Total War: WARHAMMER II

Total War: WARHAMMER II

World Root System
144 comentarios
Jon 14 DIC 2021 a las 19:39 
Can i use this along SFO even as outdated as it is?
daminnous 20 JUL 2021 a las 3:48 
udapted please
Houshmandzadeh 2 ENE 2021 a las 16:23 
Lethani, thanks. I was thinking about using the new one and checking out the difference. I do love the geomantic web feature and building it up through time.
darthdud0 2 ENE 2021 a las 14:34 
lethani i know it has its own effects, i was just saying that lizardmen had an effect like it that boosted income as well in vanilla that didn't cause problems, and some recently released mods can effect money in strange ways and thought they might be causing what happened to the other person's economy.
Lethani  [autor] 2 ENE 2021 a las 13:55 
@Househmandzadeh:
This is because the mod was developed for the time before the DLC, where there was really only Athel Loren for the Wood Elves. Now, with the new big regions, that multiplies massively - so I would recommend the new version, where everything is a bit more balanced.

@Darthdud0:
It uses the same mechanics but with its own effects. There should be no overwriting.
darthdud0 2 ENE 2021 a las 13:13 
houshmandzadeh don't the lizardmen have the same edict? i.e. the lizardmen have an edict called"Alignment of Crafting" that boosts income up to 10%, where as this mod caps at 6%, it is weaker then vanilla lizardmen, maybe it is a mod conflict making something go wrong with your economy?
Houshmandzadeh 2 ENE 2021 a las 12:13 
I like this mod, but this really does break the economy. I cant get an income of up to about 200k a turn before turn 100 and that's with fielding a bunch of armies. The income tweak to Creation Power of Vaul really needs to be nerfed.
darthdud0 1 ENE 2021 a las 15:26 
thank you for not removing this version, i am vary thankful, i love this mod. :)
Lethani  [autor] 1 ENE 2021 a las 15:22 
That's ok if you like this version better. That's also the reason why I uploaded the new version separately instead of overwriting this one. I'm sure there are more people who prefer to stay with version 1.
darthdud0 1 ENE 2021 a las 15:10 
i don't use "symbiosis" mod, i also like literally regrowing the forests of the world like in this version, not all at once but over time... like a forest being regrown after it was burned to the ground, it takes time and spreads outwards little by little, province by province, in the new version you have nothing to do until late game, in this version you always are making progress towards regrowing the world, that satisfying feeling of regrowing the world is lost in the new version and was perfectly captured in this version, i never felt the wood elves were connected to the world until this mod, and the new version removed that.
Lethani  [autor] 1 ENE 2021 a las 15:03 
This is because for the midgame I did mostly "Symbiosis" and I felt that the endgame (for any faction) is quite boring and without anything new. The idea is also that the Woodelves should first take the "regular" forests and heal them before they really start the world expansion.
darthdud0 1 ENE 2021 a las 14:59 
p.s. on a side note the new version's progression is all tied to buildings and locations that are not in the vortex campaign, i.e. there is no oak of ages in vortex or the other buildings needed to reduce the price(since they are next to said missing oak of ages), making the new version useless outside of mortal empire, where as this version works in both campaigns.
darthdud0 1 ENE 2021 a las 14:52 
after comparing both versions i hate the new version since it removes the feeling of regrowing the world, in this version you regrow the world and connect it, in the new version there just isn't any feeling of progression, you go from early game to late game with nothing in between, in this one you regrow what was lost one province at a time and that is what i love about it most, the new one does have new edicts but the irony is none of them help growth! the new one just feels like a downgrade in every way to this one, in no way is it a 2.0 version of this.
Lethani  [autor] 1 ENE 2021 a las 13:18 
New Version released!
darthdud0 20 DIC 2020 a las 23:28 
thank you.
Lethani  [autor] 20 DIC 2020 a las 23:15 
fixed
darthdud0 20 DIC 2020 a las 21:03 
it says i need amber to make the main building and can't build it to tier 2.
Lethani  [autor] 19 DIC 2020 a las 2:29 
Deathwing Kesari 18 DIC 2020 a las 20:21 
oooo new mod, exciting!
Lethani  [autor] 18 DIC 2020 a las 9:30 
Updated for "The Twisted and the Twilight"!
But keep your eyes open the days for a whole new Woodelf mod... ;-)
Deathwing Kesari 9 DIC 2020 a las 0:11 
id like to see you add to the new root system mixing what you have with it
Itsa me, MarDIO 16 ABR 2020 a las 16:02 
I've kept this active as lizardmen in the past and it worked fine, but I'm just coming back now having not played since Hunter and Beast dropped, so it may have changed
Truen 4 MAR 2020 a las 11:59 
"So do not know if this has been said but this mod breaks lizardmen geomantic web. So if your a lizardmen player dont use."

Can someone confirm this?
Lykeny 27 ENE 2020 a las 21:22 
So do not know if this has been said but this mod breaks lizardmen geomantic web. So if your a lizardmen player dont use.
Blade 19 DIC 2019 a las 7:48 
I know it needs The woodelves and I am using it now, but I still care about when this will get updated especially there was another hotfix since the latest DLC/patch!...
Taste of Capitalism 19 DIC 2019 a las 6:18 
@Blade
read description

Needed mod(s):
"The Woodelves"

this mod is working fine
Nexus 14 DIC 2019 a las 18:01 
Very nice Mod
MrPeters 30 NOV 2019 a las 3:15 
Does it work properly for the latest patch?
Not Ela 22 NOV 2019 a las 13:41 
-8% upkeep is kinda lame, there are LL trait that does more
GoatScream 9 OCT 2019 a las 19:33 
update please!
Forlorn 2 OCT 2019 a las 10:58 
This mod works, just gotta use KMM (kaedrin mod manager) if you're having problems
zaynsabsabi998 28 SEP 2019 a las 11:05 
Plz update
zaynsabsabi998 16 SEP 2019 a las 10:36 
Update for the hunter and the beast?
Nexus 13 SEP 2019 a las 15:58 
keep it alive this very nice mod :)
Nexus 25 MAY 2019 a las 16:36 
thx for your mod :)
Lethani  [autor] 12 MAY 2019 a las 16:36 
Yes, because there is only one geomantic web in the game. If you play the game by lizardmen I would recommend to turn this mod off
Conflagration 10 MAY 2019 a las 22:44 
Geomantic Pylons get overriden with "Show Worldroots by Athel Loren", is this intended?
Resok 23 ABR 2019 a las 11:15 
Thanks for confirmation.
Lethani  [autor] 23 ABR 2019 a las 5:46 
@Resok: it doesn´t need an update - it works like before
Resok 22 ABR 2019 a las 21:57 
@Lethani - Any plans on updating this for the latest DLC/Patch?
Bunions 11 ABR 2019 a las 23:10 
Im a SFO user
Chaos12Legion 10 ABR 2019 a las 8:46 
Bunions it works for me, do you have the needed mods as detailed above at the bottom or sfo installed you need to have one of them? If you have vanilla you need the file shown if you use SFO it should work fine.
Bunions 10 ABR 2019 a las 1:41 
Nice fix the geomantic web button still is a no go however and its using the geomantic icon too st1ll for me but progress! :elven_bow:
Chaos12Legion 9 ABR 2019 a las 8:50 
Ok, yes, thats kind well thank you Vandy aswell it helped! Ill report here if I see something else but so far so good! :)
Lethani  [autor] 9 ABR 2019 a las 8:48 
we need to say thank you to Vandy :) he told me an easy way how to fix it. I´m happy that it works now^^
Chaos12Legion 9 ABR 2019 a las 7:19 
Hi Lethani it works now, Im sry for late reply I have had lots of crashes but I had an old mod causing it for some reason. I started as Wood Elves and its named correctly now. Thank you for your mod its a really good idea to expand the faction and tie lore into it.
Lethani  [autor] 8 ABR 2019 a las 19:05 
so you two guys, pls take a look if something changed for you
Chaos12Legion 8 ABR 2019 a las 15:10 
Ill check soon, I think the edicts are fine but ill return when I start up the game again maybe tomorrow or so and I can type what it says.
Lethani  [autor] 8 ABR 2019 a las 13:48 
Are there more textes that are not working? The names of edicts, textes when you push the button or names of higher outposts? I don´t know if I can fix it, or need to aks someone with english language, ´cause I´ll never could check out if it is working :/ I´m still asking some other modders, but it could take some time
Chaos12Legion 7 ABR 2019 a las 18:09 
I have the same issue I use english language not german and the icon works and I think the mod works fine its just the text. Could it be something language pack related?