Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Storms Naval Overhaul
40 kommentarer
samplaysforts 16. aug. 2021 kl. 14:31 
hey, will this be updated? sorry don't mean to bug
BBUCKLESS 19. maj 2021 kl. 23:23 
can you make the transport ships carry more people? like 50 and 100 troops? using mods with more pop basically requires you to play a land map because the transport ships cant carry your armies across to the other side without getting pummeled by the opposing side.
XLightningStormL  [ophavsmand] 29. nov. 2020 kl. 20:19 
Hasn't been updated since 2.7, and I don't intend on updating it anytime soon.
2GenL 29. nov. 2020 kl. 18:42 
I subscribed to the mod but the dry dock is not showing in the buildings tab in single player?
XLightningStormL  [ophavsmand] 27. juni 2020 kl. 5:09 
There won't be a patch 2.7 version because Patch 2.8 is around the corner, I will update this mod, and throw in some of the planned "future" features as well, after 2.8 is out, and after EM PR 2.3.0 is out.
d-boehm 27. juni 2020 kl. 2:06 
is it planned to update this mod for version 2.7?
Otherwise I could make an update myself based on your work.
I wont make it public without your permission!

thanks a lot, it´s
great work
dohko_js 6. apr. 2020 kl. 10:41 
does this work with the 2.7 update?
SickTwix 23. aug. 2019 kl. 5:33 
love this mod even with its bugs, i hope they get ironed out soon because this makes the ocean a little more interesting especially on a map like vinlandsaga, but i would like to ask are you aware of trading caravans gowing towards the docks rather than their markets?
Bufo 31. maj 2019 kl. 16:40 
Use of the shipyard as the Norse prevents me from training any water-based myth units.
XLightningStormL  [ophavsmand] 17. apr. 2019 kl. 0:34 
no
baronnecrospasm 16. apr. 2019 kl. 17:45 
does this mod work with bug fixes mod and unofficial patch mods?
XLightningStormL  [ophavsmand] 7. dec. 2018 kl. 16:15 
Steam workshop for AoMEE is finnicky and stupid really, alternatively try disabling other mods, or disabling other mods.
Dollynho your little friend 7. dec. 2018 kl. 13:30 
it doenst work, even on a clean install...
XLightningStormL  [ophavsmand] 7. dec. 2018 kl. 6:55 
It's an issue with AoMEE's workshop connection, try unsubbing and resubbing.
Dollynho your little friend 7. dec. 2018 kl. 5:17 
the mythic age texture for the atlantean shipyard is missing, this problem i am also having with your egyptian military buildings mod and atlantean buildings mod...
XLightningStormL  [ophavsmand] 7. okt. 2018 kl. 17:04 
no
Palerider6660 7. okt. 2018 kl. 16:03 
Would modifying the proto file to give higher build limits on ships break the mod?
XLightningStormL  [ophavsmand] 6. okt. 2018 kl. 8:07 
no
d_mon42 6. okt. 2018 kl. 7:43 
is there a way that you can do it without using proto 2.5 ?
XLightningStormL  [ophavsmand] 14. sep. 2018 kl. 8:14 
No
G 10. sep. 2018 kl. 18:06 
Really cool mod, nice to change the game a little every now and then. Just one question, does the AI take advantage of the mod?
XLightningStormL  [ophavsmand] 31. aug. 2018 kl. 22:05 
@Azarath
I intend on keeping the current vanilla balance of Fish for the Overhaul mod.

As for the trade mechanic, yes it is sadly an issue, this is due to how the Trading mechanic works as a whole (I assume land trade was originally non-existent in the alpha, then was added rather mid-late 2001, then water trade being removed entirely)
Azarath 31. aug. 2018 kl. 19:59 
Woah, the models & age textures are beautiful <3

I got some questions on the trade mechanic: When I implemented it on the old game voobly mod, it conflicted with the land trade. So caravans could be send to make routes TC-Dock or Market-Shipyard. And depending on your setup they might do so automatically. Is this also an issue?

On future ideas I like the removal of population, ofc. the transport building naval ox carts :D, and that you plan again fishable whales <3 (again with depleting & regenerating resources?)
Antares93 20. aug. 2018 kl. 23:11 
I think I found the issue, it conflicts with a no build limit mod
Antares93 20. aug. 2018 kl. 18:05 
I do not see the icon for me to build it, do you know if it conflicts with any other mods?
XLightningStormL  [ophavsmand] 20. aug. 2018 kl. 18:03 
Editor, and Singleplayer.
Antares93 20. aug. 2018 kl. 18:01 
Is this only for the editor?
NoPeChY 18. aug. 2018 kl. 2:06 
I expect a lot more from this addon in the future. You did a fantastic job lad.
RetroRun 13. aug. 2018 kl. 1:26 
Awesome Job buddy!
Youngblood 12. aug. 2018 kl. 0:13 
if only these frogs could update the game with these.
XLightningStormL  [ophavsmand] 6. juli 2018 kl. 23:55 
I don't speak Despacito.
Budkloster 6. juli 2018 kl. 23:46 
buena actualizacion y mejoras visuales
Ten Wild Badgers 30. juni 2018 kl. 20:22 
Issue I'm having is that the additional building makes it so Norse Units' icon for a repair command is covered up, and they can't repair any building they can garrison, like Fortresses, Towers, and Town Centers.

Would there be a way to move Wonders down to the bottom row for the Norse in this mod to fix this? Or you could move the Naval shipyard down there, that'd work too.
Grand-Admiral Luna 25. juni 2018 kl. 15:32 
if you turn on the right click on a building with units to garrison units option in the settings, the transport ship will try to garrison in the shipyard and crash the game
🔱ÌñðråQc™ 25. juni 2018 kl. 14:48 
Nice très bon mod , 10/10 mec . Cheer from Québec city.
MadWarmonger 25. juni 2018 kl. 8:23 
I have to correct myself. The 1 gold per second is a feature of Hades that is called Faults of Erebus. It has nothing to do with your mod.

That means the trading system with the transport ships still does not work for whatever reason. I tested it with Hades and Poseidon. They get the gold from the Naval Shipyard but they do not unload it in the dock. They just swim back to the Naval Shipyard with the gold loaded in the ships.
XLightningStormL  [ophavsmand] 25. juni 2018 kl. 7:20 
@Crendagord
Apparently the AI is hardcoded to only use Ships through a Dock, so with this mod, they'll only use Fishing Ships, and Transport Ships for normal purposes.

@MadWarmonger
Honestly I don't have a fucking clue what you are on about.

Regardless yes, the sound can be decreased, and Docks will no longer train naval units.
Crendagord 25. juni 2018 kl. 6:23 
Good idea. Will this be used by AI?
XLightningStormL  [ophavsmand] 24. juni 2018 kl. 18:40 
Just fixed it! ;)
MadWarmonger 24. juni 2018 kl. 14:19 
I can build the naval shipyard (I only tested with the greeks) but I have no idea how to use the transport ships as traders. They manage to get some gold into them but thats it. I can not gather it. I hope this gets solved in the future because the idea is good.