Stellaris

Stellaris

Army & General Staff 2.1.3 Legacy
37 kommentarer
Mosley was right 5 maj, 2022 @ 23:59 
That's odd: the mod manager says this only supports 2.1.2...
Kaiser  [skapare] 19 apr, 2019 @ 6:12 
It is the first version of the armored unit and i envisioned it to be similar to the Starship Troopers but focused on mobile armor. imagine an army comprised of main battle tanks followed closely by APCs and IFVs.
PalmettoJedi4 18 apr, 2019 @ 16:49 
Sorry for the double post here, but is the mechanized assault army another name for mobile armored army (similar to that of the battlesuit wearing army from the book Starship Troopers)?
PalmettoJedi4 18 apr, 2019 @ 16:47 
Hooray! Looking forward to this mod!
Kaiser  [skapare] 9 apr, 2019 @ 11:56 
Hey guys just wanted to let everyone know development is still going on for the mod, i took on a bit more than i could chew and had to update it for the new version so its taking a bit longer than i expected but im close to a stable release, i wont give a date because im busy with many things but its coming so hold on a bit more, thank you and i look foward to releasing the update hopefully sooner than later.
AJ 7 apr, 2019 @ 11:59 
Hey man, I loved this mod, I hope you can update it soon! I just wish I could have a volunteer army as a militarist faction, is there any way you could relax some things like that if you do update the mod?
Lord Connir 8 mar, 2019 @ 12:34 
update
Faustian Device 6 mar, 2019 @ 19:38 
Honestly, there should be something similar to the Empire's Offices in Total Warhammer for both Admiralty AND Generals in the base game.
Hell, even science officers.

Sadly, most of the variables in the game are in the stupid repeat techs instead of interesting events/menus.
"Repeatable research #1,009,909,431,524,567,899 will give you +5% energy credits/month"
Lord Connir 12 feb, 2019 @ 5:25 
sweet this is really a great mod really would like to see more events and storys
added to it
Kaiser  [skapare] 11 feb, 2019 @ 15:25 
Hello everyone, sorry for the long wait, I am currently working on an update to 2.2, ive taken a hiatus but i am resuming devlopment.
Lord Connir 11 feb, 2019 @ 11:50 
will these be updated really like the event chain
Prognostic Valtiel 15 jan, 2019 @ 10:48 
any news on when you'll update this to 2.2, i love this mod but its a bit harder to use with the 2.2 due to the buildings providing no jobs :V
JOЯDAИ 2 dec, 2018 @ 22:14 
Great idea. Hope you have the time to continue adding to this awesome mod. Good luck.
WolvesofZiu 23 nov, 2018 @ 8:38 
Ai use these stuff also?
AJ 3 okt, 2018 @ 9:49 
can the AI use these units?
Kepos 18 sep, 2018 @ 23:48 
Thx for your great idea and to combine suggestions. Posting some in the related forum.
Always found, armies don't feel familiar in Stellaris.
Realm Walker 16 sep, 2018 @ 2:48 
whats about tanks,artillery,planes?
CaptainKampfkeks 15 sep, 2018 @ 12:16 
Well, I love the additions and variations from this mod. The only thing I noticed is that the added armies are ridiculously OP. I mean, I generally like being OP, but that's a bit much. I mean, several k army health and moral, several 100 as damage? That outshines everything else.
евро универсалии 15 sep, 2018 @ 10:55 
Im going to put this mod through a series of tests. I will be happy to share my findings with you to help you improve the mod.
Admiral Kresta 12 sep, 2018 @ 18:35 
I have some new ideas.
Admiral Kresta 12 sep, 2018 @ 18:31 
Why can't I built the parade groud?
Kaiser  [skapare] 12 sep, 2018 @ 15:18 
no problem
piggypotpie 12 sep, 2018 @ 12:04 
I'm an idiot. I found some of them. TY!
Kaiser  [skapare] 12 sep, 2018 @ 10:20 
which buildings? some buildings have different requirements. the army production buildings themselves require their own specific tech
piggypotpie 12 sep, 2018 @ 9:21 
I have the researches but I can't build the areas. Am I doing something wrong?
evalpenguin 11 sep, 2018 @ 15:33 
wow this looks promising, only problem i can see balance whise is the fact that every thing is the same cost and time, take it from a fellow army modder who's spent way to much time play testing, if you make something strong cheap and fast every player will just mass spam it...
Lazerguy 10 sep, 2018 @ 17:03 
Sometimes mods aren't made specifically for a version of the game, but it still works with no issues while actually playing the game.
CaptainKampfkeks 10 sep, 2018 @ 8:53 
To show it's incopatible does not equal to is actually incompatible.
KingLightning 10 sep, 2018 @ 5:46 
idk how to fix it but for me it still shows its uncompatible, is therer a way to fix that?
Kaiser  [skapare] 6 sep, 2018 @ 18:26 
Just released a new hotfix for the _title bug at the game start and other minor bugs in the mod
Kaiser  [skapare] 6 sep, 2018 @ 18:19 
Yes it is compatible with 2.1.3 :)
KingLightning 6 sep, 2018 @ 16:15 
is it compatible with 2.1.3
Allowishus Fuddpucker 6 sep, 2018 @ 1:37 
Thank You for the time and work you have put into making this mod.
CaptainKampfkeks 5 sep, 2018 @ 16:51 
Goood. Good.
Chastity the Celibate 5 sep, 2018 @ 13:22 
Cool!
Darth Slurpee 5 sep, 2018 @ 12:31 
This is going to be good. I can feel it.
Commander_Wolf 4 sep, 2018 @ 19:32 
it's k