安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The problem with weapon limit (or rather, ammo type limit) can still mess you up, tho.
Weapon limit is 64, while ammo type limit is 32.
if you pick up C4 and swap to it, it quickly swaps you back to a different gun before you can even do anything with the C4.
there are parts where you are literally forced to use the C4 to blow stuff up to pass through and continue, and i tried using the Spy's sapper, it did NOTHING as it doesn't expload.
and for the final boss of BFE, it prevents you from picking up the rods to throw into the boss because it once again swaps you back to using the guns of the class you are using
but if you don't use this addon for running through the campaign, then it's fun that's for sure!
- Someone told me you integrated taunts? Is that a fake rumor? I see nothing about it here.
Conclusively, this is pretty much me just speaking aloud. You can forget this comment entirely because I know this is all a lot of work and it's not exactly a paying job. Look forward to what you make regardles NSKuber, you're one of the most innovative people in the workshop.
- There should be some sort of (albeit minor) consequence for changing classes in co-op. I thought it worked fine in survival where there's a timeout of like, 30 seconds I think? It feels a bit cheap being able to constantly swap classes. Maybe swapping out could send them back to the last teleport spawn location? At least something would be great.
- Soldier / Demo cannot "rocket jump" for some reason.
- Scout can jump REALLY high with Force A' Nature (I know that's a feature, but there's actually a bug associated, you can jump again after firing and jump again after firing the second shell which allows Scout to jump so high that in SS3 you'll actually encounter fall damage. This can break the game in a number of ways by accessing places you usually couldn't like the area of Dunes towards the end of the level - I'm sure you can imagine this would cause an issue in multiplayer with speedrunners finishing levels before they can be appreciated).
(seperating comment due to length)
- Added CoOp gamemode;
- You can now also select classes while in menu by using corresponding number buttons;