Stellaris

Stellaris

Even More Traits (2.1)
18 kommentarer
Jsj 26. mar. 2024 kl. 8:34 
please update this mod..... :(
Mon chéri 7. juni 2021 kl. 5:22 
could you please update this mod? please please~:r_heart:
darthprimus123 30. maj 2019 kl. 0:50 
please update
infernalthing 11. feb. 2019 kl. 14:33 
Will you still update this? It mainly needs the tile resource modifiers replaced with job production modifiers as far as I now. Even the values can stay the same.
Cod Wrangler  [ophavsmand] 3. dec. 2018 kl. 10:59 
@pompeii
I certainly plan on it, but I don't know how long it could take to get it updated.
chaosbread 3. dec. 2018 kl. 9:47 
Is this going to be updated when Le Guin comes out?
Cod Wrangler  [ophavsmand] 10. nov. 2018 kl. 21:49 
@Umbra Velum
They should work as intended now.
Cod Wrangler  [ophavsmand] 10. nov. 2018 kl. 21:26 
@Umbra Velulm
I'll take a look at it.
Umbra Velum 10. nov. 2018 kl. 20:26 
the traits natural leaders and reluctanct cause an error in loading


"[20:08:38][persistent.cpp:34]: Error: "Unknown modifier: leader_influence_cost, near line: 150
" in file: "common/traits/additionalspeciestraits.txt" near line: 150
[20:08:38][persistent.cpp:34]: Error: "Unknown modifier: leader_influence_cost, near line: 158
" in file: "common/traits/additionalspeciestraits.txt" near line: 158"
The Numi 18. sep. 2018 kl. 15:50 
I do agree some feel OP, but can probably be balanced by costing more trait points and perhaps adding one that costs less with less effect.

Either way I do like the ethic attraction ones. I believe I've never seen anyone have species traits for it, and while others may find that boring, I do like there being species who are more prone to be of a certain ethic than another when you got several species in your empire.
Cod Wrangler  [ophavsmand] 17. sep. 2018 kl. 15:01 
Lithovore shouldn't conflict, since it's named trait_lithovore_fga in the file. Unless the other mod also added _fga to the end of their lithovore trait. I'll be sure to make my other traits' names more unique to avoid conflict in the future. I probably won't do that until the next major update, because if I change the name of a trait, it will break the savegame of anyone using that trait.
Cienna(RB) 17. sep. 2018 kl. 14:42 
Conflicting Perks include:
-Photosynthetic: -90% food consumption, each pop consumes .75 energy
-Lithovore: -90% food consumption, each pop consumes .75 minerals
-Secular: +15% materialist ethics attraction
-Terrifying: -5% other species happiness, +40% army morale damage
-Martial: +15% militarist ethics attraction

Can't say what mods specifically though as I'm away from my main system that I play stellaris on atm.
Cod Wrangler  [ophavsmand] 17. sep. 2018 kl. 14:30 
@adamsrealm
Do you know what traits specifically are conflicting with other mods?
Cod Wrangler  [ophavsmand] 17. sep. 2018 kl. 14:29 
@The Original Hugster
I could probably make a version of it if I find some free time or if there are any more requests for it. I'll let you know if I get to it.
Cienna(RB) 17. sep. 2018 kl. 12:42 
These are OP, and a large number of their names are used by other mods leading to significant conflicts with other perk mods.
just_icy 17. sep. 2018 kl. 9:09 
Is there a version without the ethics attraction traits?
Le_Rieur 12. sep. 2018 kl. 7:36 
Thank you very much !
Kepler68 11. sep. 2018 kl. 18:31 
first sub :D