ENDLESS™ Space 2

ENDLESS™ Space 2

New Governments and Laws
76 kommentarer
The Viral Divinity 5 nov @ 23:02 
The only updated version is the one without laws.
The Viral Divinity 5 nov @ 22:57 
Does this work with ESG 1.6
Dęąth Viper 18 okt @ 0:59 
Here you go --> This mod without the laws.
古代 30 mar, 2023 @ 8:35 
need a version with just the governments and no new laws
Phantom Guard 11 mar, 2023 @ 7:09 
the mod seems to have vanished for me it wont show up on my mod library anymore no matter what i do or reinstalling am i missing something here
Dante Zelevas  [skapare] 3 feb, 2023 @ 23:44 
Sorry for being away for so long. Fixed the Diversify glitch by removing the +1 to Foreign Population. Diversify Law now only stops the growth of the Original Population.

@Jacobheder most of the new governments have 2 party systems (just like the Federal/Republics), except Oligarchy have all 3 parties. I still can't get the election actions to appear on the Government Selection screen, but they work in the elections.
Jacobheder 29 jan, 2023 @ 10:35 
so what new goverments counts as dictatorships?
Furf 19 jul, 2022 @ 19:34 
Any problems I should be aware of before starting a solo game? this seems like such a neat idea!
vendo naranjas 14 okt, 2021 @ 17:57 
Waiting for actualization, dont come... Fine, i do it myself. XD
Dante Zelevas  [skapare] 17 sep, 2021 @ 4:23 
Okay, thanks @LighteneDark I will try to fix this asap.
Kingsman 10 sep, 2021 @ 15:23 
@MaxPower9001 Sorry I just saw it, It's Elliptical on standard settings.
LightenedDark 9 sep, 2021 @ 22:59 
If anyone wants to play with AI, I suggest making LawEffects have:

<SimulationDescriptor Name="majorGrowth" Type="LawEffect">
<Modifier TargetProperty="BonusPopulationFood" Operation="Addition" Value="-1" Path="../ClassEmpire/ClassColonizedStarSystem/ClassPlanet/ClassPopulation,PopulationNonMajor"/>
LightenedDark 9 sep, 2021 @ 22:12 
Okay so some testing later, it appears as if the AI tries to use both purify and diversify. This means 0 growth which is very bad. I suggest preventing both and removing the +1 food from diversify so the AI doesn't try to grow the one minor pop they have whilst stunting their entire empires. It's clearly a player-only law.
Dante Zelevas  [skapare] 16 aug, 2021 @ 17:38 
@Kingsman sorry I been away. First time hearing about this bug. I know some of my laws increase food. Maybe the AI are using a combination of those laws to colonized faster. I haven't see this for myself. What kind of map are you using and what's your game settings?
Kingsman 27 jul, 2021 @ 8:53 
Why has no one picked up on the AI colonising in 1 turn bug with this mod? It makes the game unplayable, you can't do anything to stop the AI expanding.
Kingsman 5 jul, 2021 @ 6:45 
Hey I have no idea what is causing this, but after doing some experiments with the mod, the AI is expanding seriously fast...I mean they are able to colonize whole systems in just a single turn and it's happening constantly. Horatio managed to create 9 fully colonized systems in just 25 turns.
Dante Zelevas  [skapare] 31 jan, 2021 @ 0:17 
@SimHyde sorry for the slow response. Been busy on another platform. I'll take a look and run some test.
@Embuscade not sure how I would make a Cacocracy, maybe good with money but poor in diplomacy. I'm open to suggestions.
Is there the Cacoctracy? That would be great! @MaxPower9001
Well the link is written in French, but with Deepl it translates very well.
http://www.toupie.org/Dictionnaire/Cacocratie.htm
Joshua Graham Crackers 22 jan, 2021 @ 18:10 
It seems like something is wrong with the "Purify" law. I keep getting other races showing up in my empire's population growth.
Angry_Sweet_Chili 4 sep, 2020 @ 0:16 
I get a feeling that the logos of Corporate Empire and Authoritarian should exchange with each other. Just a feeling.
LightenedDark 24 apr, 2020 @ 8:51 
A year later I read through the comments but found nothing about the AI. Can they use the new laws properly? Do the AI even influence their elections?
Dante Zelevas  [skapare] 8 maj, 2019 @ 19:31 
@Karuku That was not intentional, thanks for pointing it out. It's fixed now!
Misery 6 maj, 2019 @ 3:01 
Love this. I have a question, though--Was it intentional that Technocracy does not receive additional Law slots when other Government types do?
fantasy_twc 29 apr, 2019 @ 10:33 
@Groo the one: Danke :-)
Dante Zelevas  [skapare] 28 apr, 2019 @ 17:46 
Thank Groo the one,

Sorry you had to read through my chaotic locals files! haha Wasn't considering others reading through it when I made it.

Thank you again!
Groo the one 27 apr, 2019 @ 11:50 
Hi MaxPower9001!

I'm glad I have finished a german language file for your mod seconds ago. Here is the upload link for the german localization -> https://www.file-upload.net/download-13585711/ES2_Localization_Locales.xml.html

Best greets, Groo
Takarazuka 4 feb, 2019 @ 14:13 
OH forgot to add... only seems to be an issue with your mod added government types. Using the base game ones, everything is fine.
Takarazuka 4 feb, 2019 @ 14:12 
Found an odd bug that you might want to look in to while you're working on updates. I made a custom faction and had the Eternal War trait (no peace unless Pacifists are in a politic slot). Until the first election in game, I was able to interact with minor civs as usual. After the election, I lost the ability to do anything other than declare war BUT the option where it normally gives you a quest, which was greyed out and not usable, changed constantly to various actions like Bribe (Lumeris), Convert or whatever for Vodyani, etc. I also once forced the Pacifists in to power and still wasn't able to interact with the minor civs OR anyone else at all.. even though Eternal War trait says I should be able to. Tried with only your mod running and had the same effect.
Reruns 2 feb, 2019 @ 6:35 
This looks great!
Dante Zelevas  [skapare] 27 jan, 2019 @ 14:39 
@Potatornado sure, I will be working on this mod this week and have something by the weekend.
Potatornado 25 jan, 2019 @ 13:50 
Could you add some governments to do with hacking, like a Technocracy, or make it harder to hack police states or reduce the penalty for police states to flush out sleepers?
Dante Zelevas  [skapare] 2 jan, 2019 @ 12:24 
@frazy76 it's compatible with all dlc.
Sloan 2 jan, 2019 @ 3:11 
compatible with dlc Supremacy? Compatible with what dlc?
Dante Zelevas  [skapare] 29 nov, 2018 @ 21:32 
@Jesus it works with Enhanced Space
Dante Zelevas  [skapare] 29 nov, 2018 @ 0:30 
@Jesus it shouldn't be a problem for my mod mostly just add new files and not alter old ones. I will test today to make sure.
Jesus Christ 28 nov, 2018 @ 8:44 
Will this work together with Enhanced Space?
Dante Zelevas  [skapare] 30 okt, 2018 @ 15:54 
@The Outer God, it does not require hissho to play the mod. Any Keii specific law attributes should simply not show up if Hissho/Supremacy is not installed.
The Outer God 27 okt, 2018 @ 8:03 
Does it require Hisho to play?
Dante Zelevas  [skapare] 25 okt, 2018 @ 5:26 
Fixed the Authoritarian government election issue.

@Boomer So far I don't see any compatibility issues with the mod and DLC.
Rapids18 24 okt, 2018 @ 8:37 
only other mod i got is deep space mining
Rapids18 24 okt, 2018 @ 8:37 
its deffo a bug with the elections as i started a new game and it still happens
Rapids18 23 okt, 2018 @ 2:57 
think it broke my game, tried to get authoritarian and the election gets stuck and wont let me go on to play
Boomer 21 okt, 2018 @ 12:34 
Cool! Favourited so I can follow development. Any DLC required for compatibility?
Dante Zelevas  [skapare] 19 okt, 2018 @ 15:44 
@Ender I just fixed it. Forgot to remove prerequisites on Draft Law.
Ender 18 okt, 2018 @ 23:39 
Why you delete "the draft low"?
Dante Zelevas  [skapare] 18 okt, 2018 @ 13:34 
Just finished the Stratocracy Government, with a focus on military. Let me know if it's too OP.

@Ender I am looking at reducing the influence of specific parties with laws or election actions.

@Varek GrimmReaper I am not fluent in german, sorry. If you know someone who can tranlate my Localization files, let me know.
Gibrun Thane 16 okt, 2018 @ 23:21 
German?
Ender 17 sep, 2018 @ 23:58 
Is it real to add new types of election actions? What do you think about "reduce the influence of one party"?
Dante Zelevas  [skapare] 17 sep, 2018 @ 18:36 
Working on a new government types this week. I will add more laws after the Spy DLC comes out also.
Potatornado 14 sep, 2018 @ 0:38 
Are you planning to add any more governments or laws?