Total War: ATTILA

Total War: ATTILA

More Useful Building slots
19 opmerkingen
Sheph  [auteur] 4 okt 2023 om 19:03 
I have to admit my ammo mod on Attila no longer works >70%. My Thrones ammo mod is top notch. I think many of the most committed developers are waiting to see if CA is planning to turn back to history and see if the Dawnless Days mod can overhaul the map and CAI to make new adventures. Bannerlord is where I'm focusing my modding efforts these days.
Milan [BE] 4 okt 2023 om 4:07 
i played 1212ad last week and it was still working. i had no idea the August update broke alot of things. Haven't played Rome2 & Atilla for several years so i'm trying out old and new mods, especially ammo mods of which most are broken.
Sheph  [auteur] 3 okt 2023 om 19:45 
It shouldn't be too hard. Quite a few mods had it until the August update which broke it. Has MK1212 fixed it? I personally don't have time for that. What this mod does is present a way to switch between building chains to match the needs of the region/province with minimal expense and time. It is incomplete as it focuses mainly on ERE/WRE primary slots. I have an overhaul that includes it but I don't think the fanbase is large enough to justify the time.
Milan [BE] 1 okt 2023 om 8:17 
1212ad found a way to get 10 buildingslots, why not try to make one for vanilla/AoC?
Sheph  [auteur] 10 dec 2021 om 14:47 
Probably not. The concept can be applied but I don't think they implemented it.
ludo.76 10 dec 2021 om 7:37 
is it compatible with ancient empire ?
Sheph  [auteur] 6 okt 2020 om 5:30 
Only one table is included. I intend to add the other slot tables by Friday to the bugfix patch. Special requests?
Alessar 🐺🦄🦅 6 okt 2020 om 0:12 
This is included in your Attila Campaign Community Bug Fixes and Indispensable Features right?
Sheph  [auteur] 19 feb 2020 om 12:34 
I think it's only 50-50 chance. An early game yes. A late game perhaps not.
dasdasdweeqwe 18 feb 2020 om 8:07 
save game?
Sheph  [auteur] 3 jun 2019 om 18:10 
There are several solutions to spearman spam. The easiest is to alter building units allowed like I have done in my unreleased mod to allow certain buildings to release elite units. The problem with the barbarians is that they don't have much unit diversity at the lower and middle tiers. Releasing high-tier units would diversify their stacks, but theyroll over Rome too quickly and cause balance issues with a neighbor that hadn't built the building unlocking that unit. If you would like to contribute, maybe create weaker editions of their elite units.
[IKG] Kaiser Doggy II 23 mei 2019 om 13:05 
It would be nice if you could make the AI prioritize building more military buildings in their cities. That way they would stop spamming Full stacks of only spearmen. I reckon there used to be a mod that allowed the AI to recruit every unit of their roster just with the main city/town slot. Bascially it would merge the military buildings with the city/town building. For example: Level one cities would be equivalent to level 1 military buildings and so forth.
Sheph  [auteur] 2 mrt 2019 om 20:25 
It is worse in Rome 2. Attila has mechanics that I exploit to make it both possible and cheap to swap out one building for another. I'd prefer Warhammer's ability to have more slots, but we CA has their code locked down.
DarkRite 2 mrt 2019 om 19:14 
You know that's one of the things that really sucks about attila. If you could add more building slots than you could make the great cities of the game better. Holding Rome or Constantinople would mean a lot more than a simple culture wealth buff, and high walls at start (which every great city starts at lvl 3 anyway so they have high walls to begin with, maybe this matters for barbarian kingdoms, but I never needed to defend those cities with barbarians).
Youji Itami 24 feb 2019 om 21:39 
Thank you.
Sheph  [auteur] 24 feb 2019 om 21:07 
Now it should. I have expanded the list of buildings available and accidentally included it in this mod. This isn't as good as having more slots, but it is the next best thing. Let me know if you have special requests.
Youji Itami 24 feb 2019 om 20:12 
This is not compatible with Radious mods.
Sheph  [auteur] 4 aug 2018 om 17:17 
Fixed. I had my new buildings in upgrade junctions without my building level tables.
Kello 4 aug 2018 om 13:45 
It does not work, Attila crashes.