Torchlight II

Torchlight II

Isaz (v.6)
20 kommentarer
Rane 28. juli 2014 kl. 22:40 
All 10 classes are now available as a pack. HaknslashClasses+!. please check it out
roberto tomás 26. feb. 2014 kl. 16:59 
this is a beast of a class :)
Chaos 9. feb. 2014 kl. 8:45 
looks like the class modpack has been taken down :/
Streetwize 5. jan. 2014 kl. 14:23 
I assume there's no perk to make equipment level up with you? I just got back into playing this game so I don't remember too much about it. If that fails, I'll just look into GUTS.
eris667 21. juli 2013 kl. 8:35 
Quest problems, starting at Act 1 Ember Keys (Act 1 Enchanter unlock / rescue dungeon) all side quests have no item, and no way to escape (Using latest version, fresh start - deleted Community Class Mod pack) I love the character, and appreciate all of the hard work!
TheCrimsonSeas  [ophavsmand] 16. juli 2013 kl. 19:20 
Huh. I, unfortunately, don't know what to tell you.
TheCrimsonSeas  [ophavsmand] 16. juli 2013 kl. 18:58 
That is a good question. I don't know that I have an answer. If you haven't put any points into vitality, that could be part of the problem...
TheCrimsonSeas  [ophavsmand] 16. juli 2013 kl. 17:19 
It should only be usable by this class and does give some benifits early in the game due to the four socketable slots, however, it is a low level armor, so it will probably end up swapping it out as you level up.

That being said, if you really wanted to keep it all the way through the game, feel free, but I would not recommend it

I *may* end up adding higher level versions later on, but for now with my schedule and other mods i am working on, it is not high on the priority list.
eris667 7. juli 2013 kl. 16:33 
Using Community Class Modpack v34
eris667 7. juli 2013 kl. 16:32 
Isaz in Act 2 / Synergies, having problems with quest rewards (nothing to select, no way to close the prompt) Act 1 had no problems
BigHawngry 2. juni 2013 kl. 13:11 
ahh ok, thank you.
TheCrimsonSeas  [ophavsmand] 2. juni 2013 kl. 6:52 
@ Rob The armor in the picture is the emberclad armor set with some different stats, the original set is still available as loot in game.
BigHawngry 2. juni 2013 kl. 1:38 
is the armor in the screen shots exclusive to this mod? if not, where is it from?
Telperion_sr 30. maj 2013 kl. 18:40 
Would it be possible to make a class that revolves around getting more powerful as he/she kills things, or is that already out there?
TheCrimsonSeas  [ophavsmand] 21. maj 2013 kl. 7:16 
@cyclopss I plan to as soon as I have completed all my planned classes. It should be sometime this week, I hope.
Egelis 21. maj 2013 kl. 3:01 
can u merge all the classes into one addon
TheCrimsonSeas  [ophavsmand] 19. maj 2013 kl. 11:08 
@ kishi Sounds good to me.
Locksmith 19. maj 2013 kl. 10:56 
well, i'm looking into making a class of my own. maybe i can share the knowledge when i've figured it out.
TheCrimsonSeas  [ophavsmand] 19. maj 2013 kl. 10:18 
@ kishi I will admit that some of the skills (Ember Reach and Chain Snare included) were added simply to fill out the trees. I will look into the Charge Bar/Tremor issue to see if there would be any other skills that may be better suited for the class, or if the Engineer Charge Bar is the better fix.

As for Original Skills, I have no experience creating new skills, that's why I stick with the vanilla skills...
Locksmith 19. maj 2013 kl. 6:49 
Anyone else think this class has some serious potential if some originial abilities replaced abilities used here? I like the theme of this ice tank class, but some skills seem redundant (like ember reach and that other chain skill) and some dont fit the theme (like tremor being a shock ability that uses charges to deal additional damage on a class that doesnt have the engineer charge bar...).