安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






After 11 episodes over 11 weeks, documented on my YouTube channel (final episode airs Saturday, 26 July 2025), I can say this is the most player-unfriendly map I’ve played in MudRunner. Blackwater Canyon feels less like a challenge and more like a punishment. There are no proper roads, just blind hill climbs over loose rock, sudden drop-offs near water, and terrain that makes trailers useless. Deliveries become repetitive slogs, with two sawmills awkwardly placed side by side on the far west of the map.
Instead of testing skill, it tests patience. Progress is about stubborn persistence, not strategy or fun. Even in co-op, this map can sour teamwork.
MudRunner is usually rewarding, but Blackwater Canyon strips away the satisfaction and replaces it with frustration. Unless you’re seeking punishment, I can’t recommend it.
руки сломать кто делал
But after all a great challenge for experienced players, you have to plan in alot of time to complete this map