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This is the link for the 1.0 version. It still says 0.19 for some reason but it's updated and working in 1.0.
it doesnt work with 1.0
RBSE however doesn't at all, so that's probably better to use here.
BasileusMaximos it's not competition, and the mods are compatible together. As stated above you just need to move this mod above other mods to fix errors, as EPOE has compatability issues.
Geethebluesky Archotech is it's own tier, in vanilla it's the highest in the game. I don't personally use EPOE apart from testing compatability so I'm not sure if it adds higher tiers
Pizzalord I'll be getting to it soon, I've just been busy with work and academics :)
*crosses fingers and hopes*
{ĐƯỜNG DẪN BỊ XÓA}https://git.io/fxJsg
<tradeability>None</tradeability>
which is commented by
<!-- Archotech HQ had a terrible work accident involving giant bugs and is now unable to maintain its business. -->
so to make them compatible you would have to change that back, i think. or simply delete Items_Archotech.xml from ThingDefs_items from the EPOE mod, but that may cause your computer to blow up in an atomic explosion condemning the whole human race, that or it would enable trading for archotech pieces.
The only problem then would be that EPOE's advanced bionics would surpass this mods archotech in several cases.
Nanomachines should be just as common, and cheaper too. Personally I've found some from raiding other bases. Hopefully when the replication and crafting comes out it will be more viable as a material.
Also yes, Grey goo.
Ykara [author] 8 Sep @ 9:15pm
Archotech HQ had a terrible work accident involving giant bugs and is now unable to maintain its business.
Don't know what to make of that lol