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The error was not that I launched it without the Medic, but that your TF2 MVM Reanimator mod tried to access the STRINGS.CHARACTERS.MEDIC strings before the "The Medic" mod loaded. Because of this, the server crashed.
I fixed the code by adding a check:
if GLOBAL.STRINGS.CHARACTERS.MEDIC then
GLOBAL.STRINGS.CHARACTERS.MEDIC.DESCRIBE.MEDIREANIMATOR = "You get used to the voices."
end
After that, everything worked. Perhaps it is worth adding this check to the mod itself - then it will be compatible with other builds.
Thanks for the wonderful mod, it makes the game even more interesting!
1. the config is located D:\SteamLibrary\steamapps\workshop\content\322330\1391962790\scripts
2. it was necessary to adjust the value in strings.lua:
local STRINGS = GLOBAL.STRINGS
... "1000 character limit for steam" ...
GLOBAL.STRINGS.CHARACTERS.WATHGRITHR.DESCRIBE.MEDIREANIMATOR = "Back in the fight!"
GLOBAL.STRINGS.CHARACTERS.WEBBER.DESCRIBE.MEDIREANIMATOR = "Keeps us alive."
-- безопасная версия для Медика
if GLOBAL.STRINGS.CHARACTERS.MEDIC then
GLOBAL.STRINGS.CHARACTERS.MEDIC.DESCRIBE.MEDIREANIMATOR = "You get used to the voices."
end
AddPrefabPostInit("forest", function(inst)
if GLOBAL.STRINGS.CHARACTERS.DEMOMAN then
GLOBAL.STRINGS.CHARACTERS.DEMOMAN.DESCRIBE.MEDIREANIMATOR =
... "1000 character limit for steam"
_____________
Thank you for the wonderful mod!
maybe even with a medigun backpack and functioning übercharge.