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Rapporter et oversættelsesproblem
However if you feel like it you can go to the game files in the mods folder and find it, then just update the files in the data folder that say 2.7 to 2.8 so it can actually work.
So for example if you rename the proto2.7.xml file to proto2.8.xml it should technically work along with the other files that have the same version.
I haven't played it in a long time and now with Age of Empires 3 Definitive Edition soon launching I'm not sure when I'll get back to this game and it's mods.
I might just wait for a Definitive Edition for AoM as well.
And it's no problem, I'm just specifying that they're not reskins like I said, at least most of them.
I've always wanted Romans in the game while playing the Atlanteans.
Some people would prefer more realism and historical accuracy so I decided to oblige.
<effect type="CreateUnit" unit="Minotaur" delay="2000.00" generator="Temple">
<pattern type="Leaving" speed="0.00" radius="0.00" quantity="1.00" minradius="0.00">
<offset x="0.00" y="0.00" z="0.00"></offset>
</pattern>
</effect>