RimWorld

RimWorld

Infectious Creatures
81 kommentarer
thibaut3000 19. apr. kl. 5:54 
Is it possible to have an update~?
󠁳⁧⁧ ‡ 30. aug. 2023 kl. 3:10 
Hey Pleccy, any updates? I won't go to 1.4 without this mod
Pleccy  [ophavsmand] 25. okt. 2022 kl. 4:06 
Hopefully, I have to reprogram how the antivenom works however, so it has delayed the process a bit
Virtuous 24. okt. 2022 kl. 13:07 
Is this mod getting 1.4?
_♣Caligula♣_ 1. maj 2022 kl. 10:58 
Can I obtain the poison only via butchering colony pet snakes?
I first read it as colony pet snakes could be used to ectract the vial and be alive after?
The butcher option I see.
Or is it research locked?
Flixbox 26. apr. 2022 kl. 12:49 
There's a comment in the defs of A RimWorld of Magic that says: level 3 Cure Disease cures any unspecified hediffs that are "bad" and "makesSickThought"

So I'd say yes. :lunar2019deadpanpig:
Fediani4 12. jan. 2022 kl. 16:56 
Would the researches be available with Medieval Vanilla mod? It locks/disables researches past medieval tech.
And would it work with Rimworld of Magic's Druid ability Cure Disease?
NRFBToyStore 26. nov. 2021 kl. 14:16 
@Hans ACTUALLY, there is a mod, one of the TRIBAL ones, lets you tame/milk cobras and you can make anti-venom and also STUN-blowguns from venom! I did a playthru just venum farming (sold decent).
Hans 14. sep. 2021 kl. 15:38 
Would be cool if you tame the snakes, that you can harvest poison from them like Milk. For whatever you can use the Poison then xD
Pleccy  [ophavsmand] 12. nov. 2020 kl. 1:06 
It should work with 1.2, if there are any major issues though please let me know
Zersetzung 11. nov. 2020 kl. 16:24 
Also @TropicalRenegade Cobras exist in regular rimworld.
Zersetzung 11. nov. 2020 kl. 16:24 
Compatible with 1.2?
Rotten 7. sep. 2020 kl. 17:01 
A creature with the same key has already been added.
Rotten 7. sep. 2020 kl. 16:13 
The conflict comes form the cobra
Rotten 4. sep. 2020 kl. 23:45 
Love this mod
Rotten 4. sep. 2020 kl. 23:44 
I get a mod conflict with guddy up.
nana_the_ninja 21. apr. 2020 kl. 12:47 
Hi, would it be possible to get a patch for the electric butcher table mod and/or Zars' production spots mod?
muyun459 20. apr. 2020 kl. 23:14 
Ok thanks for your response. But I really appreciate that idea to have the poisonous weapons, maybe have a try ,just a s suggestion
Pleccy  [ophavsmand] 16. apr. 2020 kl. 8:46 
No you can't make poisonous weapons, that piece of the description I must have forgotten to remove from a previous update that never ended up getting released, I'll try to remember to remove it later.
muyun459 16. apr. 2020 kl. 8:42 
Does the snake venom vial have any use than cure the poison? In the description, it says you could use this to synthesise a cure or to create poisonous weapons. But I didn't find the way to make a poisonous weapon. Is it true?
rpayne88 2. apr. 2020 kl. 19:38 
Any possibility of adding a dry bite mechanic? Maybe add in a small chance of a bitten colonist not being envenomated?
nana_the_ninja 7. mar. 2020 kl. 6:06 
Thanks for the update!
Hydromancerx 6. mar. 2020 kl. 12:53 
Thank you!
Pleccy  [ophavsmand] 6. mar. 2020 kl. 11:32 
I've updated to 1.1, if you find any bugs please let me know, hope you all enjoy.
Hydromancerx 5. mar. 2020 kl. 20:18 
Please update to v1,1!
Dynamic 24. feb. 2020 kl. 16:39 
1.1?
Hydromancerx 26. maj 2019 kl. 19:17 
Oh i forgot the Gila Monster was in that mod too. Sure add that as well!
Pleccy  [ophavsmand] 26. maj 2019 kl. 5:23 
@Hydromancerx I'll take a look at adding support for rattle snakes, would you like me to also look at adding support for gila monster also found in the mod; if you like I could even look at implementing a separate type of venom for the gila monster to make them more dangerous, if you have any ideas for what this venom could be let me know as I haven't ever played with Westerado so I don't really know what would be in fitting with the mod.
Hydromancerx 25. maj 2019 kl. 19:59 
Can you add support for Rattlesnakes from the Westerado mod?
Oniwabanshu 6. apr. 2019 kl. 18:50 
Hi!
I think(TM) you can't apply hediffs with melee attacks the way we used to previous to 1.0. So i am getting this error:
Could not instantiate Verb (directOwner=Verse.HediffComp_VerbGiver):
https://pastebin.com/uQjmBbMr
Pleccy  [ophavsmand] 5. dec. 2018 kl. 1:24 
Thanks rebelscum, I'll make sure to look into this if I get the time.
egoanditspwn 5. dec. 2018 kl. 0:01 
I've got a bit of an odd situation popping up. When I have this mod and Realistic Planets added, together they seem to start causing other mods to give errors on start up, such as Giddy-up Core and Night Vision. Removing either this or Realistic Planets stops any errors from coming up. With both Night Vision and Giddy-up only the Night Vision error pops up, but removing it allows the Giddy-up error to pop up. Mod order doesn't seem to affect anything. Not sure if these problems are on your side, but you can see the errors here https://pastebin.com/hq3AbN5Y
BladeofSharpness 3. nov. 2018 kl. 22:40 
I'm looking forward to have a colonist dies rapidly because I never found an anti venom in the first place ;-)

Seriously the description of this mod is frightening!
jpinard 29. okt. 2018 kl. 12:50 
OMG Thanks!!!
Pleccy  [ophavsmand] 29. okt. 2018 kl. 10:41 
@jpinard https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1551370846 I've uploaded this version of the mod for you which removes the changes to giant insects but keeps the changes towards snakes, enjoy!
jpinard 29. okt. 2018 kl. 9:44 
Is there a way I can edit out the insectoid's venom? Or the rate at which they can inflict it? I can barely deal with bug hunts as they are.
jpinard 26. okt. 2018 kl. 12:29 
It does, thanks!
Pleccy  [ophavsmand] 26. okt. 2018 kl. 1:08 
@jpinard It is hard to survive but by no means impossible, your best bet is researching healing vapours (these are researched automatically if you are a tribe) and hunting any adders/cobras that are present on the map - 1.0 has implemented a new wildlife tab so you should use that to aid finding snakes as their glands are needed to cure the venom. You colonist should survive about a week (I think) without the cure but will be imobile for a majority of it. Your best bet once you get slightly futhur into the game is to just have a tamed snake which will produce an infinite supply of venom which can be turned into antivenoms. Hope this helps - PleccyMM
jpinard 25. okt. 2018 kl. 23:36 
@PleccyMM - if you're bitten early on and get invenominated is that pawn toaste? or is there a chance they can survive?
Pleccy  [ophavsmand] 25. okt. 2018 kl. 11:38 
@force2000 Not currently, I might take a look at creating a patch for Jecrell's Vampires - if that's possible - to incopporate this feature.
force200 25. okt. 2018 kl. 7:42 
Is there a way to make certain pawns (e.g. Vampires from Jecrell's mod) immune against venom?
jpinard 21. okt. 2018 kl. 13:32 
...continued - I want to use this mod but the insect monsters scare me. And the snakes LOL
jpinard 21. okt. 2018 kl. 13:32 
If I get bit and invenomated in super early game, can I still survive somehow?
Pleccy  [ophavsmand] 21. okt. 2018 kl. 6:03 
I've updated the mod to 1.0! If you are still using B19 you'll want to instead subscribe to this version of the mod - PleccyMM
Conqueeftador 20. okt. 2018 kl. 14:12 
1.0 update?
Sly Lil' Foxo 23. sep. 2018 kl. 9:24 
Am I stupid, or is there no way to store the venom glands? I've checked through every Storage Tick, and even with everything on, the Glands just sit on the floor until there's enough to turn into a vial or something.
Pleccy  [ophavsmand] 7. sep. 2018 kl. 10:09 
The Beta 19 version is finally here! Sorry it took so long, a combination of weird bugs, lack of time to code and trying to add new features which all ended up falling through resulted in a annoyingly long time to update to the new version. If you wish to continue using the B18 version please subscribe to this , I hope you will all be able to continue to enjoy Infectious Creatures in RimWorld B19 and let me know if you encounter any bugs - PleccyMM
Hydromancerx 1. sep. 2018 kl. 21:52 
Build 19?
»Matrim Cauthon« 28. aug. 2018 kl. 14:26 
FYI... the values I used seem to be a bit on the high side for attack damage.
I've dropped the attack power down to 1 and 2 respectively, which has stopped the snakes from delimbing everything they attack.

Seemed a bit silly to add extra poison mechanis if they simply tore everything they attacked apart.

(For the CE patch)
»Matrim Cauthon« 24. aug. 2018 kl. 11:47 
Awesome! you did a way better job than me lol.