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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2046943044
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1624542607
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1601868898
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
Breakthroughs fixed. Impact tiles do shuffle if you do it manually (press R on the bags) but I've added the script to make them shuffle on load. I'm not a programmer so I can't script anything nor am I interested in learning (just being honest).
I may eventually create a custom table for Anachrony so it looks neater. But that may entail other overhauls. Its a possibility.
Reference cards would be nice for leaders; I'll eventually get to it. As for the evacuation reference cards that's just what other mods had; I didn't make them. and there's no way to clean way to add their descriptions to the evacuation card itself without just adding white space.
Breakthroughs are explicitly limited to three of each of the 15 types, and shouldn't be infinite bags.
The impact tiles are in the wrong order, and don't shuffle. also if you move them up onto the top player tray you can make the main board closer to being nicely neat, and you could script a bit of moving the bags down when flipping the impact board.
The first player figurines could be merged statewise and shrunk a bit, and simply placed in the spot next to the 2 water governor spot.
The token and suit bags do kind of make it easy to lose things into those bags, and it makes snap points behave wierdly when you drop down a full exosuit. better to use custom tokens rather than custom models. This way you can just stack the suits and circular tokens without needing a bag. "Anachrony - improved setup" has better suits and also a more accurate crew token shape.
at the end of the game receive(s) 3 VPs." card missing?
Holders are a great plan. The expansion exosuits are amazing but they do seem like they'd be a bit much effort to get in. 5 models all with multiple states would be a PITA.