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报告翻译问题






Not really sure whats up with that but yea, kinda funny
@Bradley This mod doesn't add any new dinos, it just adds a chance to spawn the vanilla Aberrant creatures.
Seeing all Aberrant versions on server except raptors.
Here's about 2 days of no dinowipes on my server:
https://cdn.discordapp.com/attachments/420400765455171584/482365422553923625/20180824114345_1.jpg
Testing continues!
Here was a fly around with 10x Dino Count and 50k-64k dinos while recording and using a new test version of this mod where I reduced the weights of Dire Bears. I mostly circled where my GF showed me there was overspawning on our server: https://i.imgur.com/55KOL64.jpg
Then I worked my way out to where I knew there were bears and then to where there were the most dense bears normally (afaik). Here's what I saw: https://youtu.be/Uh43oDTYoOE
If you want to try out the test version, add me on Steam and I'll get it for you to try out as well.
If you disable the Abberant Direbear's as well, it gets rid of them entirely making no overspawn at all but also none of the Bear's on the map of any variant. :(
Here's a few screenshots with general framerates and types of spawns:
Both variants of Direbear spawn enabled (~10fps):
https://prnt.sc/km6psm
Only Abberants My "workaround" (~80fps):
http://prntscr.com/km6kto
Both variants of Direbear spawn disabled (~120fps):
http://prntscr.com/km6ruc
Since I love what this mod does, I can't give it up. I found a janky workaround until this is fixed. I edited the Dino Settings in Ark Server Manager by disabling the normal Direbear's ability to spawn. By keeping the Abberation Direbear spawn to true, this essentially cuts the massive amounts of overspawn by 75% leaving just the 25% Abberation Direbears. There's still overspawn, but it's much more tolerable for the meantime.
Hopefully this helps until the issue is resolved~
The mod doesn't affect dino amounts does it?
This method has proven to be the most compatible method of doing what I'd wanted thus far. After my testing today, I found that using this method is reliable in cases of mods using PGD remaps, custom world location-based spawners, active dinodata replacement buffs and ini replacements. Feel free to try it - I haven't experienced anything unexpected from this base version.
@Kenja I'll do that. I'm finishing tweaking a beta build to be tested on SP.. maybe even tomorrow, actually. Once I have established compatibility with my coyodi customs mod, I'll reach out to Kraken. :)