安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






--> Invalid modifier: source property ColonizedStarSystemStateGhostCount does not exists on Empire#5. Descriptor:AffinityGameplayUmbralChoir, Source:Empire#5
Seems the properties added to Empire later on(new mechanics, expansions etc.) aren't in yet and then lead to a fatal once accessed by current game code.
#covid19
new dlc is also out now
It seems to have a minor quirk with the "Admit and Improve" Religious law, though. Using this mod apparently creates a duplicate of the law with better effects and availability on "Functional" experience level, with the original still working like in the base game (even though the original's effects and availability were less appealing). Maybe worth looking into?
I don’t recall any, I believe the mods original workshop page contained most the information, but I don’t have that saved. I’m, happy for to try document all the changed if you wish.
@Aiomega
It alters the effects and availability of laws and government types, the specifics I’m not sure I’m personally just maintaining the mod updating it to work each update.
@Sundiata Keita
NP
Is there anything like a google doc that contains information on the changes present in these mods and how they differ from the base game?
If not, are you interested in there being any? I could start some up, but can't promise I'll finish them in the near future.
Updated for Game Version 1.3.9
Thanks