Cities: Skylines

Cities: Skylines

Empty Modern Platform Modules [Modular Station Project]
25 kommentarer
Far_Rockaway 30. juli kl. 2:10 
@Titan Hey seems you misplaced some glass props on the "New Double Side Platform" asset...
https://i.vgy.me/DCyQBa.png
AmiPolizeiFunk 24. maj 2024 kl. 2:47 
Hi Titan. These are some of my favorite stations because of their modular flexibility. It would be absolutely wonderful if you would update them or re-release them to not require ETST. Now that there are vanilla versions of those ETST tracks, it would be nice to not have this dependency. Ofc I use mods to swap out the tracks, but the map won't load correctly if I disable ETST. <3
BananaCondong 26. jan. 2023 kl. 2:05 
The island stations isn't working? anyone knows a fix?
NSFI Gaming 6. apr. 2021 kl. 9:03 
Hi, währe es möglich nur das Kopfstück des Sackbahnsteigs zu veröffentlichen. Also nur das Querstück was beide Bahnsteige verbindet
vsbcs 7. jan. 2021 kl. 12:11 
Hey, tolles Ding. Nur eine kleine Anmerkung: Beim Bahnsteig mit den Gleisen in der Mitte sieht man noch die Glaspanele vom Endbahnsteig. Ansonsten, tolle Arbeit:steamthumbsup:
Full Metal Jarratt 7. sep. 2020 kl. 14:11 
terminus and doubles work but getting LSM errors for the roof stations and single platform ones, faailed to load but have the required dependencies
Netris 9. juli 2020 kl. 17:17 
Hello, sorry to bother you but I have encountered a bug with the empty end platform. Every time I plop one, all the catenary go insane (flickering and moving all over the place) and each prop goes invisible. Any idea how I could fix it ? Thanks.
Titan  [ophavsmand] 6. juni 2020 kl. 7:13 
[UPDATE] Problem with not working terminus platform fixed, also added a double side platform module.
mjm92150 18. maj 2020 kl. 12:20 
Hello,
Is it working with the new DLC Sunset Harbor ?
Thanks in advance for your reply.
ARTFX 9. dec. 2019 kl. 4:44 
...I could try making a video since I only have one platform connected, mind you I am using Railway Replacer to replace the tracks on your platforms, maybe this creates the ghost node, not sure. But I'm replacing the tracks to the Railway Shinkansen tracks for this specific platform. I still need to do all other platforms of my station with the non-Shinkansen Railway tracks, so if it happens again I'll try making a video showing what I mean. Basically two nodes at the track ends but really close together of which one node is the actual node of the track. Only way to properly select the right node is by zooming in really close then I can see it switching between the nodes when I move my mouse... Pretty weird!
ARTFX 9. dec. 2019 kl. 4:35 
...Maybe this is causing the "path not found" issue, I was actually having that myself and couldn't figure out why the train could not find the path even though the track was connected. I deleted the station tracks with MoveIt completely, redrawn them afterward with great care to make sure not connecting to these ghost nodes and the train line could find it's path again! The only weird thing is, I can't seem to delete or select these ghost nodes with MoveIt (even when holding ALT) and after redoing the station tracks manually they are still there in the exact same location (at the end of the track nodes that come with the platform module to which you would connect your tracks). Hope this helps in figuring out the issue.
ARTFX 9. dec. 2019 kl. 4:35 
I noticed something that might have to do with the pathfinding issue @Titan. I was building a custom station consisting of two of these empty island modules, then connecting them together using the extension and a little piece of station track. When I was connecting the two platforms with the station track I noticed there are two nodes on the end of the tracks, one is connected to the actual track and the other node seems to be a ghost node not connected to anything. I had to zoom in real close and then when connecting a piece of track to the end node of the track I could see that when moving the mouse the track snapped to the two different nodes. One of these nodes connects to the actual track and will show the angle when connecting something to it, but the other node does not show an angle (which I suspect is the ghost node). Continued in the next comment...
inticastro 24. sep. 2019 kl. 11:50 
This might be an obvious question but I'm rather new to using Workshop assets: Isn't there any chance of getting this generic station without the "One-Way Train Tracks" and "Extra Train Station Tracks ( ETST )" requirements? I want to use as few custom assets as possible and those seem redundant given that we got one-way train tracks with patch 1.7.0.
Damo 4. juni 2019 kl. 2:50 
Hi Titan, first thanks for these awesome assets mate! Just wondering if there's a way you can convert them to metro stations using train converter. I've tried but no luck - maybe cos there's 3 platforms per asset?
Titan  [ophavsmand] 1. maj 2019 kl. 6:59 
@Lionpudding nein, das sollte eigentlich keine Rolle spielen... der Logik nach nehmen sie einfach immer nur den kürzesten möglichen Weg - vielleicht war einer der beiden doch nicht richtig verbunden...?
Pezehgehmer 1. maj 2019 kl. 5:47 
Hey Titan, kann es sein, dass man immer nur eine Fußgängerverbindung pro Plattform anschließen kann? Ich habe eine Plattform, die jeweils an beiden Ende von Fußgängerbrücke angeschlossen wird, aber je nachdem wie ich die Nodes verschiebe, nutzen die Fußgänger immer nur eine der beiden Seiten - auch wenn sie dafür einen großen Umweg laufen müssen.
PVB 10. sep. 2018 kl. 6:46 
Terminus station still broken (path not found) :steamsad:
Titan  [ophavsmand] 12. juni 2018 kl. 1:26 
I'll have to^^
Distanced 11. juni 2018 kl. 15:13 
Titan - all other stations still work, it's not a problem with ETST. Can you please look into it?

Titan  [ophavsmand] 11. juni 2018 kl. 14:10 
bsquiklehausen and I have no clue why - I just used the ETST tracks as everyone else, don't know what the reason for that is
bsquiklehausen 10. juni 2018 kl. 17:02 
Hi Titan - just going to confirm that the error with the terminus station is still there! I'd love to use this but right now it's impossible!
wildfire 4. juni 2018 kl. 11:20 
Mit diesen detailierten und sehr hübsch gemachten Bahnsteigmodulen kann ich in "Cities: Skylines" jetzt quasi den Spiel-im-Spiel-Train-Simulator erstellen. Vielen Dank für diesen sehr nützlichen Mod, der "Cities: Skylines" nochmals um eine interessante Option erweitert !
Distanced 3. juni 2018 kl. 16:35 
Oh okay, makes sense. Other than that, I'm love them! Can't wait to go and replace my main station :)
Titan  [ophavsmand] 3. juni 2018 kl. 13:06 
They should have ... there seems to be an error with ETST that causes this, I'll look into that
Distanced 3. juni 2018 kl. 12:47 
The Terminus stations (end stations) need to have diamond crossings when they connect with the track because otherwise we can't make proper lines!