Darkest Dungeon®

Darkest Dungeon®

Monster Variety Project Legacy
475 kommentarer
Homebrew  [ophavsmand] 19. sep. kl. 12:27 
@Feffin. True, this mod is garbage™
Homebrew  [ophavsmand] 19. sep. kl. 12:26 
Well the idea was you complete 1 branch each run. Also they should respawn although the chance might be a bit low
Wikloe 18. sep. kl. 11:11 
So do we only get 3 spell missions, then that's it? I did the level 1, 3 and 5 missions (which are way too unbalanced, holy shit. They're so bloody long, and while you had the good sense to reduce the consumption of food and need of shovels, you're lucky if you're able to finish 2 of the 4 routes before having to leave) and since completing them, no more have spawned. I really like the spell trinkets but that's really weird that you get one shot at this, then that's it. I think that after you finish the level 5 mission, there should be a repeatable level 3 quest just there in perpetuity, or maybe one that pops up every 4-6 weeks and stays there until you complete it. Just SOMETHING.
Feffin 2. juli kl. 15:27 
To hell with this mod, just get Sunward Dungeon for more, difficult, content. :blight:
lilMobStick 22. apr. kl. 17:55 
@Tunco in case you still ain't figured it out, the quest for research table appears right after you raid the Darkest Dungeon for the first time (you don't even have to survive).
At least that's how it happened for me. If it doesn't do that, move this mod higher up your load order it's probably conflicting with something
Tunco 4. juni 2023 kl. 2:18 
hello fellas this mod is a must play, still im having issues finding the resarch table, literally i have lots of spells laying around but not a single quest in the ruins for these, someone can tell me how do that works?
Luicetta 26. mar. 2023 kl. 13:38 
i found a bug with he conjuration spell and crimson court, one of my characters spawned a spider during the baron boss fight and prevented him from spawning now the quest is broken and i cant complete it
Homebrew  [ophavsmand] 28. nov. 2022 kl. 23:34 
It should be yea. This mod doesn't overwrite anything so should work with any other mod in theory
Arkus 28. nov. 2022 kl. 18:35 
Would this mod be compatible with Here Be Monsters Mod? since they add monsters too, just curious since i'm new to mods and stuff.
Homebrew  [ophavsmand] 31. okt. 2022 kl. 15:14 
Use the new 1.5 version without the spell addon. Currently the only way to disable it
Fischy 31. okt. 2022 kl. 3:58 
is there a way to remove spells and the quest bc currently the ruins are filled with the spell quest and i would like to have a few more normal missions in the ruins
HellSpoon 22. jan. 2022 kl. 14:56 
ah i see i will check out the new version then, thank you
Homebrew  [ophavsmand] 22. jan. 2022 kl. 10:16 
Yea the spawn chances in this version are a bit all over the place. I did make it a bit more consistent in 1.5
HellSpoon 20. jan. 2022 kl. 6:53 
i wish the enemy spawns were bit more predictable cause i tried playing few ruin missions and i got like 2 skeleton enemies
so building for like anti-unholy enemies was not worth much
Fischy 26. dec. 2021 kl. 15:22 
ok it worked after reloading so i dont know
Fischy 26. dec. 2021 kl. 15:18 
any idea why the game could crash after i kill a mindfleyer colector?
GrimRose0w0[TTV] 25. sep. 2021 kl. 23:38 
Genuinely, this is interesting. With that said, those Vestal, Acolyte, and Flagellant variant Skins are pretty cool, wish I could actually put them on my guys to spice up variety. All of them are really nice looking.
edo20090 20. sep. 2021 kl. 7:27 
hello , this mod is very nice and funny but i don't now how to use a spell , somone can help me please ?
Homebrew  [ophavsmand] 21. apr. 2021 kl. 23:26 
For now it is. But there are some plans for opening up the Discord again soon
Javi. 21. apr. 2021 kl. 10:36 
How is this mod going? I can test the game for you, or did you cancel it already permanently?
Jabel 24. mar. 2021 kl. 15:28 
That's too bad to hear. Hope things get better for you.
Homebrew  [ophavsmand] 22. mar. 2021 kl. 10:38 
It's going very slowly atm. Got lots of other stuff to do and covid hasn't really been that nice to me. Although 2.0 is already pretty far. I almost have all 4 regions prefixed. I think I need to do 2 more skeletons. After that each monster has 4 prefixes and there's 73 unique prefixes at the moment. Most of my testers also quit playing so not much progress
Jabel 22. mar. 2021 kl. 7:31 
Still planning to release version 2.0?
Homebrew  [ophavsmand] 26. jan. 2021 kl. 7:48 
It's a known issue. Game just crashes if too much content is loaded regardless of mod conflicts
thebarth 26. jan. 2021 kl. 5:39 
There is other mod conflicting with this one. I used this mod before and it worked fine, but i downloaded a lot mods after and the game crashes if i want to redownload this. Any idea what kind of mod conflicts with it and what files it edits?
followurheart 19. jan. 2021 kl. 14:39 
Feels like I'm seeing WAAAAY too many brigands now.. I don't think I should go through an entire medium length Cove run without seeing a single fishman
Mojique 27. dec. 2020 kl. 22:21 
I'm getting consistent CTDs upon killing the Mind Flayer Collector. Please fix.
Homebrew  [ophavsmand] 6. dec. 2020 kl. 22:04 
You usually get this issue when you run too many monster mods together
Rod Tosser 6. dec. 2020 kl. 20:43 
How common are the prefixed enemies supposed to be? They seem to be extremely rare in my save. Granted, I play with over 100 mods at a time, so it could really be anything, but would this be caused by the Mash Variety? Any tips on load order to maybe fix this? Or are these enemies intended to be exceptionally rare? Other, new enemies (the new bandits, dogs, etc.) appear regularly, only prefixed enemies seem to be rare.
FREND 28. nov. 2020 kl. 5:57 
I think Level Restrictions Removed was pulling monsters into dungeons below their level. That mod was supposed to only affect the heroes. When I had it on, pretty much every mob by second dungeon was from your mod and all were something with 35+ hp and healing.
Homebrew  [ophavsmand] 28. nov. 2020 kl. 5:53 
There's some things that are a bit unbalanced but overall it's pretty alright. Due to the variety you'll get punished more if you make shitty comps. Also this build is pretty old and I basically redid a lot already for 2.0
Bud 27. nov. 2020 kl. 21:36 
@CommanderData enemy can't riposte if you kill them in one blow
FREND 27. nov. 2020 kl. 16:30 
Incredibly unbalanced. So many enemies with riposte w/ effects.
Homebrew  [ophavsmand] 7. nov. 2020 kl. 13:12 
If you join the discord and apply for tester you can use the dev build. It's basically just an early access build. Ready to be used in main save if you want.
tac 4. nov. 2020 kl. 19:53 
Question! What did you do to increase the town event likelihood? Did you just increase the chance?

I'm asking because I would like to change the files to reflect that, but I don't know what your plan for that was.
tac 6. okt. 2020 kl. 14:48 
Ah okay. Thanks!
Homebrew  [ophavsmand] 6. okt. 2020 kl. 2:59 
The block usually means you get the lvl 1 quirk. Higher levels are really rare to get naturally so it's recommended to use the item
tac 5. okt. 2020 kl. 23:59 
Do I need to have an empty quirk slot to upgrade a spell quirk to master? Do I need to have the item for it? At the moment, I keep getting the master quirk resisted (noticeable with a seemingly random disease resist that I believe is really just the upgraded rank to the quirk being "resisted").
Ezarkal 2. okt. 2020 kl. 16:09 
Thanks
Homebrew  [ophavsmand] 2. okt. 2020 kl. 15:24 
It should still level up even if you lock it
Ezarkal 2. okt. 2020 kl. 13:45 
A question: Would locking a "spell rank" quirk prevent future level-ups in that spell category?
Ezarkal 2. okt. 2020 kl. 11:55 
Nice. I'm very eager to see this. This mod is truly awesome.
Homebrew  [ophavsmand] 2. okt. 2020 kl. 1:19 
I know. I've already changed a lot in 2.0. Prefixes are redone from scratch (more uniform balance) and Mind Flayer also has been reworked (New kit/summons). The pack hunter are removed already. The mind flayed hwm are removed too (We have other flayed monsters now).
Ezarkal 1. okt. 2020 kl. 17:14 
Alright... speaking of unbalanced, here's another: Veteran quest level pack hunter harrying gnashers. Once again, same boss run, (2 runs in a row that fails from similar stuff). Once again a party prepared for a boss, first encounter of the run. I'm at round 7, all of my characters low HP, all the pack full HP, because they regenerate up to 12-15 HP per turn and summon a new gnashed as soon as one of them die... mix in their high dodge, and you get another broken combo.
Ezarkal 1. okt. 2020 kl. 17:01 
The 4x mind flayed highwayman group is waaaaayyyyyyyy too overpowered.
I mean seriously, the number of lev 5-6 parties equipped for fricking boss fights that they countered is just ridiculous. Either reduce their speed, their bleed or their crit... or make is so that highwayman cannot spawn in groups of 4.

Now I gotta grind up another vestal, because they wiped mine out in 1 round, on the first encounter in a boss quest. Needless to say my whole party was equipped to the teeth and should've been able to deal with at least one random encounter, especially from full HP.

Otherwise, great mod. I especially like the spells.
Bud 28. sep. 2020 kl. 15:50 
with the mind flayer collector, he can take your hero even if he's solo ruining the entire run, would it be possible to retcon this or are you firm about it?
Homebrew  [ophavsmand] 18. sep. 2020 kl. 8:24 
I mean it's already playable on my discord if you apply as tester :p
wallace8766 18. sep. 2020 kl. 7:12 
That would be grand as an early release. Was planning a let's play challenge fairly soon. Really excited for this. We can help test this.
tac 17. sep. 2020 kl. 15:51 
That might be a better approach anyway. Get some stuff you think is working and let your users break the mod into oblivion; it would help with bug finding.
Homebrew  [ophavsmand] 17. sep. 2020 kl. 14:06 
I might cut some corners and move some stuff I had planned to addons so I can release it earlier