Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (Vanilla: Beastmen)
910 comentarios
dhws 14 JUN a las 9:46 
Haha, yeah I figured. Oh well, I'll survive somehow. Thanks again man, you should be proud. This is a 10/10 mod.
Stephen  [autor] 14 JUN a las 9:10 
Thank you! Probably not as they are recruited from the Landmark at Nagashizzar.
dhws 14 JUN a las 9:00 
Absolutely fantastic mod. One question tho: are the nagashizzar guard available in the vortex campaign? I cant find them lol
Stephen  [autor] 7 JUN a las 1:31 
Thank you!
One of the best TWW mods I've tried during these 10 years).
Brids17 16 SEP 2024 a las 11:29 
Awesome, I'd love to see the greenskins and him duke it out.
Stephen  [autor] 16 SEP 2024 a las 10:09 
Yeah, I can certainly take a look.
Brids17 15 SEP 2024 a las 14:19 
Not sure if it's possible but is there any way to make the AI more aggressive? He survives better than vanilla but he doesn't conquer like you'd expect him to given how much more powerful he is now. I'd have expected him to be like the elves but for the old world but he kinda just sits there with the rest of the tomb kings.
Stephen  [autor] 15 SEP 2024 a las 8:20 
Most likely going to give this mod a little update over the next month or so. Anything I should take a look at?
Stephen  [autor] 22 OCT 2023 a las 14:28 
Yeah, most likely :)
Brids17 22 OCT 2023 a las 12:40 
Ah, I guess that's why I haven't come across them yet. Thanks. =)
Stephen  [autor] 22 OCT 2023 a las 9:56 
I think you can get them from the raise dead mechanic but would need to check. Yeah, looking at the script, it seems they can be recruit from various places in Sylvania.
Brids17 22 OCT 2023 a las 9:25 
How do you get grave guard? There's no building for them.
Aghoric Visions 4 OCT 2023 a las 9:44 
NICE
Annelies 19 JUN 2023 a las 13:45 
From never achieving much, Arkhan is now consistently a huge threat. His lands are so immensely tainted that even my vampire coast was taking massive attrition. Pretty impressive.
Stephen  [autor] 10 MAR 2023 a las 1:07 
Thanks very much!
rewt-m 9 MAR 2023 a las 20:59 
Stephen  [autor] 9 MAR 2023 a las 5:34 
Yeah, that's not a problem at all, as long as you provide a link to this mod etc.
rewt-m 9 MAR 2023 a las 4:34 
Hello, I am one of the users who enjoy your mod. But some users can't enjoy it because of language problems. I am Korean, so is it okay to translate your mod wh2 & wh3 ver into Korean and upload it?
The Lord Of Lmao 8 OCT 2022 a las 21:04 
Arkhan is unplayable without this mod ;-) Thank you.
Stephen  [autor] 24 AGO 2022 a las 5:27 
WHIII version of the mod is now live: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2852724610

Released as a beta, but I'll be providing bug fixes and content updates as and when I can.
Stephen  [autor] 22 AGO 2022 a las 10:05 
Currently planning on releasing a beta version of the mod tomorrow when IE drops and I'm back home from work. Will fix bugs and add content gradually as I get to play with IE more.
Stephen  [autor] 16 JUL 2022 a las 2:47 
@Big Sandwich I'm currently looking into something a little different for Arkhan when I port the mod to WH3, be it Tomb King Lords with a staff and a caster, but I'm not quite sure yet.
Big Sandwich 16 JUL 2022 a las 2:14 
Any chance of getting generic VC Necromancer Lords and Necromancers as Lords/Heroes?
Stephen  [autor] 25 JUN 2022 a las 9:08 
@spole Hey, thanks very much!
spole 25 JUN 2022 a las 7:00 
Just discovered this mod, really good stuff dude It's what I hope CA can hopefully try to emulate in the base game some day
Stephen  [autor] 24 MAY 2022 a las 8:53 
I've actually been working on stuff for WH3 and I've made a unique building chain that can split off from the main settlement like the Demons get. so that should eliminate duplicate units appearing in the raise dead pool.
Ninjeno 23 MAY 2022 a las 23:21 
In response to your earlier reply, great! Might I suggest removing vanilla unit cards from Arkhan's recruitment pool and just replacing them with the cool purple-background ones? Just tidies the recruitment menu y'know? And I wanna see those awesome custom unit cards you made! Honestly though great job with the mod so far :steamthumbsup:
Stephen  [autor] 23 MAY 2022 a las 22:12 
I could certainly have a look at adding something like that for WH3 once Immortal Empires Launches :)
headthief 23 MAY 2022 a las 15:15 
wow
its better than I thought
raise grave guard was so cool and lore
its what I called a true arkhan mod! like we r doing same thing in ET book!
but its kind of strange,arkhan himself dont got this skill to increase grave guard cap,neither the blood line vampire lord
well,maybe they r busy on something more important,I guess :p]
Stephen  [autor] 23 MAY 2022 a las 12:14 
@Headthief Once you've put points into the skills you can recruit them via the raise dead pool.
headthief 23 MAY 2022 a las 1:36 
thx for answers
but I still cant find them in normal city building tree,like Kemori
so grave guard become ROR or recruit in landmark?
Stephen  [autor] 22 MAY 2022 a las 22:51 
@Headthief Thanks very much! You can find Grave Guard locked behind Arkhan's Dynasty Lords. They have skills that increase the capacity for them. Nagashizzar will increase more Vampiric units if I remember rightly.
headthief 22 MAY 2022 a las 22:07 
played once,got a good time
glad to see u updat this mod , and nice new icon
and I got 2 questions
1 where was grave guard?I see the icon here,but I didn't find where to recruit them in game
2 the landmark------great hall of nazziar still increase the the vampire unit cap,right?I mean,every kind of vampire unit,or just some kind?
I still in 30 turn now,so I cant go that far to see the landmark
Kraker 1 MAY 2022 a las 11:16 
Also a Landmark build who give us limited Vampire Coast units in Awakened is much better than giving more units to Vampire Admiral
Stephen  [autor] 1 MAY 2022 a las 8:33 
@Kraker I can take a look.
Kraker 30 ABR 2022 a las 3:01 
Can you update more units to Vampire Admiral ?
Stephen  [autor] 30 ABR 2022 a las 1:06 
@Ninjeno Hey thanks! I've always wanted to give Arkhan his own version of the vanilla TK units. Now the WH3 roadmap is out, I'm most likely going to have a look at another update for this mod with some new changes in mind.
Ninjeno 28 ABR 2022 a las 17:05 
Heya! Love this mod, Arkhan was in serious need of some sort of extra juice. Just wondering though, why reskin the skeleton infantry and catapults but then leave, for example, the default skinned catapults in the chariot building? Like I want chariots, but If I build it to tier 3 will it introduce a unit cap for reskin AND default catapults separately? Idk I just don't want an even more cluttered recruitment bar y'know.
Kraker 25 ABR 2022 a las 11:37 
Oops wrong mod but still thanks for looking to problem 👍
Stephen  [autor] 25 ABR 2022 a las 11:25 
@Kraker Certainly. I'll have a look when I get a spare sec.
Kraker 25 ABR 2022 a las 3:14 
Can you add TK extended lord and Hero skills to your tainted Lords and priests. For example tainted liche priest don't have his flamethrower ability and Tomb barque mounts
Stephen  [autor] 2 ABR 2022 a las 4:45 
I'll see what I can do about about though :D
A Spanner Barb 1 ABR 2022 a las 10:49 
Thanks for the reply!
The climate system can be rough at times, haha
I'm still surprised the changes effected Khemri when I don't have your broader TK mod installed - is there a way to make it so they only effect the Followers of Nagash? It's not a huge problem for me now because my Khemri campaign is in the late game now, I was just surprised by all the sudden yellow triangles on my settlements, haha
Stephen  [autor] 1 ABR 2022 a las 10:02 
@A Spanner Barb Thanks!

I always found the climate system a little restricting, especially for the Undead, so I added in that preference so they had more areas to expand into.

I made some adjustments to unit recruitment to overcome duplicate units, but the downside is that the vanilla TK Skeleton Warriors and Spearmen can't be recruited from the main settlement chain. (In WH3 I have corrected this)
A Spanner Barb 1 ABR 2022 a las 7:31 
Excited to try this out! Noticed a couple of things that I wanted to query first, though.

I noticed it makes temperate climate suitable for TKs (even in my current Khemri campaign) - I guess my worry with that is that it might remove some challenge, so I'd be interested to hear why that change was made.

I also noticed that (in the same campaign) Skeleton Warriors/Spearmen could no longer be recruited from the settlement building alone, and instead either required a wall building or the infantry recruitment building. I don't think it's from another mod because this is the only one I've installed that influences the TKs directly. I've tried checking discussions, change notes, etc., but either I'm missing something (I'm new TW mods) or I can't find where it says that's part of the mod.

Does anyone know what I might have missed? I suppose I'm mostly surprised that an Arkhan-specific mod would have influenced the other TK factions, but that's probably on me lol
Echo 22 MAR 2022 a las 3:59 
He does, but most of his dynasty lords (and if you use the confederacy mod, the other LLs) don't. Even Arkhan's red skills are not quite perfect (for instance, the one that improves ushabti doesn't improve hierotitans, while normal lords' skill does).
Stephen  [autor] 22 MAR 2022 a las 3:37 
@Echo vanilla unit groupings have not been added to Arkhan's units as he gets different red skills for them. However, if you'd like to throw the packfile this way I'd gladly have a look and get and update pushed out. Would appreciate that.
Echo 22 MAR 2022 a las 3:27 
There were a number of (purple) units that were missing their vanilla unit groups, and thus not benefiting from the red skill trees and tech upgrades.
Also, some settlements (like Khemri, Tower of Arkhan etc) are missing building chains (Vampire Beasts and the defensive one respectively).
Finally, for the upgrades sub-mod, quite a few units missing the upgrades (mostly purple units: ushabti, tomb guard, catapults, zombie dragons etc).

Like I mentioned in the other thread, I fixed most of these on my local copy, if you're interested.
Stephen  [autor] 22 MAR 2022 a las 1:39 
Any notable bugs that anyone would like fixed while I have some free time?