RimWorld

RimWorld

Auto Seller
437 kommentarer
Dingz_Bumz 1. okt. kl. 10:33 
@Sorenson I think the Autosell rules are saved for each collony seperately, so if you land somewhere else and the game consers that as a new collony you need to set them up again.

Workaround: Make a different savegame, set up all rules there, import them for each new collony
NanoTrasen 10. sep. kl. 21:01 
Pretty sure this is not compatible with the gravship update. There has been no communications from the dev to tell us how it should work, and it definitely isn't working right.
Sorenson 10. sep. kl. 7:39 
If I have rules setup and then go to space and return (on a gravship) they'll all be gone. The autoseller screen also won't open at all in space.
[TR] James [YT] 20. aug. kl. 6:43 
the interface never loads and just says initialising
TioTrix 19. aug. kl. 15:24 
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Play:Update ()
when someone other use the orbit trade thingy
Ravayen 8. aug. kl. 10:01 
Slight gameplay incompatibility with Hospitality mod...Apparently guests can be bargained with automatically and they dont have to pay if they have no silver.
Had my trader autosell to a pawn that stayed as guest after saving him from downed status and he payed 0 silver for an automatic pistol.
NanoTrasen 2. aug. kl. 20:44 
Hi, do you have any info on how to use this with a gravship? I can't even click the button to open the UI for autoseller.
Just 27. juli kl. 15:03 
Hi @Supes, it seems that the search field doesn't work anymore. Cannot find items when looking in Category filter
chrizbreck 13. juli kl. 20:54 
Its not so much a bug but due to the way auto sell works it seems when you grav ship to a new map you lose your settings. I thought maybe if i printed a shopping list and carried it with me it would work but alas it does not.
Proxyer 7. juli kl. 15:01 
Thank you for your update works:cupup:
Teemo 4. juli kl. 21:16 
do you plan on updating for 1.6? If not, do you have a github or something that I could work on updating it for 1.6? I really like this mod and use it in all my playthroughs
Nirahiel 18. feb. kl. 4:34 
I was looking for a way to filter specifically for slaves, and I found it (can't edit comments so I deleted it and I'm remaking it)
Basically it's under the "prisoner" filter, there's a radio button to select slave. Then if you just want all slaves, select all checkmarks
Jack 9. dec. 2024 kl. 18:12 
Avoid repetitive strain injury :)
Jack 9. dec. 2024 kl. 18:11 
This mod is fucking amazing. Do yourself a favour and download it, it only took me about ten minutes to fully understand (I think) how it works.
TheSevenSins 9. dec. 2024 kl. 15:55 
Is there a way to sell duplicate gene packs? I believe when I tried it sold genepacks I had 1 copy of
Cosmo Corban 22. okt. 2024 kl. 20:34 
Getting errors when trying to use trade with the empire with any aerial vehicle expanded.
https://gist.github.com/HugsLibRecordKeeper/f18a6994b9245ff571fb2d1c2648496f
samtowers08gamer 13. okt. 2024 kl. 3:24 
Simple How To
Trade Window: Click on the $ next to the thing you want a rule for, say bows.
do something, say sell, using the quantity values.
Accept
Click the Big $ bottom right in Trade Window.
Trade values should auto adjust for a sell.
..and then next time you trade bows will be automatically sold.

A bunch of those rules just solves problems. Novice Tip: Don't make it complicated, just make em.
Click $ next to a bow and Accept. Bham, new rule for selling all of that type of bow
Like seriously, thinking about it later, instead of spending ages making a complicated rule that filters for 3 types of bows, I could have just clicked, accepted and gotten on with my life.

Rimworld game screen --> Bottom Right --> Auto Seller icon
See all the rules you made above, create more

Definitely watch the videos for the inner working of rules. Take your time, it's a lot to take in.
samtowers08gamer 13. okt. 2024 kl. 3:19 
OK Colour me Impressed !
I had a hard time figuring this out (say 1hr) but I am now definitely a convert...

I set up some rules to this:
Buy medicine,
Sell some clothing
Sell Tribal weapons.

This just autotraded most of that crap.
They had 156$, and this mod shifted 155$ worth of the above stuff. I had more than 156$ of items to sell so this mod automatically figured out the best fit to max out the trade. Like wow, no more fiddling with that.
OH MY GOD YES. SO F'ING QUICK (once set up)

I was using Wishlist - that only highlights things to buy. This will actually do the buy /sell.
..and you can sell equipped items bha ha ha.

No doubt I am going to find more and more excellent things to do with it.

Also check out CTRL F mod, as it also uses filters. Use that with Custom Alerts and you can be alerted for just about anything
Million 7. okt. 2024 kl. 10:49 
Hi, I don't believe the mod filters, for genes, are checking gene vaults from resplice core.
cashewolf 20. sep. 2024 kl. 13:17 
TL;DR: Anyone else missing ranged weapon damage in their stats filter? Or have any other missing stats?

Hey, first off, this is one of my must-have mods. I don't think it's too complicated at all, especially if you watch the videos. It can be as simple or as complex as you'd like, which is great for people like me who like to dial things in.

I do have one question though regarding the statistics filter. I've noticed that a bunch of categories are showing up empty for me.

For example right now I'm trying to filter ranged weapons by damage but when I click on the weapons category it is blank. The "Weapons (ranged)" category shows things like accuracy, but several stats are missing such as damage, fire rate, etc. It's not just weapons, there are multiple categories that are either blank or missing stats, that was just one example.

So my question is: is this likely due to a mod conflict, or is this just how it is at the moment? Thanks to anyone who can help me out with this :)
karolkrg 7. juli 2024 kl. 12:28 
Can you set what to auto buy or sell during caravan while visiting settlements? I remember that there was a mod where you can choose what items are interesting but can't find it now.
wyce 23. juni 2024 kl. 10:14 
can we get a filter for stack size? id like an option to keep x stacks of an item
Nirahiel 28. apr. 2024 kl. 7:52 
Could you add a filter for books that teach technologies that are (not) researched (including anomaly's dark tech), and techprints or techs that (don't) need more techprints to unlock ?
靜薰 9. feb. 2024 kl. 3:42 
I haven't encountered any problems when using both at the same time.
What problems did you encounter?
Cosmo Corban 8. jan. 2024 kl. 18:44 
May I ask for a compatibility patch for Dynamic Trade Interface.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3020706506
IzzycoreTTV 30. dec. 2023 kl. 6:10 
When trying to use the Within Zone filter, my game kind of just... freezes? I can only click the Accept and Cancel buttons, but they don't do anything. Nothing happens when I press ESC, or any other shortcuts, meaning I have to ALT + F4 my game... I haven't discovered this issue with any of the other filters as of yet.
🆃🅴🅰🆁🅻🅾🆆 1. dec. 2023 kl. 18:39 
[] = Group
() = Filter
"" = Selected nodes

[Root] AND [(Category, "Any Melee")] AND [(Quality, "")]
Results in all normal melee weapons are listed.

[Root] AND [(Category, "Any Melee")] AND [(Quality, "Awful, Poor, Normal")]
Shows awful and poor but not normal.

Did something change? I've always used this sort of setup. Well, technically, there's more to it, but this seems like a bug to me. If not, how would I go about it now?
Demetrio 26. nov. 2023 kl. 19:32 
Jesus Christ, this mod is needlessly overly complicated
FurtherV 7. nov. 2023 kl. 10:45 
A small question regarding filters. If I use the category filter and use "Any apparel", it does not actually use any apparel but none. I need to add all the subcategories so it has the correct effect. Is that intended?
FurtherV 12. okt. 2023 kl. 10:35 
With the Biotech DLC, a filter for genepacks would be nice, including the functionality to buy any that contain an not yet owned gene.
Dimitrion 6. sep. 2023 kl. 10:51 
how would i delete existing rules?
Towarzysz Ujma 1. maj 2023 kl. 17:27 
I think it's little too complicated.
AngleWyrm 4. apr. 2023 kl. 0:13 
Interface is too complicated to use.
>_ Frank Unterholz 20. jan. 2023 kl. 17:39 
It appears that Armor is now showing up in the purchase notification. Also, it seems to me that its somewhat broken on larger colonies. I have 100k fabric laying around, and a rule to sell it; however it does not sell it unless some specific cases are met, but yet I am unable to totally reproduce exactly.
Erazil 10. jan. 2023 kl. 2:15 
Hi Supes, I agree with the others here, adding support for the Trader Ships mod
( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2046222331 )
would be really nice !

there is another mod that could be interesting to add to the compatible/synergy mod:
Vanilla Trading Expanded
( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2785616901 )
which adds price fluctuations (among others)

your mod here has a filter for purchase prices but not for sale prices, which with VTE means selling auto without any price control and selling products with a 99% drop in some cases :'(

I don't know if you have the time or the desire to look at all this more closely but in any case I thank you greatly for the work that you share with the community (and not only for this mod ;) )
CMaia 23. nov. 2022 kl. 2:12 
seeing this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2876902608 made me think that auto sell could really use equations to buy and sell dynamically and give more control on your items and wealth
Teusdv 16. nov. 2022 kl. 19:20 
compatibility with trader ships and Trade UI Revised would be awesome!
麻雀 8. nov. 2022 kl. 9:30 
Hopes to add support for trader ships
FoogBox 24. okt. 2022 kl. 17:31 
My filter's still broken. 1.3.3311 would be version-1.3.latest, right? Idk what's up, either the fix didn't actually change anything or there's something wrong on my end. My workshop items are definitely up to date, at least.

The error I'm getting is a literal copy-paste of the one below.
Greysuki 21. okt. 2022 kl. 20:01 
Thanks!
Supes  [ophavsmand] 21. okt. 2022 kl. 10:17 
1.3.3311 issue, I was loading the wrong folder, I corrected it and should be fixed now
Greysuki 21. okt. 2022 kl. 6:41 
Exception filling window for RWAutoSell.ASRuleNodesDialog: System.TypeLoadException: Could not resolve type with token 01000067 (from typeref, class/assembly Steamworks.SteamAPI, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
at RWAutoSell.ASRuleNodesDialog.PropertyWindow (UnityEngine.Rect inrect) [0x0011c] in <6d155cfc8a8044ff91cc3c4408b80517>:0
at RWAutoSell.ASRuleNodesDialog.DoWindowContents (UnityEngine.Rect inRect) [0x0004e] in <6d155cfc8a8044ff91cc3c4408b80517>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Greysuki 21. okt. 2022 kl. 6:37 
yeap, filter is broken now.
Ben_Carter 21. okt. 2022 kl. 1:01 
I just have a grey box with nothing to interact with whenever I'm trying to add or edit a filter. Groups and test show the UI as normal however.
Proxyer 20. okt. 2022 kl. 16:42 
Supes, Thank you for update works! :lunar2019laughingpig:
Reishe 5. juli 2022 kl. 21:25 
Hi, can you add compatibility with the trader ships mod so that my warden can auto-bargain with the ships when they land?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2046222331&searchtext=trader+ship
FurtherV 10. juni 2022 kl. 3:23 
How would I make all my buy rules only happen when I am above 1000 silver?
For example I only want to buy steel when I am above 1000 silver and below 1000 steel.
The part with the steel is really simple, but how would I make multiple rules only happen when I am above 1000 silver? Chain rule with negated low stockpile for silver?
ilhanSerdar 22. maj 2022 kl. 1:19 
I want ot sell excess apparels. Set the quantity of shirts that I want to keep and autosell the excess. But I want to keep higher quality in my store. How to specify that? I wish selling start from lower quality goods.
Supes  [ophavsmand] 20. apr. 2022 kl. 2:35 
@AFLD a negated group containing a low stack filter, you can set it as Specific Def.

@mupe3 if you're planning to move it rules between computers, or just clean up your save files, you can export rules from the import dialog, right click and add will export your rules to an external file at "AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ASExports"
but settings such as trading behaviour settings you unfortunately cant.
Criz 19. apr. 2022 kl. 15:38 
can i export the trade settings out of the game? or into the game? (not just from save files)