安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Hoping for 1.6 update
[quote]Table Diner did not find Common Sense.[/quote]
my mods list:
https://i.gyazo.com/3a487cee754cd9dd566bbfc8741df0a9.png
https://i.gyazo.com/8b822dc5da62b9f37c01311fd7c8cd46.png
By increasing the Table Radius to include the entire settlement area, I no longer have the debuff issue.
This is silly to have this debuff when the default radius from a table is so small.
the table range is just shy of 150
what gives
Also, when you set pawn and table default search distances differently (I wanted 5 for table, 60 for pawn, so that all my many prison tables only get used by prisoners, and I only would have to change the main rec tables to large search radius), it seems like the table setting is saved and used for pawns as well when you next load the game. (Ie, both become 5 upon restarting the game)