Stellaris

Stellaris

Auto Upgrate Buildings
26 条留言
CouncilOfElders 2023 年 7 月 7 日 下午 6:05 
not working for me
Automatix 2022 年 8 月 22 日 下午 1:45 
Compatible with 3.4.5?
Johnny Testickle 2022 年 4 月 19 日 下午 12:07 
Does this still work?
腹黑の兔 2020 年 5 月 14 日 上午 6:03 
@The One Percent its still work?
Mask of Humble 2020 年 4 月 22 日 上午 7:30 
I love your mods, thank you for making them
Spirit 2019 年 9 月 10 日 下午 11:46 
i have to make a suggestion : is it possible to make a planetary edict out of it ?
Crossblue #1863 2019 年 7 月 26 日 上午 6:21 
Is it possible to update the mod to auto-upgrade Branch Offices as well?
BarbarianJoe21 2018 年 12 月 7 日 上午 10:50 
got it, thanks for the heads up.
DrBLOOD95  [作者] 2018 年 12 月 7 日 上午 10:10 
I will probably make an update but only for building not asking for strategic ressources like the capital for example.
DrBLOOD95  [作者] 2018 年 12 月 7 日 上午 10:10 
Well I don't think so, unless you want to see your economy being destroyed because you lack strategic ressources for the upkeep of upgraded buildings.
BarbarianJoe21 2018 年 12 月 7 日 上午 9:49 
So your not planning on updating this mod? Not mad or anything, just wondering.
DrBLOOD95  [作者] 2018 年 12 月 7 日 上午 12:27 
Why ? Buildings are no longer the main thing.
pvt_willis 2018 年 12 月 6 日 下午 6:34 
New update to Stellaris, can we see an update here too?
Fenrir 2018 年 10 月 22 日 上午 4:53 
does it work correctly in MP ?
DrBLOOD95  [作者] 2018 年 10 月 13 日 下午 12:20 
It is.
Sterling Archer 2018 年 10 月 12 日 上午 6:26 
Is this going to be updated?
BarbarianJoe21 2018 年 10 月 1 日 下午 7:24 
I did some testing, and the economic district issue only seems to affect tier 4 econ districts.
BarbarianJoe21 2018 年 10 月 1 日 下午 6:02 
have you fixed the issue with CGM's economic district? I still seem to be having that problem
BarbarianJoe21 2018 年 9 月 29 日 下午 1:56 
ok thanks for the update
DrBLOOD95  [作者] 2018 年 9 月 29 日 上午 10:59 
I have found the problem, sorry for the delay it should be fixed very soon.
BarbarianJoe21 2018 年 9 月 29 日 上午 10:22 
I still have a problem with this mod and CGM. When both mods are enabled, the economic district building from CGM is stuck in an endless construction loop. I did some testing, and it seems to be an issue on your mod's end
BarbarianJoe21 2018 年 9 月 28 日 上午 12:22 
there's an issue with CGM: buildings mod and this mod. Whenever I build an economic district, it gets stuck in an endless building loop, where its stuck in the building queue, even after it's built. If I build something else, it follows the queu order, but after that other building is done, it goes back to the building loop.
Siatru 2018 年 9 月 1 日 上午 2:52 
I did. (I meant about buildings like research labs with several upgrade options. Which would it choose from the Basic Science Lab? Physics, Society, or Engineering?)
Oh that means this wouldn't be compatible with the Zenith of the fallen mods.
They add an extra level to the resource and research buildings.
DrBLOOD95  [作者] 2018 年 9 月 1 日 上午 2:35 
Read the description, for now it works only for vanilla buildings and the mod listed above, if you have a request for your mod the only condition is the fact that they do not add upgrade to vanilla building which don't have one in normal game otherwise it will cause problems.
Siatru 2018 年 9 月 1 日 上午 2:16 
how does this work with branching upgrade trees?
Also, does this work with buildings added by other mods?