Europa Universalis IV

Europa Universalis IV

Rebalanced Technology Spread
57 則留言
Mukaparska 2023 年 10 月 1 日 上午 9:45 
Does this still work?
Agraza 2023 年 8 月 11 日 下午 1:21 
yea, China and India still keep pretty good pace with tech. It is better though. I would say that the near east does worse than India unless it's run by the ottomans, which it often is.
Gnasty Gnome 2023 年 5 月 31 日 下午 6:00 
also NERF KNOWLEDGE SHARING.
Gnasty Gnome 2023 年 5 月 31 日 下午 5:30 
Yeah bro, awarded you for being the only person to try and tackle the hindu space program. i think the penalty needs to be increased even more.
Gnasty Gnome 2023 年 5 月 30 日 上午 6:44 
this work still? the filthy savages are still the same tech as me (portugal)
Mr. Voidness 2023 年 5 月 3 日 上午 7:07 
This mod is absolutely great. Thanks! Any chance for making compatch for Anbennar?
Amarock  [作者] 2022 年 3 月 26 日 上午 3:37 
Technology was spreading too fast for everyone
KillWonder 2022 年 3 月 21 日 上午 9:00 
What is the reason why all nations have social conservatism with a tech penalty of 33%!?
Amarock  [作者] 2021 年 11 月 16 日 下午 9:09 
Honestly I don't know if I should increase penalties even more
Wotan von Edelsburg 2021 年 11 月 1 日 下午 2:01 
Oh, why's that?
Amarock  [作者] 2021 年 10 月 31 日 下午 12:01 
I deleted EU4
Wotan von Edelsburg 2021 年 10 月 31 日 上午 11:34 
Will this be revised again when Paradox revises the instution system with the new patch/DLC?
Aaronthelemon 2020 年 9 月 20 日 上午 3:01 
I'm pretty sure a mod like that exists. I prefer the spread slowdowns myself.
KillWonder 2020 年 9 月 18 日 上午 4:32 
I think adding a technology cost for each group would really add to what some people are looking for in these mods.
Aaronthelemon 2020 年 9 月 13 日 下午 4:12 
I think it has todo with their location aswell as their pretty considerable buffs as a nation lately.
KillWonder 2020 年 9 月 12 日 下午 3:25 
The mamluks always tech so fast, sometimes even faster then some western nations. Why is this?
Zemurin 2020 年 8 月 21 日 上午 1:45 
We do that inherently now in EU4ToVic2 and you can set any texh group to be dominant, or none, through config files. Still I appreciate this mod a lot as it does the same thing during eu4 itself.
Amarock  [作者] 2020 年 8 月 21 日 上午 1:13 
Updated to new version, also changed balance a bit.
Just to be clear: basically I've made this mod for myself to use in Vic 2 conversion, so point of the mod is not to completely nerf any non-westerners, just to keep them 2-3 tech behind major european powers by the end of the game, therefore they would convert in Vic 2 as partlially civilised.
Emib 2020 年 7 月 16 日 上午 9:05 
it dosent work anymore for me
KillWonder 2020 年 6 月 21 日 下午 2:13 
Update please!
luke12805 2020 年 3 月 23 日 上午 9:21 
I'm playing with 1.29 and it seems to be working good so far. Only about half way through
Aaronthelemon 2020 年 1 月 6 日 上午 9:31 
Update: 6 Jan, 2019 @ 6:53am
High American now get slight bonuses

Read changelog.
Zemurin 2019 年 7 月 13 日 上午 1:18 
I took this mod, slapped additional -50 across the board (yes, everyone, including westerners) and the results are more in-line with expectations. Basically the european powers in the late 17th and during 18th century conquer most of the TC land, which is what slowly brings institutions to those places. By 18th century there are still provinces in africa and south america untouched by feudalism and later institutions.

Without such harsh rules any Vic2 conversion would be pointless.
Let's Roleplay 2019 年 7 月 10 日 上午 11:58 
Tetragrade - ROTW - Rest of the World? Are you crazy? No where else was the world even remotely close to Europeans by the 1700. The closest would have been the Ottomans, who by 1700 were starting to seriously lag behind in terms of economic and technological progression. They may have been able to emulate or buy western firearms and try to copy the way they fight, but it was still a game of lagging ever further behind. Outside of the Ottomans, Europeans had the means to begin controlling everything everywhere, and that is what happened.

Currently in game, Sub-Saharan African nations in the 1600s has tech levels only a couple behind Europe, and this is completely unrealistic. Where Europeans would be at 20 tech across the three, Africans should at best be 5.
BreadandYeast 2019 年 6 月 2 日 上午 5:01 
Favorite mod, triggers me all the time to see Afrika somehow getting to bronze cannons before any western nation. Now I can colonize without having to send my entire force limit.
Tetragrade 2019 年 5 月 10 日 上午 9:46 
This is completely historically inaccurate. In terms of population and military technology, the ROTW was on par with Europe for almost the entire timeline of the game, they only pulled ahead towards the end around the start of the industrial revolution.
Zemurin 2019 年 3 月 16 日 下午 1:04 
@Amarock I'm commenting solely from Vic2 converter standpoint and what results one gets. As it stands, this mod or vanilla, converted countries are all equal in the end.

Additional -15 will put you on par with No Voltaire in Kongo mod (which is currently broken due to other reasons which is why I switched to your mod), but even with that mod institutions spread so fast that by 1805 enlightenment is everywhere and by 1811-1812 every major is up to date across the board on technologies. If one waits to 1820 to convert then every single country will be caught up.

I'm aware such a mod would be nerfing primitives into stone age - but isn't that kinda the point? If one wants to play a south american native, they probably won't do so with this mod enabled anyway.
Amarock  [作者] 2019 年 3 月 16 日 上午 3:08 
I can agree that tech spread too fast even with this mod, but keep in mind that every nation across the board should be playable. I mean putting more penalty would basically RIP natives so much that they will degrade into anarchy

Tho maybe I'll addadditional -15% spread to everyone, or something like this
Zemurin 2019 年 3 月 16 日 上午 2:31 
If anything, your maluses are /way/ too small.

-20 to -30 anatolian/muslim/indian spread is countered by being part of state, prosperity and centers of trade with bonuses to spare. The -60 for natives not enough to stop institution spread, only delay it by some 50 years. If some SEA sultanates or African natives manage to survive to 1820 they will be all indistinguishable from majors by the time Vic 2 converter kicks in. Partially westernized at the minimum, most civilized.

I humbly suggest you raise the maluses ever higher. The Ottomans and other muslim/anatolians should be further behind than they currently get (not behind at all), while china frequently manages to spawn enlightenment and be #1 top dog in every category.

Additional -50 across the board (even westerners, yes) should make institution spread a /hard/ thing, just as in RL.
Amarock  [作者] 2019 年 2 月 12 日 下午 9:35 
Its always updated
Grave 2019 年 2 月 12 日 下午 2:52 
When will this be updated for 1.28.3?
KillWonder 2018 年 12 月 20 日 上午 10:53 
For some reason the Mamluks always get so fast tech on par with Europeans, can you do something about it?
Amarock  [作者] 2018 年 11 月 12 日 下午 8:32 
thats theoretically possible, but i dont think its needed
speicherii 2018 年 11 月 12 日 下午 5:14 
do you have plans to re-add a westernization type system?
Amarock  [作者] 2018 年 10 月 3 日 上午 12:19 
1.27
Amarock  [作者] 2018 年 9 月 25 日 下午 10:23 
Isn't it working? Dont mind old version mark
Okokokok 2018 年 7 月 6 日 上午 3:23 
@Amarock depends on what you want to achieve. Just wanted to point out it's both unrealistic and inefficient to try and curb Ming through those levels of increased institution costs. And usually the larger stable countries, like Ming, doesn't have problems with tech anyway, meaning they'll end up either unaffected or unplayable (as you point out yourself, even with the severe debuffs Ming still keeps up with western powers because they're simply too stable and powerful for a single problem to collapse them). At least this is my experience from modding these issues and simulating games.
Amarock  [作者] 2018 年 7 月 2 日 上午 4:26 
@Okokokok if you check tech stats during game you will see that Ming still keeps up with westerners, maybe should do it even harsher
The real problem tho is that every civilisation has the samepack of tech
Okokokok 2018 年 7 月 2 日 上午 3:55 
@Amarock Chinese tech group on same level as the african ones? Seems a little ahistorical for the period. Perhaps have a look at the numbers in "No Voltaire in Congo" for inspiration
KillWonder 2018 年 6 月 18 日 下午 2:50 
Can you inscrease the 10% provinces development to embrace to say 20%? This is to let bigger nations make more costy to advance in tech then smaller nations.
AlwaysRM 2018 年 6 月 15 日 上午 5:34 
np
Amarock  [作者] 2018 年 6 月 15 日 上午 5:02 
Yeah, thanks for the tip, I didn't know that game can read any files in folder without some kind of link to them
AlwaysRM 2018 年 6 月 15 日 上午 2:28 
i see you did it :)
i think this mod is now compatible with all other mods (unless there also add 00_rts.txt, which is very unlikely)
AlwaysRM 2018 年 6 月 14 日 下午 12:43 
in the map triggered_modifiers create an new .txt document and put the new trigger modifiers in it.
Amarock  [作者] 2018 年 6 月 14 日 上午 11:22 
My first mod, no idea how create own file
Dino153 2018 年 6 月 14 日 上午 10:57 
I havent been playing the game long enough to know how westernization works so i dont know or really care.
AlwaysRM 2018 年 6 月 14 日 上午 10:41 
Why are you doing all modifiers in 00_triggered_modifiers.txt ?
if you make your own file this will be compatible with all mods.
Amarock  [作者] 2018 年 6 月 14 日 上午 10:19 
Also, I thinking on maybe turning westernization back, what do you think?
Amarock  [作者] 2018 年 6 月 14 日 上午 10:16 
Well, Ming does NOT falling on technology, thats the thing. They keep up with europeans pretty good (1-2 tech deifference max), due to being rich empire.
They are falling on embrasing institutions, which make their life hard and plays out historically
BurnedOliveTree 2018 年 6 月 14 日 上午 9:39 
Ming is a big Empire, they have to have atleast 10% provinces development to embrace, and that's not that easy to get with over a 1000 at start. It also make more historical sense, that China and Korea are not falling behing on technology