Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

GC on IA 4tpy: Grand Campaign on Imperator Augustus map
115 kommentarer
macedonich 4. aug. 2024 kl. 3:08 
Bad if game doent englich version - all cities without names.
Ciaphas Cain 27. mar. 2023 kl. 23:38 
Argh! Wish faction unlocks worked!
[FS] Kapitan Wolfgang 8. apr. 2021 kl. 5:00 
Is there a 12TPY version out there somewhere?
ROMKA-2 11. nov. 2020 kl. 3:20 
@Inquisitor yes this is safe, I play with this one most of the time
Inquisitor 10. nov. 2020 kl. 11:05 
Is it safe to play ? ı dont wanna ctd after 50-60 turns later :)
Gundisalvus 14. juli 2020 kl. 16:09 
How can i change city names by my own? I dont like Napoles and Tarantum it should be Brundisium and Beneventum.
Veronica V. G 22. juni 2020 kl. 20:02 
One question, is there a way to play with all the factions on the map? For example, I want to play with the Etruscans and I can't because the mod itself does not have them in the selection screen and when I put a mod that unlocks the factions it doesn't appear in the menu
h.j.haller 18. juni 2020 kl. 3:34 
mod still works but game shut its down after some play time so i really hope you gona update it fast
hitlercat 9. maj 2020 kl. 8:47 
can you make a 12 turn per year version? Best regards someone who enjoys playing with every month of the year.
Hydra 1. mar. 2020 kl. 9:29 
Does this mod work?
daniel.zoltan13 25. jan. 2020 kl. 11:46 
hey i can help you with the update if you want to.
Rubenovi 21. jan. 2020 kl. 15:35 
Update plz :steamhappy:
Mikhail Kohlhaas 18. jan. 2020 kl. 10:17 
I just tried it with one of the balance submods and it seems to work fine. I tried it with all my other mods uninstalled so I don't know about compatibility issues.
Lord Plunkett 4. nov. 2019 kl. 13:59 
i think the mod is dead .
mg.lovisa 18. juli 2019 kl. 8:05 
Unfortunately, tis mod is incompatible with any other alteration to the game :(
Vo0d0ocH1Ld 1. maj 2019 kl. 19:04 
Hey @Teos I think you forgot to add the Mercenary Syrian Armoured Elephants in the mercenary pool for the province of Syria on the map as they are not showing up.
the_moon_wolfy 11. apr. 2019 kl. 11:10 
Should make a standalone version of this mod with 4tpy. The extra edits make it incompatible with other campaign mods, and thefore doesn't work with stuff like Radious.
Gregor MacGregor 9. apr. 2019 kl. 19:42 
im not gona lie this mod is pretty useless. I cant seem to get it to work unless it is the only mod i have active. . . .AT ALL!!!! paring it with literally any other type of mod cause my generals to become floating armor and helps and they literally just lay on the ground across the campaign map. it either needs an update or to be scrapped
Kyris 1. apr. 2019 kl. 14:27 
ahh if only I could play Etruscan league on this map
iacobus_maior 28. mar. 2019 kl. 5:02 
I found a solution for the city names problem. You have to play your game in English and manually delete your mod translation/other language packs.
iacobus_maior 25. mar. 2019 kl. 9:45 
The city names are not visible for me either. Could you please fix this? It would be super awesome.
Radiergummi Jnas48 23. mar. 2019 kl. 9:12 
City names are gone.
Inquisitor 28. feb. 2019 kl. 13:18 
city names are gone whats wrong ?
daniel.zoltan13 26. feb. 2019 kl. 5:35 
some kind of update???
Replex 19. feb. 2019 kl. 10:31 
If only this mod just changed the map and nothing else...
TotalVictori 31. jan. 2019 kl. 18:21 
@daMarshal crashes for me
BVod 31. jan. 2019 kl. 12:54 
Any chance for a 12 tpy version Teos? Otherwise, nice mod!
jwoods3054 16. jan. 2019 kl. 17:08 
There used to be a file by another author that was a "fix" for this one. I was getting crashes using correct recruitment by Andrew Boyarsky(sp) and this fix worked. Now the fix mod has disapppeared. Anyone have any ideas?
orion 16. jan. 2019 kl. 12:03 
Tested and approved.Thumbs up.
titus 12345 15. jan. 2019 kl. 7:52 
ty for the mod. can you please take your mod on the upc project. so everyone can play this mod in his own langauge. would be very nice. maybe they can translate it with a new update:steamhappy:
Bob 25. dec. 2018 kl. 4:22 
Sorry for a possibly stupid question, but is this DEI compatible?
Gregor MacGregor 1. nov. 2018 kl. 23:18 
i really dislike how many other mods break this mod. things like unit reskins and improved building icons seem to breask this mod. love them od, hate trying to balance it
Rezonans 8. okt. 2018 kl. 9:56 
When playing with the Russian language there are no names of cities and regions, it is very bad
S•P•Q•R 3. okt. 2018 kl. 11:18 
City names are not displayed, minus fashion.
Nykyus 28. sep. 2018 kl. 7:12 
Bastarns are not Thracians, they are Germans
ADRIAS 24. sep. 2018 kl. 11:31 
excelent work my friend,battles works fine,campaign the same,a little bit increase of income from trading treaties would be ok,and plz dont overdoing adding new units,its very good as it is now.again excelent work.
Sedulus 16. sep. 2018 kl. 10:24 
It`s a cool Mod! Can you just create a Carthage like DEI and add a Germanic tribe to the Lugii? And maybe the Brutii in Italy instead of Lybia? I think that would be pretty cool and make the beginning a bit more difficult for Rome.
Lord Itachi 333 16. sep. 2018 kl. 5:22 
please make this mod with all unlockd factions ( also with new factions if possible)
Average Swede 6. sep. 2018 kl. 15:56 
any chance, if it isnt too much trouble, make a 24turn per year version
ruseruse21 6. sep. 2018 kl. 2:19 
can u make it so i can add unit mods if i try with this mod on shit dissapers like faces and units
Ænrikr 3. sep. 2018 kl. 8:54 
Hey, any plans for adding the samnites as playable faction to your mod? At least, you got plenty of place for them on the map.
tonetone 1. sep. 2018 kl. 7:10 
Thanks Teos for all of your consideration and hard work!
Teos  [ophavsmand] 1. sep. 2018 kl. 7:03 
@solid_s3
To make the mod as modular as possible, I won't add 4tpy for another campaigns. Sorry. But it can be done super easily - you just need to change one number for every campaign in AKit.
Teos  [ophavsmand] 1. sep. 2018 kl. 6:58 
I guess I can start working on the mods in a month as I'm a bit tired of Rome II and play Napoleon a bit intsead :)

And I hope CA won't port the GC to IA map in their next patch themselves. If they do that, all my work will become useless ha-ha. And I think there's some possibility that it can happen. What do you think about it?
Teos  [ophavsmand] 1. sep. 2018 kl. 6:58 
For the people who didn't like the idea about adding new units - I'm going to make 4 mod versions:
1) The first version is this one without new units and close to vanilla so you can combine the mod with any unit mod or unit icon mod.
2) The second version will be a bit another - there will be huge empires without their protectorates, so you won't see any satrapies like Parthava or non-existing factions like the Etruscan League. The version won't have new units as well.
3,4) The third and fourth versions are the same as the previous ones but with new units. Some of them will be included in startpos.

I'd also like to make every region to be able to spawn their own rebels, but it's tricky to understand what factions to add in the east as emergent ones for every single city. I might need your help guys.
Last Spartan 1. sep. 2018 kl. 0:49 
Any chance you can consider adding 4TPY to the IA and Empire Divided campaigns so we have one TPY mod for all? I don't mind separate TPY mods for WoS, HatG, and RotR since those focus on smaller regions and IMO should be no less than 8 turns per year.
tonetone 30. aug. 2018 kl. 8:20 
Teos so the units you add to the new factions will be pooled from vanilla units only?
Teos  [ophavsmand] 30. aug. 2018 kl. 8:13 
Don't worry - new units won't break compatibility with other mods as I won't add units to the existing factions
miklu39 30. aug. 2018 kl. 7:41 
yeah, youre right tone1492... this map mod is very cool because can be combinate with milion other mods... everyone can cobinate like he wants ...
tonetone 30. aug. 2018 kl. 7:30 
Well its defintely your right as the mod author but when new units start being added and too many changes that's when a map mod becomes an overhaul. There is a reason why a lot of us use this because we don't prefer overhauls. That is what DEI is for but once again it is your mod and I really like what you have done to it so far.