Age of Empires II (2013)

Age of Empires II (2013)

Ozhara's Mine Upgrade V4
18 kommentarer
Ozhara  [ophavsmand] 7. apr. 2015 kl. 22:28 
I already thought about doing a non-glowing version of these with clear gold veins (in the style of my enhanced default gold mines).
Sadly I didn't save any backup before adding the glowing, so I have to do them from scratch.
Therefore I won't start them before finishing some other stuff.

And THANKS for the feedback! I really appreciate it. It helps me a lot on further improvements to have some other thoughts about something than just my own ones. :D:
rechido 7. apr. 2015 kl. 21:54 
Oh yes I'm already using your another gold mine that looks much like metal. The gold texture of this version don't look so clear that I imagined some kinds of amphibians.
Ozhara  [ophavsmand] 3. apr. 2015 kl. 1:17 
What is it that you don't like, the lighting/glowing effect of the gold veins?

If yes, what about my enhanced default mines that have non glowing gold veins, or my mines v3 that have no real veins at all, but larger colored areas. :)
rechido 2. apr. 2015 kl. 21:30 
I don't like that gold mine.
Ozhara  [ophavsmand] 19. aug. 2014 kl. 10:09 
Thinking about it it might be possible by changing the mines graphics to an animation like moving units. -> Now the mines animation is a 1-frame-animation.

BUT - this would be a change to the games mechanic and therefore interfere with staying corpses and multiple ressource mods for example and cause sync error in mp.
So I don't think we'll see something like that unless they implement it officially in a patch.
Ozhara  [ophavsmand] 19. aug. 2014 kl. 10:06 
That would be cool indeed. :)
Antnat 19. aug. 2014 kl. 10:01 
Imagine if there was a glitter animation.....
DerEider 5. juli 2013 kl. 3:03 
@King of the Nipls, there were actually UNmounted [not dismounted] Teutonic Knights fielded by, I believe, the Prussians. They were fully armored and quite powerful. And they didn't have to worry about caring for their horses.
Manu#1988 26. juni 2013 kl. 9:04 
nice
BladeLigerV 19. juni 2013 kl. 10:46 
i like
GeForce 16. juni 2013 kl. 1:47 
Great work!
DogTooLong 11. juni 2013 kl. 21:20 
I love all of ur Texturepacks man. Thanks :) they should change the the Teutonic Knights from a dismounted to mounted units. IUt dosnt make sense that there dismounted
Ozhara  [ophavsmand] 7. juni 2013 kl. 3:48 
Normally it should do by verifying game cache after unsubscribing. If it doesn't, delete the files STONM_NN/N0.slp and GOLDM_NN/N0.slp in your data\slp folder.
After verifying and a game restart they should look like the default ones unless you have subscribed to another mod changing them.
Lokke 7. juni 2013 kl. 3:19 
Err, sorry but I din't like this mine texture... i unsubscribed but how do I remove it? :S
Ozhara  [ophavsmand] 7. juni 2013 kl. 3:03 
Just hit the subscribe button. Sometimes the workshop is a bit buggy. But normally that should do it.
Onyokis 7. juni 2013 kl. 2:12 
Sorry noob question. how do i install these new mods? hehehe
Ozhara  [ophavsmand] 5. juni 2013 kl. 8:41 
I tried something like this before in the V1 were I used pieces of real gold nuggets. But the result wasn't that good.
For that I changed to some sort of recoloring.
But as my skills improve by doing all the terrains and using new more efficient technics - it was time to give it another try - and the result is much better now.

Hope it's not too much lighting. Since I published it I'm assailed by doubts I could have been too hasty...
gagman 5. juni 2013 kl. 8:32 
for that i was waiting, until i saw your mod yesterday. thanks for share!