Space Engineers

Space Engineers

VCZ Modular Cockpits with Dashboard Indicators
322 件のコメント
shaggy34210 11月23日 16時15分 
all Cockpits vanilla and vehicles
bruh 4月5日 20時45分 
will this mod be updated to support target locking from the contact update? it doesn't seem to have the check box for it and it doesn't work
quazibaked 2月25日 8時01分 
Hey. Gotta question. Now and then the boost just stops working and the display drops power the moment you turn on thrusters. Any clue?
matachusets2 2023年7月21日 7時24分 
Hello, very amazing mod, but last update game go to CTD when place a boost block on cockpit, and when you place the cockpit it dosen't place booster auto. you have to place then manual and then you know... CTD
Smart Bear 2021年9月22日 7時16分 
И ещё постоянно фонарь убегает от кабины
Smart Bear 2021年9月22日 7時14分 
Неплохо бы обновить мод!
HummingBeard 2021年6月28日 10時37分 
i'm having massive performance issues with this. no matter what i do the FPS when i enter the cockpit goes down to 8-15 fps from what i normally have which is 60FPS stable on max graphic settings. only happens when i enter the cockpit and use it. nowhere else.
shAen1234 2021年1月4日 15時16分 
Basicially, crashed my game when I placed down the cockpit. Not sure how that happened, and my game wouldn't open afterwards
Moon Bnuuy 2020年12月23日 14時09分 
Either I'm doing something wrong or the dashboard doesn't work. Also, the canopy seems to fall off when I get out while the ship is moving. AND the canopy doesn't open or close at all.
Aggressor 2020年7月14日 5時55分 
Buggy as hell but looks great.
Vicizlat  [作成者] 2020年3月14日 5時33分 
Update:
- A small update in preparation for the 1.194 game update.
Doctor Verum 2020年2月28日 14時23分 
One thing I would like to see is something like this but for the "control seat" so that it could work on ship designs that feature that!
Vicizlat  [作成者] 2020年2月11日 12時26分 
Good to hear. :)
DragonLoon 2020年2月11日 12時07分 
@Vicizlat Not sure what was going on last time I tried the MA Navball Cockpit, but it is now working just fine like it was intended to.
Vicizlat  [作成者] 2020年2月9日 4時22分 
That'really odd. I'll talk to him about that and see if it's on my end (the script is bugging) or his (the model).
DragonLoon 2020年2月8日 23時57分 
Thank you for the suggestions @Vicizlat, I tried out "MA Navball Cockpits Modpack WIP" and it seems to do similar things as your small grid cockpit unfortunately the displays (especially the cargo load) do not stay on unless the ship is in motion.
Vicizlat  [作成者] 2020年2月8日 19時02分 
You should check these out:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1654963857
and
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1769427568
They use the same script, for the most part and also have a NavBall integrated.
DragonLoon 2020年2月8日 18時37分 
Is there any possibility of getting these in large grid?
Vicizlat  [作成者] 2020年2月5日 16時11分 
That was put in there to point out when there is a new update to force people to check the settings to see what's new. It was added at a time when I was doing more frequent updates and I wanted to indicate somehow there is something new without showing text messages across the screen.
To be honest I don't remember why I made it so that newly built cockpits will always have it on...

You can turn it off from the Control Panel.
Taurec 2020年2月5日 12時32分 
I love this Cockpits! :) Question:
What means the blue Update Signal in the Cockpit?
Vicizlat  [作成者] 2020年1月21日 1時16分 
I am sorry I'll have to disappoint - changing view point on the fly is not possible, the possition is specified in the model.
As for a more rover-ish/utility cockpit, I have been very busy in the past year or so and probably gonna be like that for the forseable future. Barely have time to fix bugs here and there but I'm afraid I can't spare the time for a new model.
MC_Hamster 2020年1月20日 21時18分 
Vic, very much appreciated - Have been using the predecessor of this for years as my standard cockpit, and dipping back into SE now, have updated to this. Very nice, love the new layouts and functionality (and it's really nice to have it populated - did get fiddly installing the modules in the right places and orientations)..

One request for the longer term though: Downward visibility is bad.

For a planetary ship/rover/etc, it's almost impossible to see the ground directly in front of you. Hopefully quick fix: would it be possible to "adjust the seat height" for a higher angle of view (maybe an option or slider?) and (this is the longer term bit) how about a separate 'utility' cockpit - shorter with a slightly less intrusive dash - maybe something relatively flat across the bottom with maybe a display or two in the top corners if needed? To give a better view directly in front and below.
Vicizlat  [作成者] 2019年9月14日 13時34分 
Very nice to hear, thanks. I'll check out your series when I can. Good luck with it.
NightShift 2019年8月31日 20時20分 
ive searched for a good fighter cockpit mod, i came here just for good visibility... and stayed for ALL THE OH MY GOD SO MUCH FREAKING GOOD STUFF... you, are the best, this is... im speechless... im doing a space engineers series where i use this, and im never going back to other cockpits
https://www.youtube.com/channel/UCBwxz0Fqo4FguNrab8YE_Kg
McCloud Jr 2019年6月11日 3時02分 
sweet thanks!
Vicizlat  [作成者] 2019年6月11日 2時00分 
Update:
- Fixed the missing armor textures.
McCloud Jr 2019年6月8日 18時49分 
Cockpits and modules have a texture missing color
ZeusX 2019年6月8日 17時44分 
Repeated this a few times, placing the cockpit caused all the ships to flip very slowly.

It's odd......
Apollon.Theos 2019年6月8日 13時25分 
After update to 191, head part of cockpit change color to dark-magenta and cannot be recolored.
Cockpit: Varian B with all modules is builded.
Vicizlat  [作成者] 2019年6月7日 13時06分 
Good to know.
ZeusX 2019年6月7日 10時14分 
I did find out that grinding down the LCD blocks on the cockpit and readding them fixes the LCD's
Vicizlat  [作成者] 2019年6月7日 1時30分 
Damn! I'll be traveling for the weekend and I don't know if I'll be able to fix them before that...
That's what we get for getting updates without public tests. :(
ZeusX 2019年6月6日 19時44分 
Latest patch from Keen broke the LCD's and textures on these cockpits.
Apollon.Theos 2019年4月28日 15時29分 
Variant B, with all part builded. Oxygen tans and Hydrogen tank exists on ship, but its are empty. Cockpit whatever refill oxygen and hydrogen in suite.
Vicizlat  [作成者] 2019年4月18日 3時28分 
I haven't done anything yet so your missing LCD's is probably some sort of a bug. Try using the buttons in the cockpit control panel to add them. If for some reason that doesn't work try building them manually.
Whtewolf 2019年4月18日 2時39分 
one of my favorite mods.....seems like your working on the lcds? built the cockpit b tonite and noticed them missing and in the control panel of my rover on my friend's dedicated server. I've read through the comments and agree when you have time everything will be triple checked as I like to call it and the LCD's will be back and I can load my fav automatic LCDs 2 script and have the old cockpit I love and use for all my builds now....keep up the good work!
Vicizlat  [作成者] 2019年4月10日 15時02分 
But as I said before, right now I don't have much time to spare so better leave it as is for the moment than making something in a hurry and not being able to properly test or support.
Vicizlat  [作成者] 2019年4月10日 15時01分 
Well, Whiplash's radar script definitely gives an answer. It tells me that a script has to be specifically made to target the screen surfaces of any block that has them. Which means either we need more scripts to be made/updated to have this feature or I should probably give an option for the LCDs in my cockpits to be either an LCD or maybe a PB. But until we have this limitation (as well as them being darker and lower resolution as Whip has said in his description) I am not removing the LCDs.
As for the other "clutter", I may clear out some of the indicators in favor of some of the new screens to be used with the pre-made scripts, like for example the clock. That will clean up some of my code and provide some options for the visual style of the clock or whether it's even showing a clock or something else.
Darian Stephens 2019年4月10日 14時34分 
Does Whiplash's new radar script answer that question? Also that new drilling script, and the transmitter/receiver related to it.
Vicizlat  [作成者] 2019年4月10日 12時36分 
The LCDs xan probably be removed now. I want to be sure the new LCDs in cockpits can be used by PB scripts before I remove them. Also a little busy with other stuff at the moment.
I will get to these at some point. In the meantime everything works the way it is at the moment, so better not change that until I can give it my full attention.
Darian Stephens 2019年4月10日 11時35分 
Doesn't this mean the LCD blocks could be removed, adding more room for other nonsense or just clearing some clutter?
Burstar 2019年4月10日 11時19分 
This still adds many indicators aside from the LCDs. Also boost mechanic and probably more.
Dots 2019年4月10日 10時56分 
*pokes* - isn't this vanilla now?
TenTech 2019年4月4日 22時01分 
It reduces the bloom, yeah.
Vicizlat  [作成者] 2019年4月4日 18時26分 
Wasn't that just to get rid of the highlights? Or am I mistaken?
TenTech 2019年4月4日 17時49分 
There's a mod called Eyes Just Got Clear that might make the text more legible.
Vicizlat  [作成者] 2019年4月4日 12時41分 
That's how LCDs work. Nothing I can do about it.
OmegaRogue 2019年4月4日 11時30分 
with text color 1 1 1 it is a bit visible, the bloom is just too much on 255 255 255 to see anything
OmegaRogue 2019年4月4日 11時27分 
it is visible with higher font size, but then fits like 5 letters, its just too small
Vicizlat  [作成者] 2019年4月3日 8時04分 
Increase font size.