unit, knocking them unconscious.
and you dont want him to get captured